Trailmakers

Trailmakers

Custom Missiles Mod
347 Comments
***** 7 hours ago 
@GrippyBits you can set the thruster power to be smaller via the slider, that will scale the power down
GrippyBits 9 hours ago 
Is there a way to set the speed without having to just use the 10k newton option?
nyafu 29 Jul @ 7:37am 
same here, i would've lost my tomcat if i hadn't made variants
GameJaguar1726 25 Jul @ 10:15am 
The mod has a slight issue where it somewhat corrupts my build file. After loading it in a couple times it fixes, but i nearly lost a build there.
JESS2005  [author] 20 Jul @ 11:38am 
my fault, forgot to upload the fix, try now or whenever steam updates it
mojo919jojo 19 Jul @ 10:11pm 
i tried to use the mod but it kept saying failed to call update any help is appreciated
Demirhan 15 Jul @ 1:25am 
ok thanks
***** 14 Jul @ 9:02am 
@Demirhan thrust editing was changed fundementally, now u gotta paint a thruster purple i think to get 10kn of thrust and you modify the thrust amount via the slider for the block itself
Demirhan 14 Jul @ 2:57am 
is it only me or the thruster editing dont working?
JESS2005  [author] 12 Jul @ 1:56pm 
yeah, i should have uploaded the fix already
Gostarg 12 Jul @ 12:49pm 
any updates ?
RäuberHotzenplotz 7 Jul @ 2:13am 
Is this mod still working everytime i tried to use it its bugged and dont work
Gostarg 7 Jul @ 12:37am 
I hope so ! And the truster thing ? Any solution for that ?
JESS2005  [author] 6 Jul @ 12:46pm 
this should possibly fix a few of the issues
JESS2005  [author] 6 Jul @ 12:46pm 
given that the latest update make you tend to hold R i think it's time for to change the repair trigger from when you start pressing R to when you stop
***** 6 Jul @ 5:55am 
also, sometimes the mod refreshes blocks and only then they are fully spawned in, sth to do with the way refreshing is triggered. tapping R should refresh them correctly (by tapping i do mean a very vast tap, not holding R)
***** 6 Jul @ 5:54am 
@Gostarg you should have a "tracker" counter. 1/2 means that one tracker is active out of 2
Gostarg 6 Jul @ 4:35am 
@JESS2005 how do i see IF the missile is active btw ? i didnt know that that was a thing ^^
but yeah i think the new spawn systen has someting to do with it ! because u are making a new car / plane with an missile , so most of the times , when i get an new build from the Blueprint folder it kinda works insantly but then i repait ( hold R ) so that i can get a new car and then most of the times it stops working !
u can add me if u want me to test thing directly for u if that helps anything for yout feedback , these missilils are kinda the sole reason that i play this game haha
JESS2005  [author] 5 Jul @ 10:01am 
the begin active is not real anymore, it just depends on activation distance, as they do pretty much the same thing, if activation distance is 0 (or less) begin active is considered enabled

as for gostarg i'll have to look into that.
it would help to know if it's the missile that's not considered active anymore (the ui should tell you) or it still is (then it's probably a detection angle problem)
Idefisk 5 Jul @ 9:46am 
it keeps getting stuck in begin active enebled mode even when te setting says begin active disabled
Gostarg 5 Jul @ 8:45am 
no its not stull showing minus numbers and the tracking of the green ball is also not good atm a lot of times its just stops detecting the enemy . but sometimes when u press R slightly fast it starts to detect the player u wanted but not all the time
please fix it its the best mod there is atm XD
JESS2005  [author] 4 Jul @ 11:52am 
it should be working, just as long as the secondary is purple (the one near dark blue, not near pink) it should be very strong, if less is needed it can be lowered with the in-thruster settings
ori 4 Jul @ 10:56am 
is there no thrusters? I thought it was purple, no thruster option is showing for me with the mod
mickael.martin66 24 Jun @ 8:16am 
When I edite the power of a thruster my game crash
ScientificLoss 23 Jun @ 11:00am 
Using editable thrusters on old builds completely crash the game
𝕲𝕸𝕍𝖎𝖕𝖊𝖗 31 May @ 10:05pm 
i think mod is broken rn editing thruster power crashes the game.
JESS2005  [author] 31 May @ 5:50am 
Mod works, thrusters always have a very always have very high power (except some colors) if it gets annoying you can disable it in host options
𝕲𝕸𝕍𝖎𝖕𝖊𝖗 30 May @ 10:19am 
is the mod working rn and is thruster power editing working ? when i tried, my thruster power was set to 0 and i could not fix it till i restarted the game is that just me or is it broken rn?
Czlekus 20 May @ 12:17am 
Is there an option to make custom missiles mod work in the editor?
JESS2005  [author] 19 May @ 2:01pm 
technically, yes... but that feature was in a previous update that i deemed to unstable (more comments than usual about crashes) and reverted, so as of now it's not there... i should really work on getting it working again
***** 19 May @ 1:10pm 
@Czlekus an effect like this can be achieved my using "target missiles" on the tracker itself (i dont remember the exact name of the setting)
Czlekus 19 May @ 12:47pm 
I have a suggestion. Maybe make a new color that would be attacked by green like a flare, but this new color would attack the green color
***** 1 May @ 4:06pm 
@Bowtie a new "fix" was added to the game which screwed up saving colors (how stuff is saved in this mod). im working on a way to compensate on the experimental branch
Bowtie 1 May @ 2:41pm 
workaround no longer works. the game crashes. Old builds with the edited thrusters no longer have the modded thrust
Wikbert20 25 Apr @ 8:15am 
For me, if i want to change the Truster strenght, my game crashes, every time...
Apart from that, a great mod!
***** 18 Apr @ 11:25am 
@GAMING_PROFI_2 please read the comments below

if, for some reason you didnt, heres the TLDR:
-bug that JESS2005 cant fix, devs have to fix it
-get around it by editing thrusters that already were edited
GAMING_PROFI_2 18 Apr @ 10:53am 
i canot change the power of thrusters.. on the misiles of my friend i can but on my own build i canot change the power
Exonivix 17 Apr @ 11:46am 
oh ok thanks
***** 16 Apr @ 3:01pm 
btw previously edited thrusters can be edited again, for some reason only the initial coloring seems to be the problem
***** 16 Apr @ 3:01pm 
try using thrusters that were already previously edited. this is a problem with the mod API, nothing that JESS2005 can fix
Exonivix 16 Apr @ 12:31pm 
update again: it works for him now for some reason
Exonivix 16 Apr @ 12:13pm 
Update: it doesn't actually work for my friend they lied to me
Exonivix 16 Apr @ 12:07pm 
@JESS2005 I've been having an issue with thrust editing for months where when I try and edit a thruster it does nothing to the colour of the thruster and then goes to a negative decimal value. (for reference when it's light gray it goes to -0.4352941) however my friends on the same server i'm hosting have no problem with it and it seems to be only me. do you know what the problem is? (also this happens on both the test branch and this release)
JESS2005  [author] 13 Apr @ 4:37pm 
The mod hasn't received an update in a while, so I don't really know what's happening, did the game update between it working/not?
agray213 13 Apr @ 2:53pm 
@JESS2005 Question after i change the thrust strength and TRY to go out of build mode the game crashes how do i fix this i have been using the mod for months and this has never happened. how do i fix this? But before the mod broke its a 9/10 mod.
***** 30 Mar @ 12:39pm 
@Aniway_Gnida you can try looking for workshop creations that already have the thrusters edited and changing the strength of those. i have never heard of the game crashing because of this though
Aniway_Gnida 30 Mar @ 10:01am 
game is crushing after i change engine strength, how to fix this?
JESS2005  [author] 1 Mar @ 3:06am 
if it's also reverting the saved values it's for the same reason why "Z lock" and "start active" are acting up (read 2 messages below yours)
if the saved values are kept, it's likely you are using controller (mods can't detect controller presses)
Dragonboi687 1 Mar @ 12:05am 
@JESS2005 i have a problem were the thruster editing reverts to default thrust after i spawn in and reset the build. id like to know if this is the mod needing to be fixed, or am i doing something?
mickael.martin66 5 Feb @ 6:47am 
I'm crashing after a few minutes of this mod