RimWorld

RimWorld

Alpha Xenotypes 2
22 Comments
Ravinglegend  [author] 7 Jul @ 1:14pm 
Halfsakens now have inheritable genes. Later I plan on making genetools craftable once I remember to do so.
Ravinglegend  [author] 6 Jul @ 10:35am 
Updated for 1.6
Ravinglegend  [author] 8 Apr @ 3:22am 
@tanyfilina I should probably remove that. I removed natural psylink from all xenotypes so I'll just remove the dependency.
tanyfilina 7 Apr @ 9:40pm 
Does it really requires Royalty?
Ravinglegend  [author] 7 Apr @ 4:03pm 
The mod might have to be re-enabled after this update as I think I changed the package ID when I was trying to make this update a separate mod.
Ravinglegend  [author] 7 Apr @ 4:02pm 
@Agraza Boarskin and Uhlan have been added in the new update along with many changes. Forsakens can now spawn in the game as ancients so there is an actual way to get them.
Ravinglegend  [author] 4 Jan @ 9:37am 
@Agraza I might get around to it.
Agraza 3 Jan @ 8:52pm 
love the idea. agree with csc001 that boarskin and uhlan should be adapted.
spikefinger 17 Nov, 2024 @ 3:54pm 
@Ravinglegend its your mod, do what you wanna do i just wanted to yap.
csc001 9 Nov, 2024 @ 8:29pm 
very nice mod thank you:steamthumbsup:and the Vanilla Races Expanded"s xeno like BOARSKIN and UHLAN donot added alpha gene,hope upgrad,thank again:steamthumbsup:
Ravinglegend  [author] 9 Nov, 2024 @ 2:57am 
@Spikefinger I just wanted an excuse to give a xenotype faster aging. I might remove it since I removed slower aging from highmates.
spikefinger 8 Nov, 2024 @ 10:41pm 
The reason neanderthals only lived to 40 is because they fucking died hunting, literally most of the fractures on neanderthal fossil's indicate self-defense.
LouIdZarcs 10 Oct, 2024 @ 9:36pm 
Nice !
Ravinglegend  [author] 10 Oct, 2024 @ 9:26pm 
New Big Update!! I know I said there wouldn't be much updating but I had some ideas on how to improve the mod. Many of the xenotypes have received major changes.
Ravinglegend  [author] 6 Aug, 2024 @ 3:52am 
I don't know what you mean. This already covers all the vanilla xenotypes. I may make some balance changes but otherwise there isn't much to update.
永恒常量 6 Aug, 2024 @ 1:23am 
Will it continue to update?
LarsSvengard 6 Feb, 2024 @ 7:39pm 
thats a good idea
Paul 12 Jan, 2024 @ 6:11pm 
Though im not asking you to really do anything and this seems more like a submod so i guess you wont do anything. Really really sorry
Paul 12 Jan, 2024 @ 6:09pm 
Neanderthal
In real-life neanderthals only lived to about 40 and started hunting at a young age. So I included the faster aging gene.

So did the Cro Magnons. Just an idea, make them gingers, they were all redheads due to the widespreadness of the mc1r gene.

Oh and they also all had relatively to most humans a mutation of the DRD4 gene into one called DRD4-7R, in the same way everyone with ADHD have today so one could draw the not THAT far fetched conclusion they all had ADHD, although i guess thats basically the Survival Instinct High except higher mental break threshold and pain shock resistance but a extremely rapid declining recreation bar which can be countered with some kind of recreation gain for fighting and creating art or crafting or just being in danger.
永恒常量 19 Dec, 2023 @ 7:22pm 
nice mod !
Ravinglegend  [author] 3 Dec, 2023 @ 7:39am 
@Greenie/Taxibutler Yeah its compatible. It will just add the alpha genes on top of the vanilla expanded ones.
Greenie /Taxibutler 30 Nov, 2023 @ 7:11pm 
Is this compatible with the Vanilla Xenotypes Expanded set of mods, or does one override the other (or wonky stuff)?