Halo: The Master Chief Collection

Halo: The Master Chief Collection

Beached Firefight - Halo 3: ODST
69 Comments
Tazuki 27 Jul @ 1:43pm 
very cool ! :MCCLEGENDARY:
DoritoHanglider 28 Jun @ 4:06pm 
The best firefight mod I've played yet!
andywitts 19 Jun @ 8:26am 
Just played this map on floodfight and had a great time! Survived with 2 ODSTs, 2 marines, and an elite. Great map, lots of fun!
Kalco 8 Apr @ 6:15pm 
Doesn't seem to work anymore, unfortunately. Whenever I try to start the game, it boots me back to the main menu the second it should begin loading. Possibly broke from a recent MCC update? Unsure.
Scott Memelord 3 Mar @ 8:15am 
Actually a pretty cool map.
Whop  [author] 1 Mar @ 3:00pm 
Now works with latest version of MCC
CamiloDG 28 Feb @ 5:47pm 
Please Update :steamhappy:
Average Alchemist 17 Dec, 2024 @ 5:55pm 
This map seems to bug-out on higher player-counts.
On 6 players, some ally npcs would stay in spawn and eventually go civilian mode, one of the scarabs despawned, and later waves would spawn without their phantoms.
I'm assuming this is because of a limit to the unit count? I don't think it's from a desync, since noone got disconnected from the match.

Also, I think you added an extra digit to the health of the grunts with the green/blue armour. I've seen them tank rockets to the face.

Still a fun map though.
Average Alchemist 6 Dec, 2024 @ 2:07pm 
I was impressed to see how well this map works, and was even more impressed that there's a fully-functioning pelican when boons are on. Incredible stuff.
Spirit 24 Nov, 2024 @ 7:08pm 
This is pretty awesome! I do have one suggestion for the scarab music, see if you can use this since its set in Halo 3 https://youtu.be/dEsk84cYeoU?feature=shared You don't have to of course, but aside from that, fantastic work!
snack 6 Oct, 2024 @ 5:43pm 
This is really well made glad to see the community making good stuff in here:steamthumbsup:
Whop  [author] 22 Sep, 2024 @ 7:58am 
its under the firefight gamemode option > firefight settings > boons (enable or disable)
Lemmy 21 Sep, 2024 @ 12:36pm 
where is the "boons" option?
Whop  [author] 5 Aug, 2024 @ 1:13pm 
Boons (disabled by default) are a setting in the game type settings that can be enabled. Turning on boons is the only way to fight the scarab.
Lucius Aemilius Paullus 3 Aug, 2024 @ 1:29pm 
what are boons?
Whop  [author] 8 Mar, 2024 @ 10:44am 
Thanks so much for the nice comment! I really like making these so I’m glad you’re liking them! I’m about 80% done with one and the other is about half way done. I should have one dropping in the next few weeks if there isn’t a lot of bugs during testing
Freedom 8 Mar, 2024 @ 9:09am 
Thank god, i love this kind of firefight maps, and see them dropping on ODST is perfect! thanks for your work and i hope the new maps comes soon! :steamthumbsup:
Whop  [author] 7 Mar, 2024 @ 5:29pm 
Glad it worked! I do have 2 new maps in the works! Hopefully dropping soon
Freedom 7 Mar, 2024 @ 9:55am 
Ooooo i see now, thanks, seems that was the problem :steamsad:, btw are you planing on doin more maps like this? with timed reinforcements??
Whop  [author] 7 Mar, 2024 @ 9:50am 
What firefight game type are you playing with? If you select firefight classic it should continue past the scarab and repeat endlessly. Chances are your game type settings has rounds and sets turned off. (This would be why the game ends after 1 round)
Freedom 7 Mar, 2024 @ 9:20am 
ok im checking it, still the game gets over when the first scarab appears, im i doin something wrong? which option i need to touch?
Whop  [author] 7 Mar, 2024 @ 7:17am 
It should be in your firefight game type settings! I left the wave templates largely unchanged so you can customize to your hearts content under firefight game type settings in the lobby before playing! (You can also adjust skulls too)
Freedom 6 Mar, 2024 @ 7:26pm 
how do i make unlimited waves?? i want to play this forever!
Whop  [author] 6 Mar, 2024 @ 12:12pm 
They’re on a separate timer. If the marines have less than 1 marine remaining a 5 minute timer starts and then a pelican spawns with reinforcements. The reinforcements are not tied to waves at all
Freedom 5 Mar, 2024 @ 7:18pm 
do reinforcements respawn after death???
FullersFlatTop 20 Feb, 2024 @ 8:45pm 
I'm having trouble having it show up in my custom firefight
Whop  [author] 16 Feb, 2024 @ 4:31pm 
New update is live. You should be able to see it now under firefight custom maps
blakeelder96 16 Feb, 2024 @ 1:42pm 
i cant figure out what map to play
CraftAGiraffe 11 Feb, 2024 @ 3:52pm 
This map is excellent. So much fun to play with friends!!!
MayollManFam 11 Feb, 2024 @ 12:58pm 
what map do i need to load
Baroon 26 Jan, 2024 @ 8:25am 
Looks cool, will check it out
Alan 21 Jan, 2024 @ 6:55pm 
HOW DO I PLAY???
cobinelijah219 21 Jan, 2024 @ 5:21am 
I absolutely love is mod! This was the way firefight was supposed to feel.This map with the music truly gives a welcome Halo vibe. However the Scarab at the end is amazing we just need to turn down the volume with the halo original track please.
Whop  [author] 13 Jan, 2024 @ 7:29am 
First of all both pelicans boot you out if you're sitting in them and if you're not, you get pushed out via a invisible wall. The only way to make it past the invisible wall is if you sit back down after getting booted out. If you're trying to get out of the map intentionally it's your fault at that point with your last life being wasted. As far as I'm aware there's no safeguards to prevent players from doing this without removing the pelicans entirely. (which is a stupid idea)
Maniac Inferno 12 Jan, 2024 @ 11:49pm 
You need to take the Pelicans that drop you out of the map and kill you out. I shouldn't have to be 2 kills away from beating the last 2 enemies on the boss wave of set 4 on my last life and get dropped out of the map and killed wasting my last life. It's ridiculous.
Whop  [author] 10 Jan, 2024 @ 2:33pm 
Thank you! I'm glad you're enjoying it!!
Saving Souls Ministries 9 Jan, 2024 @ 12:40pm 
THIS IS SPECTACULAR
PrecutODST 2 Jan, 2024 @ 4:13am 
I gave that a go and it worked, cheers fella!
Whop  [author] 1 Jan, 2024 @ 6:43am 
Thanks! The way I did it was with a "giant zone" hint and after defining the boundary you need to generate path finding. I believe the giant must spawn in the zone to use it.
PrecutODST 31 Dec, 2023 @ 1:25pm 
This is pretty fun, great work! Mind if I ask how you managed to get the Scarab to walk around? Every time I've tried to get a Scarab to move it has only rotated on the spot and refused to walk anywhere.
Whop  [author] 5 Dec, 2023 @ 8:27am 
Thank you for the comment! I’ll definitely try to implement these fixes soonish. I’m currently about to finish another map that has new global changes so I’ll wait to push out an update on this map until I have released the new map with said global changes that way this map can get a global update too. (On top of the fixes)
rylanrich2 4 Dec, 2023 @ 2:47pm 
New critiques:
Because of the removal of most of the marines secondary weapons (however the ODST's at the spawn still sometimes have secondaries) its now impossible to use the Halo 3 magnum as none of the weapon crates have them and no marines ever spawn with them as primary. You can easily fix this by replacing some of the SMG's at the crash site with magnums since plenty of marines spawn with them anyways, and I'd suggest giving the warthog and mongoose drivers and gunner a magnum so you can take it after getting them out.

Also not a big deal but the ODST ai bipeds still don't have an infected model to turn into so any that get infected just poof out of existence

And the watchtower still doesn't respawn

Also maybe bring back the bubble shield that spawns with the spike grenades every round just cuz I think it's kinda cool to have equipment in ODST
Whop  [author] 3 Dec, 2023 @ 4:09pm 
Hmm, I tested it last night with 3 friends for over an hour with no crashes. Is it possible that your friends' might have corrupted files? I would try verifying just in case. In the meantime I'll continue testing on my end to see if I can recreate it with my friends.
Bananananerman 3 Dec, 2023 @ 3:51pm 
Unfortunately still crashed at the scarab explosion multiple times, even blue-screen'd me one time (separate time), but nothing permanent. I ensured we all had the updated version before playing, so not sure where the fault is coming from. Definitely the explosion for sure.. maybe the dead model is causing issues or the removal of the Scarab's AI across the server is weird because it only crashed player 2 and 3, not me as the host. Still really fun, and the changes are nice!
Whop  [author] 2 Dec, 2023 @ 7:43pm 
NEW UPDATE! Check change log for everything.

- Fixed scarab crash in coop
- Added colored brute ranks
- Added ODST variants for friendlies
- Added new songs for inital and boss waves
Whop  [author] 1 Dec, 2023 @ 8:01am 
For the flight path, there’s not really a better path as the pelican cannot be anywhere near the path of the phantoms or scarab. (Since the pelican can spawn at any time). It also can’t fly any higher due to invisible barriers that I cannot move and will not remove due to players being able to spawn with a hornet if they desire. I wish I could do a better path but this bsp is pretty tough to work with :( I’ll see if I can clean it up to make it look a little better though
rylanrich2 30 Nov, 2023 @ 2:42pm 
Additionally, when the pelican with the rear turret reaches the secondary drop off point, it will automatically force you out of whatever vehicle you're in. Which is just a bit problematic, so I don't think that script is needed as the pelican already forces you out with the other marines anyways.

I'd also recommend reworking the flight path of that pelican cuz flying straight between trees and changing the shading every time it flies over shadow doesn't really look right. Flying over the beach to get to the second drop point would look better imo
Whop  [author] 30 Nov, 2023 @ 8:01am 
Awesome thanks so much Rylan! These are really good suggestions. I should be able to get a patch out addressing these issues soon.
rylanrich2 29 Nov, 2023 @ 2:40pm 
And lastly, you can decrease the amount of fake background ai that fly around over the water. No reason to have so much happening over there. On top of that, the fake dropships, the Phantom and Pelican, tend to spawn in pairs and will fly literally right next to each other in the same exact movements, which looks weird and ruins the immersion of it.

Also another gameplay thing, the player ODST bipeds can't get infected by flood and I don't think the ai ODST's can either
And giving the ODST ai firefight voices like Buck and the squad rather than them being mute would be a welcome addition
rylanrich2 29 Nov, 2023 @ 2:35pm 
The regular machinegun turret respawns every round as do the weapons and even the bubble shield near the covenant crates near the initial landing zone. I think you just need to add the custom Firefight vehicle, shades and watchtower to the same firefight squad or whatever it is.

As for the map being too overloaded, I think there are several things you can do to free up some space:
first off, at the second tower entrance (across the water during hornet section) a Plasma pistol and Needler still spawn where the dead grunts are supposed to be in the mission, and on the island with the AA wraith a power drain also spawns. You can easily remove them since they aren't usable usually.
Also, all the marines and ODST's that spawn are equipped with secondary pistols which they can't use and don't need, you can just remove that from their loadout.