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Possibly a plasma shock bubble that leans in on the collapsing intense bubble to cause a more heated electromagnetic pulse that has mild shorting out near the hull for pirate subs but also hits machines harder with machine specific internal damage and the burn bypasses armor on most creatures and especially husks.
Current implementation of the turrets so far as I've used in my current run is really good. It would also be nice to see 1 alternative ammo option for the Vortex cannon if at all possible. Maybe a much more resource costly energy cell with more limited ammo/charges but that produces a larger concussive blast with more damage to armored targets? Or somehow creates an inverse cavitation bubble that sucks enemies to the center and mangles them.
Heavy SSL rockets 15% more damage and slightly more buoyant for flatter shooting.
Its DP is that unlike traditional HE shells is that via its dart tip it is able to partially penetrate and do damage to armored targets rather than the lighter damage of flak or other small explosive rounds
I wanted to share some thoughts on the munitions types:
APHE: This is a round with explosive content that detonates after penetration. It's designed to penetrate an armored target and damage people and systems inside by exploding while within the target.
HEDP: High-Explosive Dual-Purpose rounds are a bit different. They have an explosive component that can kill unarmored targets and also shoot out a jet of copper to penetrate armor. They function similarly to HEAT rounds with fragmentation liners. HEAT rounds have a cone-shaped copper liner focused into a kinetic energy beam for penetration. They don't rely on speed, making them effective even in slower projectiles like rockets and grenades. In the mod, the HEDP SSL rounds have APHE capabilities, which they should not typically have.
I hope this feedback is helpful. Thank you again for all your hard work!
Added Rare wreck ammo HEFC Light Gun ammo it can hit 2 targets and explodes but it has a short impact fuse after any impact and a small HE bursting charge, does roughly 50% more damage per shot than standard piercing ammo though slightly less armor penetration on the main impact hits. good performance against all targets.