Barotrauma

Barotrauma

EK Turret Vanilla Rework
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Update: 14 Jul @ 4:29pm

hotfix, for damage fall off on half flak shells and larger radius of SSL 20mm explosive rounds.

Update: 14 Jul @ 1:55pm

Legacy code on loaders appears to have broken or been incorrectly functioning for the SSL Double Loader and Ammo boxes.

Effectively it was pulling ammo from one box per shot but causing condition to deplete at an incorrect rate getting roughly 32 shots per box when its supposed to be 90 for standard and piercing but only 54 for the high explosive

SSL Small and Heavy loader back to a single box.

Update: 9 Jul @ 4:44pm

Fixed issue with Light Cannon/Swivel Gun piercing ammo.

Vortex Cannon should be much more effective as a heavy slot weapon with its standard and new new fulg ammo box.

Slight tweaks to some of the weapon damage due to poor performance or other issues.

Due to confusion all guns have been once again renamed and sorted better.

Light Cannon and Rotary Cannon use Light Cannon ammo, formerly Swivel gun and Rotary Gun, yarrr

Large Autocannon denotes it is a Large slot weapon

Small SSL and Large SSL denote slot size.

The small slot heavy/large SSL is now SSL Torpedo Launcher and all of its rounds have been renamed SSL ROUNDTYPE Torpedo to denote that they are for this weapon.

If Light Cannon and Autocannon are too confusing I dunno what to tell you.

Update: 2 Jul @ 8:08am

small fixes for the vortex cannon and slight adjustments

Update: 14 Jun @ 8:11am

small adjustments across the weapon types

Vortex Cannon should be more responsive against smaller targets and continues its high soft target damage.

New Plasma Pulse ammo for vortex cannon injects fulgurium into the vortex chamber causing a momentarily longer plasma reaction and much higher tempature before being expelled similar to a solar storm. Radiation and damaging EMP and the heat shock causes more damage to subs. Deadly to husks but less intense ripping damage than the standard ammo due to more of the vortex being emitted as radiation.

Update: 5 Jun @ 1:39pm

Update: 5 Jun @ 1:31pm

hotfix for chlorine

Update: 5 Jun @ 1:20pm

revised mining laser ammo further its just an aluminum battery box with lithium and chlorine high discharge battery/capacitor. Simple also hey chlorine thats neat.

going to do vortex ammo later

Update: 24 May @ 2:28pm

Mining laser cells made easier to fabricate, The casing has a unique Steel and Zinc housing instead of the normal aluminum and contains Lithium and Saline as a large battery, they can be recycled/combined easily now but still are independant of the usual aluminum ammo boxes and are sold at more stations. Very tiny buff to laser shot damage. Its low but has high armor penetration with large amount of pulses per box and effectively unlimited range it should be a viable weapon with the cute bonus of being able to mine mineral instantly when in range.

SSL rockets have all gotten in increase to their damage by roughly 15% to make up for the cost and lack of explosive filler vs railgun shells. They have VERY flat trajectory and high speed.

Metal slug SSL rockets shred into a small cloud of shrapnel when broken causing extra injuries on soft targets or a small flak effect after penetrating thin hull.

Update: 2 Apr @ 3:21pm

rare instance of projectile from half shelf coming out of clip and causing an error on deconstruct.