Arma 3
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Soup Conversation Test
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: VR
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.448 MB
16 Nov, 2023 @ 7:06am
16 Nov, 2023 @ 7:36am
2 Change Notes ( view )

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Soup Conversation Test

Description
This is a test mission using Arma's Conversations system.

Source code: https://github.com/thegamecracks/Soup-Conversation

Hello? Hey, what's up? I need your help, can you come here? Uh, I can't. I'm buying clothes. Alright, well hurry up and come over here. I can't find them. What do you mean you can't find them? I can't find them, there's only soup. What do you mean there's only soup? It means there's only soup! Well then get out of the soup aisle! Alright, you don't have to shout at me! There's more soup! What do you mean there's more soup? There's just more soup! Go into the next aisle! There's still soup! Where are you right now?! I'm at soup! What do you mean you're at soup?! I mean I'm at soup! What store are you in?! I'm at the soup store! Why are you buying clothes at the soup store?!
8 Comments
The Holy Buttercat 23 Jan, 2024 @ 5:30pm 
Soup 100m front
The Battle Bishop 17 Jan, 2024 @ 11:58pm 
I remember when he posted this in the discord I'm in with him.

Still 10/10
Spartan 208 17 Jan, 2024 @ 11:40pm 
This is hilarious! XD
thegamecracks  [author] 22 Nov, 2023 @ 5:35pm 
@Potts2023 It's just the base game GBU-12, or more specifically the Bo_GBU12_LGB type. If you want to check out the trigger for it in Eden Editor, you can download the v1.0.0 source code [github.com] and put it in your profile's missions folder.
Potts2023 21 Nov, 2023 @ 6:10am 
What missile was that at the end + from what mod
little andy 19 Nov, 2023 @ 3:21am 
tysm for the detailed answer. yeah i've had some issues with conversation on dedicated. seems it's only stable when executed locally. i suppose using or creating scripts like simple conversation script by Simplex would be preferable in MP rather than something that was probably designed for singleplayer only. sad
thegamecracks  [author] 18 Nov, 2023 @ 4:27pm 
@little andy Seems to be quite poor unfortunately :(
The BIS_fnc_kbTell [community.bistudio.com] function appears to work only if both the speaking and receiving units are local (not good for say, an AI-to-player conversation), and additionally on a dedicated server kbWasSaid [community.bistudio.com] returns true after a second without actually waiting for the sound to finish. I'll ask on the arma discord how it's "normally" worked around, but I suspect it will have to be manually scripted. I'm curious how Rimmy did it with his Strike at Karkand operation, but given that it doesn't have the same radio in/out effects that sideRadio or similar would, I suspect he did it with playSound [community.bistudio.com]. For in-world voices, say3D [community.bistudio.com] would probably be a sufficient alternative.
little andy 17 Nov, 2023 @ 4:36pm 
real
ive been wondering about MP compatibility w/ arma's conversation systems for a while. fiddled with it nearly half a year ago, dunno