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It's an instant must have for me, Thanks a lot for your time and effort for making this and sharing it with us, Kudos
- SSAOD: screen space ambient occlusion, gives added shadows to geometry. not sure what the 'D' here means, i think it has something to do with depth.
- Kuwahara: smooths textures in a way that (in this case) can give them a painted/animated appearance.
- Outlines: Outlines all meshes.
- Posterise: sharpens the shading, creating a toon effect. (think zelda BotW)
- Colourful: Pretty sure this one just increases saturation?
- ContrastAdaptiveSharpening: Sharpens the image based on contrast, giving certain textures more detail.
- DepthBlur: adds depth-of-field blur
- FXAA_POST: postprocessing effects like saturation, sharpness, contrast.
"GBuffer' already exists in CompositorManager2" PasteBin [pastebin.com]