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DataManager.hpp:100: class gladius::world::WeaponType &__cdecl proxy::core::DataManager<class gladius::world::WeaponType>::get(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool) const: "Deathguard/PlaguespurtGauntlet" does not exist.
Gladius has encountered a problem and needs to close. Please contact support with log files and save games (C:\Users\\Documents\Proxy Studios\Gladius).
No worries about the save lost. GLADIUS is not that type of game and i always know something may occur whether with an official update/DLC release or mods or a mixture of both. Also like i mentioned before i was planning to play a vanilla game anyway to check out how the new DLC works so when i get back to your devastating excellently done mods i can see the differences in game mechanics.
Cheers and much thankful appreciation for the incredible quick fix. Thats Dev level of quality from you
So yeah, your save is lost :/ sorry for this. But it should be ok for every new game.
DataManager.hpp:100: class gladius :: world :: action :: Action
&_cdecl proxy :: core :: DataManager<class
gladius :: world :: action :: Action> :: get(const class
std :: basic_string<char,struct std :: char_traits<char>,class
std :: allocator<char> > &,bool) const:
"Units/ChaosSpaceMarines/RubricMarine/ThrowGrenade/Frag
Grenade" does not exist.
Thanks and no need to rush on my part as i was planning to play a new game without mods anyway when i pick up the ONSLAUGHT DLC later today to see how they play in the base game.