XCOM 2
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[WOTC] Scaling Dark Events
   
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10 Nov, 2023 @ 1:38am
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[WOTC] Scaling Dark Events

In 2 collections by lordabizi
LordAbizi's War Of The Glass
34 items
War Of The Glass Collection
450 items
Description
Scaling Dark Events

Abstract
Allows the number of dark events to depend on the in-game month and the Avatar project progress.


Overview
This mod essentially expands a functionality in CI: in CI the player sees one Dark Event in the first month, two in the second, and three from the third and on. While the number of Dark Events per month are configurable, the user cannot sepcify additional behavior beyond the third month.

This mod allows the user to make the number of Dark Events follow an arbitrary logic, based on the in-game month count, and the number of ticks on the Avatar project.


Configuration
The mod can be configured in the XComMoreDarkEvent.ini file. There are two different mechanic to manage here: the number of Dark Events from in-game month, and the number of Dark Events from Avatar progress. Each can follow one of the two following rules: either the user specifies a linear formula for it (for example, the number if 1 + 0.5 * months), or explicitly defines the number for however many months the player wants. Same with the number determined from the Avatar progress. Then the two numbers are summed. For more information, see the documentation in the config file.
Hint: in XCOM2 months are supply-drop cycles, so they last 21 days.

Chosen initiated Dark Events work normally.



Compatibility
While this mod is inspired by CI, it will work both with it, and without it.
LWOTC: will probably mess things up. LWOTC has its own logic for spawning Dark Events, as they are tied to certain regions.
Should work with all mods related to permanent dark events: Grim Horizon, Grim Horizon Lite...

If the user plans to increase the number of Dark Events by a lot, then it is encouraged to use mods that add new Dark Events, like Stat Boost Dark Event, Enemy Ability Dark Event, and Stukov Dark Events.



Required Mods
Mods required are mods.
Grim Horizon Fix required so that the UI can show more than four Dark Events. IT IS NOT NECESSARY TO USE THE GRIM HORIZON OPTION.


Known Issues
Should be safe to enable mid campaign, but it will only take effect from the next supply drop. Shoul be safe to remove mid campaign.




Acknowledgements
The inspiration for the mod, and the example of how to technically achieve it is from CI.
The author is grateful to Black Cat and Stukov for their useful comments.
The author would like to thank the users of the MEME Discord Server for the continued emotional support.
The mod preview image was done with the help of an AI.
Let there be peace in our times.
17 Comments
lordabizi  [author] 16 Aug, 2024 @ 10:08am 
there is no automatic adjustment for Lengthy Scheme SWO.
JKingJ 16 Aug, 2024 @ 9:58am 
@lordabizi does this account for the Lengthy Schemes second wave option?
Or do I need to set PerDoomFormulaSlope to 0.167 (half of the default).
lordabizi  [author] 14 May, 2024 @ 11:01am 
after investigation it seems like in the current implementation of lwotc, extra dark events from this mod will still be added, but not be counterable.
lordabizi  [author] 13 May, 2024 @ 9:43pm 
I would advice against using it in LWTOC: in LWOTC the whole mechanism for dark events is different. It might mechanically work, but I would recommend against.
Dęąth Viper 13 May, 2024 @ 9:22pm 
Can anyone confirm if this works with LWOTC?
lordabizi  [author] 30 Nov, 2023 @ 11:26am 
Good question. I don't know why I wrote 10 months if I only have 7 entires in the array...
and yes, a month = 21 days (supply drop cycles).
R4nD0mI3z 30 Nov, 2023 @ 11:18am 
Thanks, the config is clear in terms of modification and I already made the changes so next campaign I start will not start derailing in mid game again ;)
I have one question though as in one comment bellow you said that monthly dark events scale to 5 over course of 10 "months" (xcom 24 day months?) while config has 7 array items like this (note it is after my modification already):
PerMonthDarkEvent[0] = 1
PerMonthDarkEvent[1] = 2
PerMonthDarkEvent[2] = 3
PerMonthDarkEvent[3] = 3
PerMonthDarkEvent[4] = 3
PerMonthDarkEvent[5] = 3
PerMonthDarkEvent[6] = 4
What is the connection between above and 10 months from comment? Many thanks for help!
lordabizi  [author] 30 Nov, 2023 @ 10:55am 
Thank you for the comment! Yes, in CI you can counter # of dark events up to the number of regions you contacted at the start of the month.
And everyone is free to configure this mod to their liking, it is my privilege is the author to ship the mod with the configs I'd play with.
What I also do is set (using Dark Event Manager, or Grim Horizon Fix mod) the harshest strategic dark events to be permanent / removed. Because yes, getting Permanent High Alert, Alien Cypher, Gone To Ground is devastating. So these are set to be temporary. This leaves dark events that help aliens to scale (by getting more stats or abilities, see the linked mods in the description), and those I don't mind countering as much - gives some alien progression without creating new enemies.

If you're not sure how to config this mod to your liking then let me know and I'll try to help.
R4nD0mI3z 30 Nov, 2023 @ 10:44am 
Very nice mod which substantially ups the difficulty, but needs some config tweaks to not destroy you in later months.
I am playing with ChristopherOdd's 2022 collection (covert infiltration and girm horizon lite redux + remove dark event) + lengthy scheme - the amount of dark events is currently easily 8 - 9 per month, where it is possible to counter 3 or 4 with guerilla ops (with CI I guess it is regions dependent? never really counted how many can be countered). That being said I recommend to tweak config to have 5 or 6 maximum, or you risk having very unpleasant consequences in mid to late game.
Totally recommend it though as the campaign (probably lost now) was the best one I played so far.
lordabizi  [author] 11 Nov, 2023 @ 9:32am 
I have no slightest idea, because I haven't played without CI in like 3 years.
You are welcome to make experiments and let me know your findings.