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Still 10/10
The BIS_fnc_kbTell [community.bistudio.com] function appears to work only if both the speaking and receiving units are local (not good for say, an AI-to-player conversation), and additionally on a dedicated server kbWasSaid [community.bistudio.com] returns true after a second without actually waiting for the sound to finish. I'll ask on the arma discord how it's "normally" worked around, but I suspect it will have to be manually scripted. I'm curious how Rimmy did it with his Strike at Karkand operation, but given that it doesn't have the same radio in/out effects that sideRadio or similar would, I suspect he did it with playSound [community.bistudio.com]. For in-world voices, say3D [community.bistudio.com] would probably be a sufficient alternative.
ive been wondering about MP compatibility w/ arma's conversation systems for a while. fiddled with it nearly half a year ago, dunno