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On 6 players, some ally npcs would stay in spawn and eventually go civilian mode, one of the scarabs despawned, and later waves would spawn without their phantoms.
I'm assuming this is because of a limit to the unit count? I don't think it's from a desync, since noone got disconnected from the match.
Also, I think you added an extra digit to the health of the grunts with the green/blue armour. I've seen them tank rockets to the face.
Still a fun map though.
Because of the removal of most of the marines secondary weapons (however the ODST's at the spawn still sometimes have secondaries) its now impossible to use the Halo 3 magnum as none of the weapon crates have them and no marines ever spawn with them as primary. You can easily fix this by replacing some of the SMG's at the crash site with magnums since plenty of marines spawn with them anyways, and I'd suggest giving the warthog and mongoose drivers and gunner a magnum so you can take it after getting them out.
Also not a big deal but the ODST ai bipeds still don't have an infected model to turn into so any that get infected just poof out of existence
And the watchtower still doesn't respawn
Also maybe bring back the bubble shield that spawns with the spike grenades every round just cuz I think it's kinda cool to have equipment in ODST
- Fixed scarab crash in coop
- Added colored brute ranks
- Added ODST variants for friendlies
- Added new songs for inital and boss waves
I'd also recommend reworking the flight path of that pelican cuz flying straight between trees and changing the shading every time it flies over shadow doesn't really look right. Flying over the beach to get to the second drop point would look better imo
Also another gameplay thing, the player ODST bipeds can't get infected by flood and I don't think the ai ODST's can either
And giving the ODST ai firefight voices like Buck and the squad rather than them being mute would be a welcome addition
As for the map being too overloaded, I think there are several things you can do to free up some space:
first off, at the second tower entrance (across the water during hornet section) a Plasma pistol and Needler still spawn where the dead grunts are supposed to be in the mission, and on the island with the AA wraith a power drain also spawns. You can easily remove them since they aren't usable usually.
Also, all the marines and ODST's that spawn are equipped with secondary pistols which they can't use and don't need, you can just remove that from their loadout.