RimWorld

RimWorld

77 ratings
MIM - WH40k Adeptus Astartes Core
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Mod, 1.4, 1.5
File Size
Posted
Updated
95.235 MB
23 Nov, 2023 @ 6:03am
5 Jul @ 9:44am
144 Change Notes ( view )

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MIM - WH40k Adeptus Astartes Core

In 3 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection - Lite version
20 items
Description
Summary
Core Libraries for Adeptus Astartes Faction mods from MIM.

The mod itself only gives you common armors and abilities, as well as chapter neutral gene-seeds. There is no NPC factions or chapter oriented armors and wargears in this mod - if you want to use them, you need to put corresponding chapter sub mods into your mod list.

This mod contains
Cultures


Abilities
Captain


Chaplain



Apothecary


Librarian


Techmarine


Lieutenant


Dreadnought (Requires VFE - Pirates)


Blood Angels


Dark Angels


Space Wolves


Black Templars



Terminators





Scouts



Storm Shield


Relic Shield


Apparels
Storm Shield


Relic Shield


Fortifications




New Mechanism: Modular Power Helmet
Power armor also to be modulated in the future, but requires entire redesign of armors.




New Mechanism: Modular Power Armor




Recent update
30/6/2025: 1.6: Fixed compatibility issue with VEF.

Recommanded Mods

Warhammer 40.000 - Genes
Warhammer 40.000 - Psycasts

By Phonicmas.

Great mods for Space Marine Genes and Psycasts!

Vanilla Factions Expanded - Pirates

By Vanilla Expanded Team.

Requires if you want to play with Dreadnoughts.

Translation Mods
MIM - WH40k Adeptus Astartes Core 简体中文 by WANG

Optional Mods

MIM WH40k Dark Angels
MIM WH40k Blood Angels
MIM WH40k Imperial Fists
MIM WH40k Iron Hands
MIM WH40k Raven Guard
MIM WH40k Salamanders
MIM WH40k Space Wolves
MIM WH40k Ultramarines
MIM WH40k White Scars
MIM WH40k Black Templars
MIM WH40k Crimson Fists
MIM WH40k Carcharodons
MIM WH40k Minotaurs

MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core

MIM - WH40k Ideology
MIM - WH40k Royalty
133 Comments
lordvader12342 11 Jul @ 5:05am 
thanks keep up the good work mate
emitbreaker  [author] 11 Jul @ 4:11am 
@lordvader12342 Fix will be deployed in a minutes.
lordvader12342 11 Jul @ 2:46am 
so im still playing on 1.54 version and the space marine armour crafting table is not loading in the textures
emitbreaker  [author] 8 Jul @ 9:16am 
@Soda Khan Oh did it? Will check it when I migrate this big guy to 1.6 - it may takes few weeks tough.
Soda Khan 6 Jul @ 7:22am 
Hi!
Quick question
Will you be making this compatible sometime in the future with RimDark as the Warhammer 40000 Genes mod is discontinued and replaced by RimDark
emitbreaker  [author] 5 Jul @ 9:45am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.
emitbreaker  [author] 5 Apr @ 5:10pm 
@Probably Tired Oh, wait, I forgot one thing - you may need to make small compatibility patch to put them over Grim World's items without Devmod / Character or Pawn Editor.
emitbreaker  [author] 5 Apr @ 4:28pm 
@Probably Tired Technically, you can put decorative from my mod to Grim World's armor, but visually, it may not look so good.

Especially helmets - their helmet and mine have completely different design concept, so you may see odd graphics in the end.
Probably Tired 5 Apr @ 11:12am 
What's the compatibility like between this and the grimworld power armor?
Can the decorations from this be applied to armor from that one?