Trailmakers

Trailmakers

746 ratings
Custom Missiles Mod
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15 Nov, 2023 @ 1:12pm
20 Jul @ 11:37am
33 Change Notes ( view )

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Custom Missiles Mod

Description
Beta of the missiles/trackers mod, not complete.

Allows for custom missile, turrets and anything as long as you need to point to a player or block.


How to use:

Flares: (Red, 7th color from the left)
They act as temporary targets with higher priority (set in host options)
-Active time: How long the flare lasts before deactivating
-Actiation distance: How far it has to move from the initial position before activating

Targets: (Blue, 8th color from flares)
They allow to be targeted by trackers, always active.

Trackers: (Green, 9th color from targets)
They either rotate or move towards the closest target depending on settings
-Strength: How strong should the force or torque applied be (aka bigger missiles need more strength)
-Actiation distance: How far it has to move from the initial position before activating
-Detection cone: the angle in front of the eye in which the missile can see a target (360=all around)
-Start active: if enabled the missile is activated as soon as leaving build mode
-Force: Use Y axis: Also applies force on the y axis, disabling it means stuff like bombs won't speed towards the ground and just be accelerated by gravity.
-Torque: Z lock: If enabled the missile will roll itself to stay upright, else no roll will be applied

Proximity mines: (Yellow)
They explode when a target (depending on settings) goes close enough
-Actiation distance: How far it has to move from the initial position before being armed
-Trigger range: Distance a target needs to be in for it to explode
-Explosion kind: size/type of explosion

Targets settings:
From here you can change who or what the trackers will track, by default they track everything, but make sure they only track what you want them to.

Host Options:
-Flare Priority: how much further away can the flares be to still be targeted by trackers, default is 1.3, so if a target is 10 block away and a flare 13 the tracker will aim at the flare
-P.I.D. values: The core of the mod, changing these values changes how trackers behave (i'd reccomend looking up how PIDs work online). Default are 5, 0.1, 0.5, they work fine for most creations but some might need some tweaking
-Max detection cone: It gives a max value to tracker detection cones
-Block used: it changes what block the mod uses, by default it's the small sphere eyes, it can be changed by selecting a block and pressing "Use: (Name)"
-Thruster editing: allows to set custom power values to all thruster blocks

345 Comments
nyafu 29 Jul @ 7:37am 
same here, i would've lost my tomcat if i hadn't made variants
GameJaguar1726 25 Jul @ 10:15am 
The mod has a slight issue where it somewhat corrupts my build file. After loading it in a couple times it fixes, but i nearly lost a build there.
JESS2005  [author] 20 Jul @ 11:38am 
my fault, forgot to upload the fix, try now or whenever steam updates it
mojo919jojo 19 Jul @ 10:11pm 
i tried to use the mod but it kept saying failed to call update any help is appreciated
Demirhan 15 Jul @ 1:25am 
ok thanks
***** 14 Jul @ 9:02am 
@Demirhan thrust editing was changed fundementally, now u gotta paint a thruster purple i think to get 10kn of thrust and you modify the thrust amount via the slider for the block itself
Demirhan 14 Jul @ 2:57am 
is it only me or the thruster editing dont working?
JESS2005  [author] 12 Jul @ 1:56pm 
yeah, i should have uploaded the fix already
Gostarg 12 Jul @ 12:49pm 
any updates ?
RäuberHotzenplotz 7 Jul @ 2:13am 
Is this mod still working everytime i tried to use it its bugged and dont work