Total War: WARHAMMER III

Total War: WARHAMMER III

77 ratings
Ogre Kingdoms Mechanics 2
   
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870.916 KB
25 Nov, 2023 @ 1:53pm
21 Jun @ 11:05am
10 Change Notes ( view )

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Ogre Kingdoms Mechanics 2

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
76 items
Multiplayer
80 items
Description
This mod modifies different aspects of this faction to make it more enjoyable for the player and especially for the AI.

The mod has been practically completely redone, so I recommend taking another look at what it does.



Changes:

-The number of contracts received by Golgfa-g has been increased by 2 to 3 times.

-The number of mercenaries allowed per army has been increased to 4.

-The exchange of food between camps is now allowed.

-The rules for ogre camps have been modified in several ways:

1. Camps now require double the distance from enemy lords to deploy.
2. Camps now require 50% more distance from other camps to deploy.
3. AI camps tend to fill up with units more quickly.
4. AI camps now reach higher levels and do so more quickly.
5. Camps can be redeployed in 2 turns (reduced from 5 to 2).
6. The AI will deploy its camps in safer and more logical areas and will be able to withdraw them in certain situations.



Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]




Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
12 Comments
Incata  [author] 31 Mar @ 4:17am 
@Shatilov As far as I know, that mod still works, although I think moving the camps had some problems, so I didn't even consider doing that.
Shatilov 31 Mar @ 4:05am 
it will be great if you try to only add the moving camps from the ogrehaul mod.
Daverin2112 3 Jan @ 7:31pm 
Hell, anything that makes the AI more competent at this rate. All nice QoL changes!
Incata  [author] 3 Jan @ 7:23pm 
@Daverin2112 I hope you find them to your liking. There aren't many, but they made my life easier, and they make the AI a bit more competent.
Daverin2112 3 Jan @ 6:55pm 
LOL, just hilarious timing. Plus I like your stuff, so I notice quick if you have an update, lol.
Incata  [author] 3 Jan @ 6:52pm 
@Daverin2112 You're faster than Billy the Kid :lunar2019crylaughingpig:. The mod has been completely redone; if you give me a few minutes, I'll post all the changes.
Daverin2112 3 Jan @ 6:48pm 
Oh? This got an update after all. Will it mostly still do what is listed above, or any major changes?
achris1206z 23 Dec, 2024 @ 11:27pm 
Not really, just wondering if talented modders like you feel like to do anything. Seems like this is quite a decent DLC.

Merry Christmas
Incata  [author] 23 Dec, 2024 @ 5:54pm 
@achris1206z After reviewing the AC changes on this faction I think these changes are no longer useful. Any feature of the mod that you miss?
achris1206z 22 Dec, 2024 @ 11:59pm 
Will you update this mod in the furture? Sorry if it bothers you to ask.