RimWorld

RimWorld

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Alpha Xenotypes 2
   
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Mod, 1.4, 1.5, 1.6
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27 Nov, 2023 @ 1:12pm
7 Jul @ 1:13pm
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Alpha Xenotypes 2

Description
This mod is not associated with the creator of Alpha Genes. This mod is fully compatible with VE Races Expanded these genes will just be added to those in VE Expanded Races.

Adds genes from alpha genes to the base-game xenotypes to grant more opportunities to obtain genes from the mod and make the basegame xenotypes more interesting.

Hussars
-Armored Speed
-Dangerous Raid Presence
-Faster Aging
-Enforcer
-Reduced Fertility
Soldiers which age faster and are highly intimidating. Reduced fertility to reduce the chance of pregnancy for soldiers.

Genie
-Clean
-Reduced Raid Presence
-Low Survival Instinct
-Frail Stomach
-Tox Vulnerablility
-Frail Antitoxic Lungs
-Bandwidth Increase
-Faster Repair Speed
-Increased Command Range
Genies have been given a weakness to toxins in exchange for being the best mechanitors and researchers in the game and do not count as a full pawn for raid calculations. Their weakness to toxic environments necessitates you taking care of pollution to have them as a mechanitor. Clean reduces filth generation allowing them to research faster.

HighMate
-No Raid Prescence
-Frail Back
-Very Weak Immunity
-Slower Aging
-Arrest Avoidance
-Reduced Fertility

They are worse at carrying things and have a weakness to disease but won't count toward raid calculations since they are pacifists.

Dirtmole
-Slow Gestation
-Hardbones
-Pack Mule
-High Mining Yield
-Unsettling Appearance
-Banshee Scream
Dirtmoles have been improved in both function and theme. They are now even better miners and can release a startling scream that stuns for a short time. Life underground has caused them to acquire an unsettling appearance similar to deep marine life.

Impid
-Demon Tail
-Smaller Body Size
-Standard Body
-Thin Body
-Tox Vulnerability
Small because they are called "imps". They are given tox vulnerability since they are weak to diseases and are small. Standard and thin body are added because small hulks look weird.

Neanderthal
-Survival Instinct High
-Dangerous Raid Presence
-Packmule
-Tough Sinews
Neanderthals are good at surviving in the wild and can carry more things. They can also use heavy and warcasket weapons from Vanilla Expanded Pirates and Heavy Weapons.

Pigskin
-Filthy
-Lung Rot Immunity
-Stinky
-Extra Leather
-Table Resistance
Pig people probably wouldn't care about eating at a table. Their rotund bodies now provide more leather. Also obviously filthy and stinky. However they make excellent cremators due to being immune to lung rot.

Waster
-Acid Immunity
-Noxious Breath
-Filthy
-Brittle Bones
-Pollution Striding
Wasters now produce more filth. They also gain a noxious breath ability that causes others to vomit. Pollution striding causes them to move much faster in pollution. Finally, brittle bones causes them to take damage when they are knocked down by any means.

Yttakin
-Clawed Hands
-Efficient Mandibles
-Survival Instinct High
-Dangerous Raid Prescence
-Larger Body Size
-Mining Yield Low
They were already bad at mining and the clawed hands and mandibles reflect their animalistic traits. They are described as large in lore so I have given them larger body size.

Sanguophage
-Unstable Genes
-Blood Vomit
-Deadly Raid Prescence
-Limb Regeneration
Pointed ears makes them look more distinctive. They can use an ability to grant them a random gene for 24 hours which is passed on when they implant their xenotype. This allows them to sire new types of sanguophages. Limb regeneration allows them to not be left a potato due to deathless and is something they should probably have.

Helixien (Expanded)
-Puke Bile
-Teratofilia
These genes seemed like they were made for this xenotype so I added them in.

Mind Devourer (Expanded)
-Volatile
-Psychic Absorption
-Green Skin
Add in volatile so they have a random mood meaning the effects of psychic insanity are more likely to occur. Psychic absorption allows them to absorb bad memories from other colonists making them more sad and more powerful due to psychic insanity.

Hiveling (Expanded)
-Insect Stinger
-Major Cell Instability
Insect Pheremones (VE Insector only)
Allows the hivelings to convert other xenotypes into hivelings with insect stinger as it was in Samuel Streamer's playthrough when he made the xenotype.

Uhlan (VE Hussar Only)
-Lethal Cell Instability
-Enforcer
-Dangerous Raid Presence
-Armored Speed
-Deep Blue Skin
Lethal cell instability balances out their incredibly low metabolism and causes them to die after two in-game years. Deep blue skin is added for more appearance variety.

Boarskin (VE Pigskin Only)
-Filthy
-Lung Rot Immunity
-Stinky
-Extra Leather
-Table Resistance
They get all the alpha pigskin genes making them better at providing resources and cremating.

Forsaken Expansion
-Forsakens now appear in ancient dangers
-A new xenotype called halfsakens appear in ancient dangers and can have two xenotypes when they spawn
-Ancients faction can now have genies and hussars

If you like this mod try some of my other patches:
More Backstories
Warmblooded Saurids
Xenotypes Implant

22 Comments
Ravinglegend  [author] 7 Jul @ 1:14pm 
Halfsakens now have inheritable genes. Later I plan on making genetools craftable once I remember to do so.
Ravinglegend  [author] 6 Jul @ 10:35am 
Updated for 1.6
Ravinglegend  [author] 8 Apr @ 3:22am 
@tanyfilina I should probably remove that. I removed natural psylink from all xenotypes so I'll just remove the dependency.
tanyfilina 7 Apr @ 9:40pm 
Does it really requires Royalty?
Ravinglegend  [author] 7 Apr @ 4:03pm 
The mod might have to be re-enabled after this update as I think I changed the package ID when I was trying to make this update a separate mod.
Ravinglegend  [author] 7 Apr @ 4:02pm 
@Agraza Boarskin and Uhlan have been added in the new update along with many changes. Forsakens can now spawn in the game as ancients so there is an actual way to get them.
Ravinglegend  [author] 4 Jan @ 9:37am 
@Agraza I might get around to it.
Agraza 3 Jan @ 8:52pm 
love the idea. agree with csc001 that boarskin and uhlan should be adapted.
spikefinger 17 Nov, 2024 @ 3:54pm 
@Ravinglegend its your mod, do what you wanna do i just wanted to yap.
csc001 9 Nov, 2024 @ 8:29pm 
very nice mod thank you:steamthumbsup:and the Vanilla Races Expanded"s xeno like BOARSKIN and UHLAN donot added alpha gene,hope upgrad,thank again:steamthumbsup: