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Not picking up the specter seems like it could be the issue for Fonzosh. If he completed the level but did not grab the scepter, I think he would have the issue he seems to have.
For other item, the plot says to go back to the woods via the sewers. I have gone to the large sewers area from the stronghold. In the large sewer map, there are two doors that are still unlockable and one place where it looks like there is a crawl space I should be able to go through but I cannot. The only exit that does not go back to the city is to the go to the goblin town area. But all the doors are now locked in that area as well.
I am sure that the exit is there and I am just missing it, but I have gone back over all the maps from the stronghold through the sewers multiple times and cannot find the spot. If you can give me a location (like "near the Nest exit" or something like that), maybe I can hunt for it from there.
But I also cannot get back to the tomb to finish the story after the big fights at the stronghold. I know they say to take the tunnels, but no matter where I go, there are no exits to anywhere that gets you back to the woods or the tomb. Only place I can get back to is the city and that does not help. All other exits end up with locked doors that will not open even if I had previously gone to those spots. That includes trying to go through the goblin area. From another post it seems like a new exit is supposed to show up in the sewers but not finding it.
The main Quest is right now at "Delve into Xaar Zuuls Tomb". No other quest is highlighted (ive completed all of them). Cant find a map name (written only "Custom") but it is below the first level of the tomb (you get down there by finding the 2 hidden buttons and open the secret doors) and on the map the way point says "Subterranean Nexus". I cant go forward (a door and a crate that I cant interact with) and the way back is closed in by rubble. I scanned the whole room several times and even lighted the 6 torches that are place there. Ive tried to reload the level before and went back to the town and nothing happens.
Please feel free to wright if you need more info. So, is there a way to get on with the game?
So, I have located the Tomb, opened it and cleared lvl 1. I opened down to the second sublevel and there I enter a small room with only a door and a crate to interact with. Nothing happens at all. Then I read that drmmk had the same problem and he talked about an attack on the town. I havent had an attack on town and no one in the castle wants to talk to me (the duke just tells me to go away). So what is the problem? How do I activate the attack on the town?
1. a merchant inside the Pub that wants you to clear out the goblins near the north road
2. A wizard wanting mintoaur heads (they are already flagged as quest items so I suppose that this is the plan)
3. Maybe a low level quest to bring in the bounty on a thieves guild person
High level quests are good (I dont know how high since playing with PnP rules are infininetely harder) For example the frost/storm giants I ran into today was hacking me so much I had to reload but I would love to see some more low level ones.
I play with some new players as a fun evening thing we can do together. We play on Authentic, and I try to make changes as needed so everyone is having fun.
What's happening is opponents always attack whichever character has the lowest hit points no matter what. The players have learned to use potions to bring up downed players. The problem is that no matter what the group does to try to protect the downed player once they are up, they are always targeted again by the next opponents in initiative since they still have the lowest hp. It is making one of our players not want to play anymore, so I thought I would ask for some help or direction on it?
This is the only player campaign that we've played that had this behavior and I want everyone to continue having fun. I have checked and we are not running with Deadlier or anything. If you could shed a bit of light on this or point me in the right direction, I'd greatly appreciate it. Thanks in advance for the help!
Now I'm stuck again in "The Tomb". The game bugs out upon entering/loading lv, when you are told the wall collapsed behind you. The mouse cursor briefly disappears, and as soon as my party arrives in lv 2 the cursor reappears, but I can no longer save the game (neither quicksave nor menu work). Furthermore, there is a secret wall, a stone block and a regular door, and I am unable to interact with any of these.
Any idea? This kind of technical issue didn't happen before; the whole campaign worked flawlessly so far. Basically I am stuck with my savegame at the end of level 1 of The Tomb.
Some info: I am on the latest game version and using Unfinished Business. Savegames go into seperate campaign folders. (UB option IIRC)
I have one question, pls: I have found the other three, but the location of Othamar (the fighter) in the woodlands escapes me though I have completely explored the two woods maps. Could someone please spoil me?
I've opened both the Hidden Passage Chamber and Forgotten Egress Chamber on the North end of the map but neither allow me to progress downstairs. A message pops up when I enter Hidden Passage Chamber that the objective lies farther in (to that effect) but there is no clickable object or zoning square to stand on. As I understand it the Egress is for the way out so wouldn't expect that to go anywhere. Basically, have cleared the level and there is nothing that I can see to allow me to go farther or down.
Love the module! Of the dozen (or more?) that I've played this may be my favorite.
I'm glad you enjoyed the campaign and thank you for the nice words. Cheers, Santos
They are now in long room that is sort of split into two rooms by partial walls in the middle. From this point on the option to Save is grayed out. Sometimes a secret wall/door on the left/west wall will appear when the party goes into sneak mode but when clicked on the characters will line up but nothing happens to activate/open it.
According to the .json file I am running the 1.6.04 version
Really great and the last possibilities brought out of the Dungeon Maker.
Partly more atmospheric than the original campaign.
Fantastic!
Thank you!