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On 6 players, some ally npcs would stay in spawn and eventually go civilian mode, one of the scarabs despawned, and later waves would spawn without their phantoms.
I'm assuming this is because of a limit to the unit count? I don't think it's from a desync, since noone got disconnected from the match.
Also, I think you added an extra digit to the health of the grunts with the green/blue armour. I've seen them tank rockets to the face.
Still a fun map though.