Arma 3
Soup Conversation Test
8 Comments
The Holy Buttercat 23 Jan, 2024 @ 5:30pm 
Soup 100m front
The Battle Bishop 17 Jan, 2024 @ 11:58pm 
I remember when he posted this in the discord I'm in with him.

Still 10/10
Spartan 208 17 Jan, 2024 @ 11:40pm 
This is hilarious! XD
thegamecracks  [author] 22 Nov, 2023 @ 5:35pm 
@Potts2023 It's just the base game GBU-12, or more specifically the Bo_GBU12_LGB type. If you want to check out the trigger for it in Eden Editor, you can download the v1.0.0 source code [github.com] and put it in your profile's missions folder.
Potts2023 21 Nov, 2023 @ 6:10am 
What missile was that at the end + from what mod
little andy 19 Nov, 2023 @ 3:21am 
tysm for the detailed answer. yeah i've had some issues with conversation on dedicated. seems it's only stable when executed locally. i suppose using or creating scripts like simple conversation script by Simplex would be preferable in MP rather than something that was probably designed for singleplayer only. sad
thegamecracks  [author] 18 Nov, 2023 @ 4:27pm 
@little andy Seems to be quite poor unfortunately :(
The BIS_fnc_kbTell [community.bistudio.com] function appears to work only if both the speaking and receiving units are local (not good for say, an AI-to-player conversation), and additionally on a dedicated server kbWasSaid [community.bistudio.com] returns true after a second without actually waiting for the sound to finish. I'll ask on the arma discord how it's "normally" worked around, but I suspect it will have to be manually scripted. I'm curious how Rimmy did it with his Strike at Karkand operation, but given that it doesn't have the same radio in/out effects that sideRadio or similar would, I suspect he did it with playSound [community.bistudio.com]. For in-world voices, say3D [community.bistudio.com] would probably be a sufficient alternative.
little andy 17 Nov, 2023 @ 4:36pm 
real
ive been wondering about MP compatibility w/ arma's conversation systems for a while. fiddled with it nearly half a year ago, dunno