Total War: WARHAMMER III

Total War: WARHAMMER III

Ogre Kingdoms Mechanics 2
12 Comments
Incata  [author] 31 Mar @ 4:17am 
@Shatilov As far as I know, that mod still works, although I think moving the camps had some problems, so I didn't even consider doing that.
Shatilov 31 Mar @ 4:05am 
it will be great if you try to only add the moving camps from the ogrehaul mod.
Daverin2112 3 Jan @ 7:31pm 
Hell, anything that makes the AI more competent at this rate. All nice QoL changes!
Incata  [author] 3 Jan @ 7:23pm 
@Daverin2112 I hope you find them to your liking. There aren't many, but they made my life easier, and they make the AI a bit more competent.
Daverin2112 3 Jan @ 6:55pm 
LOL, just hilarious timing. Plus I like your stuff, so I notice quick if you have an update, lol.
Incata  [author] 3 Jan @ 6:52pm 
@Daverin2112 You're faster than Billy the Kid :lunar2019crylaughingpig:. The mod has been completely redone; if you give me a few minutes, I'll post all the changes.
Daverin2112 3 Jan @ 6:48pm 
Oh? This got an update after all. Will it mostly still do what is listed above, or any major changes?
achris1206z 23 Dec, 2024 @ 11:27pm 
Not really, just wondering if talented modders like you feel like to do anything. Seems like this is quite a decent DLC.

Merry Christmas
Incata  [author] 23 Dec, 2024 @ 5:54pm 
@achris1206z After reviewing the AC changes on this faction I think these changes are no longer useful. Any feature of the mod that you miss?
achris1206z 22 Dec, 2024 @ 11:59pm 
Will you update this mod in the furture? Sorry if it bothers you to ask.
Incata  [author] 30 Nov, 2023 @ 5:35am 
@XIII07 I hope you like it :lunar2019wavingpig:
XIII07 29 Nov, 2023 @ 8:58pm 
Interesting, might try this one out.