Solasta: Crown of the Magister

Solasta: Crown of the Magister

118 ratings
Revenge of Xarr-Zuul
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10.101 MB
18 Nov, 2023 @ 6:53am
2 Mar @ 4:31am
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Revenge of Xarr-Zuul

Description
"This is by far the best subscriber mod I've played on Solasta - arguably as good, if not better, than the original Crown of the Magister module."

"I really enjoyed this campaign, it's among the best I've played, easily the equal of the official campaigns. The map design looks amazing, some of the best I've seen."

"IMHO, this game plays as well if not better than the main Crown of the Magister/Ice Palace campaign and the ending was WAY better."

"Exactly the right difficulty as well, hard as nails early on and with enough spacing in between rests at higher levels"

"I just finished the adventure and I think this is probably the best fan made adventure of all. Simply fantastic."

"Overall, this is one of my top-3 favorite Solasta user campaigns, after having played about 2 dozen."

"This is a great campaign! Your writing is wonderful."

"Excellent campaign. One of the best I've done."

"OMG! The writing was top notch."

"Fun campaign. Challenging and well designed."

"Great module, full of well-done flavour."

"I very much appreciate the effort and detail you've put into this! The results are something to be proud of!"

"Just started playing this campaign and already had an epic battle."

(Quotes sourced from reviews on the Steam Workshop)

NEW! Watch the legendary Gimpy Knee and his fearless crew take on 'Revenge of Xarr-Zuul'!
Will they conquer it or fall to its challenges?


🎥 Catch the full adventure here:
https://www.youtube.com/playlist?list=PLlOL2IMdghY9ghhLPRHZrck7gK1wS8WO4

Or follow GimpyKnee on Twitch:
https://www.twitch.tv/gimpyknee

Welcome to Ophir, a prosperous commercial town in the northern reaches of the Realm of Rongwen. It stands as a testament to resilience, built upon the ruins of the ancient dwarven city, Ophiranazulgrombarakhaz, which fell during the devastating war between Eglas and the Cyredur Dominion. Beyond its protective walls, the untamed woodlands conceal ancient ruins and a mysterious curse. It's the ideal place for a new party of adventurers to start their career – or meet an untimely end. This is 'Revenge of Xarr-Zuul,’ a tale of opportunity and danger set in the all-new RPG setting 'World of Alas.'

- Prepare for an epic adventure that takes your characters on a transformative journey, growing from level 1 to 16 in the perilous Realm of Rongwen.
- Embark on a journey through expansive, meticulously crafted maps, where every corner holds secrets and challenges for your characters to uncover and conquer.
- Meet a diverse cast of characters in your travels - forge alliances with friendly faces, unravel mysteries with enigmatic figures, and face danger from menacing foes.
- Challenge the malevolent curse haunting the Woodlands, thwart the cunning schemes of The Scarlett Masks, and venture into the unknown to uncover the truth behind enigmatic deaths and puzzling disappearances.

‘World of Alas' is a new RPG setting created for my real life Dungeons & Dragons 'pen and paper' campaign. Notably, the infamous Xarr-Zuul Tomb draws inspiration from my 2014 entry in the 'One Page Dungeon Contest', where it claimed the second-place spot. 'Revenge of Xarr-Zuul' provides your first tantalizing glimpse of this enchanting realm, offering a sampling of the mysteries, intrigues, and terrors found in a single region.

Gameplay Style Disclaimer
This game module endeavors to capture the essence of ‘old school’ D&D sessions, fostering freedom of exploration and the exhilaration of challenging encounters. While not a completely free-roaming experience, it is crafted to grant players the freedom to explore as they see fit.
In the spirit of classic games, you may encounter challenges surpassing your party's current level. This is not an issue of poor balancing but a deliberate design choice. In the face of overwhelming encounters, you have the option to walk away, pursue other questlines, engage in more manageable encounters, and return when your party has leveled up to seek revenge.
Should this style of play not align with your preferences, we advise opting for adventures with a more linear, predictable structure.

For a deeper immersion, explore Rongwen's history in our concise guide. Gain insights into the rich narrative of this realm within the World of Alas:
https://steamhost.cn/steamcommunity_com/profiles/76561198304378806/myworkshopfiles/?section=guides

If you enjoy this campaign, please consider hitting the 'like' button, it would be very much appreciated!

Thank You!
El Santos
Popular Discussions View All (8)
20
26 Aug, 2024 @ 6:31pm
I broke the Against the Scarlet Masks quest
fenter
3
3 May @ 5:42pm
Guards Access Key not working on second floor of Ravaged Stronghold
bryantc243
13
19 Mar, 2024 @ 2:19am
Arcane Gemstone
Oofta_D
322 Comments
gamerhawaii 2 Aug @ 4:02pm 
thanks for responding. I am not using any mods.

Not picking up the specter seems like it could be the issue for Fonzosh. If he completed the level but did not grab the scepter, I think he would have the issue he seems to have.

For other item, the plot says to go back to the woods via the sewers. I have gone to the large sewers area from the stronghold. In the large sewer map, there are two doors that are still unlockable and one place where it looks like there is a crawl space I should be able to go through but I cannot. The only exit that does not go back to the city is to the go to the goblin town area. But all the doors are now locked in that area as well.

I am sure that the exit is there and I am just missing it, but I have gone back over all the maps from the stronghold through the sewers multiple times and cannot find the spot. If you can give me a location (like "near the Nest exit" or something like that), maybe I can hunt for it from there.
El Santos  [author] 2 Aug @ 4:52am 
gamerhawaii thanks for your feedback, I'm pretty sure you should be able to go back to the tomb when you haven't completed the sceptre quest, but I'll look into it to try ad understand what could've gone wrong there. About the other thing under spoiler: it's definitely possible to go back to the woodlands to continue the quest. Done it hundreds of times, and so have many other people. You did go through the Stronghold's dungeons,then back to the sewers, I suppose? I need more details to be able to help. Maybe also tell me what does the quest task say at this time. And, are you using any mods? [/b]. Thanks
El Santos  [author] 2 Aug @ 4:45am 
@barbwire sorry for the late reply, like I said to the other user, I have been away and off the computer for some time. If you're still stuck, can you please share some more details with me, what you said in your post is a bit too vague to be able to address the problem. Thanks
El Santos  [author] 2 Aug @ 4:42am 
@Fonzosh sorry for replying after this long time, I have been on vacation and just recently came back. Sorry to hear that mate, unfortunately that is a strange bug that happens, for what I understood, because of some interaction with UB mod. I doubt I can find a solution personally because I rarely play tha campaign lately and when I do I use no mods to make sure it's compatible with vanilla game. I hope some other user can help you. Thanks for your patience.
gamerhawaii 31 Jul @ 12:32pm 
Found one thing I believe is a bug. When clearing second level of tomb, I did not take the sceptre as I just missed that lootable spot since it does not show on the map. Once I left, then all entrances back to the level no longer work, so I could not get the sceptre and advance the plot. (Fortunately I had a save right before leaving the tomb.)

But I also cannot get back to the tomb to finish the story after the big fights at the stronghold. I know they say to take the tunnels, but no matter where I go, there are no exits to anywhere that gets you back to the woods or the tomb. Only place I can get back to is the city and that does not help. All other exits end up with locked doors that will not open even if I had previously gone to those spots. That includes trying to go through the goblin area. From another post it seems like a new exit is supposed to show up in the sewers but not finding it.
Fonzosh 23 Jul @ 2:05am 
@el santos Sorry, cant get it to work. If ýou ever find a solution to this problem, Please post this. I would love to redoing it, but right now it feels oh so frustrating leaving a module after several hours of gameplay and without coming to a conclusion. If it helps, I can send you the save game file so maybe you can figure it out.
barbwire 12 Jul @ 7:58pm 
I found the way out of xarr-zull's tomb but did not find his tomb and I am stuck, anyone got a map?
McDoon 10 Jul @ 4:43am 
This is an excellent campaign. I really enjoyed it! Thank You!
El Santos  [author] 29 Jun @ 5:14am 
@Fonzosh so, I confirm you are in the right place at the right time, the 'attack' part of the campaign is for much later. Now, though, you should be able to move the crate and, more important, you should be able to go through the door to the north, where you can find 2 switches to open a couple of secret passages and continue. If these things are not 'interactable' then you are having some glitch. It could have something to do with UB and/or D&D 2025 rules, and sounds very similar to what another user, Wastingx was having. He managed to sort it out, you can see the whole dialogue starting from the 2nd of April, maybe it can help you too...
Fonzosh 28 Jun @ 6:12am 
Thanks for the reply. Just so you now, Im playing with UB.

The main Quest is right now at "Delve into Xaar Zuuls Tomb". No other quest is highlighted (ive completed all of them). Cant find a map name (written only "Custom") but it is below the first level of the tomb (you get down there by finding the 2 hidden buttons and open the secret doors) and on the map the way point says "Subterranean Nexus". I cant go forward (a door and a crate that I cant interact with) and the way back is closed in by rubble. I scanned the whole room several times and even lighted the 6 torches that are place there. Ive tried to reload the level before and went back to the town and nothing happens.

Please feel free to wright if you need more info. So, is there a way to get on with the game?