Total War: ATTILA

Total War: ATTILA

154 ratings
Beltane: Next Generation Campaign Maps
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Tags: mod, Graphical
File Size
Posted
Updated
443.992 MB
13 Nov, 2023 @ 2:02am
25 Nov, 2023 @ 7:27am
2 Change Notes ( view )

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Beltane: Next Generation Campaign Maps

In 1 collection by 天使
Nementon: Remaster Attila Mods
3 items
Description


What is this mod?
This mod was born from the idea of my other 6 mods that will be released periodically this summer, to remaster various aspects of Rome 2 Total War that have not been touched or have been vaguely "modified".

This mod remasters all the graphic aspects of all the campaign maps from their lighting, shadows, effects, textures, water, reefs, cliffs, mountains, trees, animals, vegetation, weather and depth.

This mod has already been tested and all the campaigns and their DLC, and it works perfectly in the vast majority of large Mods as long as it is above that mod in its loading order, such as Para Bellum, Medieval or DEI, also the optional file was tested successfully on all these mods, if you get any errors, it must be due to some other compatible mod or similar. Obviously this mod cannot go together with other mods that modify the campaign maps.

All the captures that you see above were made using only this mod, they have not been edited with any program or any type of Reshade has been used.

This mod does not include the water that you see in the screenshots, these are from the Vianna mod.




What changes does this modification have?

  • New textures for all terrains.

  • New vegetation and animal and bird designs.

  • Increased the density of all forests in the game.

  • New models of mountains.

  • Newly designed cities and roads.

  • New lighting.

  • New Effects (

  • Volumetric lighting, and varied climates.

  • New models added, such as birds of prey, rainbows.

  • New heat effects, insects and animals

  • New draw distances

  • Smart light that adapts to your camera.

  • Blood that stains the ground, this will last 300 seconds.



Questions and answers

Is it compatible with other mods?
  • Yes, it has already been tested by several people for several months, it is compatible with any mod, but you must remove terrain mods since they do not work together. This mod should go at the top of your load order.
Does it affect the performance of my game?
  • I have a 5500xt 8gb card, and have had no issues with performance. If you have a superior card or similar you will be able to play without problems, but I can't guarantee anything for inferior cards.
Is it compatible with other languages?
  • In its entirety, the mod does not modify any text, so you can play it in the language you want.
Does this work, modify any statistics or gameplay?
  • No, all the changes are graphical, so you can be sure that the gameplay will not change, so you can combine it with the gameplay mod of your choice.
Can I use your mods in my mod?
  • Of course, it doesn't bother me at all. I grew up under the idea of ​​learning to share, you can use any file you want without problems, without losing my permission or giving me credit, this is a work for the community, not to become famous. To share is to live.



What does the name of the mod mean?

I am a Celtic pagan, so this series of 11 mods that will be released throughout the summer of 2022 are a tribute to all my gods. I respect the religious belief you have and I hope you can respect mine.

The names correspond to one of my fathers or mothers in their correct way of writing and given their pronunciation in Spanish, English and French. So if you are interested in knowing more, he left you linked a song referring to my god and you can search in Google.

[discord.gg]
64 Comments
Rácz 16 Jun @ 3:02pm 
Any ideas why it gets so stuttery and just flickers whatever settings used, anti aliasing or not all texture quality? If i zoom out it looks really bad. I have no idea.
Delicia Suprema 18 Apr @ 7:23am 
For some reason using this mod. When i move the camera on the map and rotate at the same time theres a frame drop. Everytime.
Mingles 1 Apr @ 5:53pm 
yes thank you for clarifying, I was wrong that is my bad.
Tycherious 29 Jan @ 4:21pm 
@天使 At any rate, feel free to send me a message if there's anything you'd like or that you need. Thanks.
Tycherious 29 Jan @ 4:16pm 
@天使 Oh gosh, Mingles doesn’t know what he’s talking about. I cleared things up in a private chat, and I do NOT take credit for the assets in my asset update mods for 1212. I specifically removed certain elements, like buildings and boats, that didn’t fit so they could be used in 1212 AD.

There was a message from MercenaryofSomethingOrOther stating that these mods could be used as long as he was credited.

I’ve been crediting him since, but I wasn’t aware there were multiple creators involved. Can you help clarify this? Also, are you Mercenary?
天使  [author] 29 Jan @ 10:39am 
And it doesn't really bother me that other people used my mods, I totally don't care. But since HE has used the material and seems to continue my work he has decided not to update again or fix the problems.
天使  [author] 29 Jan @ 10:38am 
In fact, I'm about to release the version for Thrones of Britain. I guess when he releases a mod with the same material a year later you'll say it's his?
天使  [author] 29 Jan @ 10:37am 
My mods came out much earlier than the bag, and they come from my previous Rome 2 mod, from an even further year ago
Mingles 28 Jan @ 9:28am 
i am pretty sure the campaign map visuals come from tycherious campaign visual mod, i could be wrong i have commented on the mod that i first saw these at and ask tycherious to come take a look, if i am wrong im wrong and my bad but if im not well ill let the authors handle that. cheers
Mingles 28 Jan @ 8:53am 
when the author mentions getting rid of the medieval buildings it because they come from the original mod that this guy stole and re uploaded, crazy i had to do some snooping, but later i wiill post links to the original mod