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- SSAOD: screen space ambient occlusion, gives added shadows to geometry. not sure what the 'D' here means, i think it has something to do with depth.
- Kuwahara: smooths textures in a way that (in this case) can give them a painted/animated appearance.
- Outlines: Outlines all meshes.
- Posterise: sharpens the shading, creating a toon effect. (think zelda BotW)
- Colourful: Pretty sure this one just increases saturation?
- ContrastAdaptiveSharpening: Sharpens the image based on contrast, giving certain textures more detail.
- DepthBlur: adds depth-of-field blur
- FXAA_POST: postprocessing effects like saturation, sharpness, contrast.
"GBuffer' already exists in CompositorManager2" PasteBin [pastebin.com]
This readme has internal links and is interactive if you open it in Chrome with the Markdown Viewer extension instead of a simple txt editor.
I'll be happy to give you this as a small thank you - but I don't know the best way to do it xD
And I would also be very grateful if you took a look at it and suggested corrections on English grammar, since it's not my native language, but I'm keeping to learn it.
Oh, hay there @Knyyxi!
Короче, убираем моды на сжатия/компрессию текстур, выкручиваем все настройки на максимум (дальность по вкусу но точно больше половины!), ставим этот мод (в настройках я снял галку с постеризации) и кучу новых актуальных модов на текстурки воду и т. д.
И в результате тупо получаем новую игру! На разрешении 4к заняло 7+ гигов VRAM, но картинка просто фантастическая, запускал игру года четыре назад и в памяти была серая, блеклая графика, а сейчас я просто офигел, уже думаю как намутить выходных, чтоб построить новую империю!
I truly hope you intend on doing something similar (or most likely FAR superior on UE5) when Kenshi 2 releases.
Edit: I was pretty high when I wrote this. I stand by every word.