Project Zomboid

Project Zomboid

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ZombieZones
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27 Nov, 2023 @ 2:05pm
11 Mar, 2024 @ 4:45pm
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ZombieZones

Description
Modifiable zones for zombie behavior.
Utilizes ZoneEditor to set up zones in real-time, as admin or in debug mode.
Make Zombies sprint, shamble, or in between all with a controllable percentage.
Commissioned by Zac and RebornSn of DeadWorld RP[discord.gg]

[ko-fi.com][discord.gg]

[raw.githubusercontent.com]


Windows: %userprofile%\Zomboid\console.txt
Mac/Linux: $User\Zomboid\console.txt
Upload this file in entirety to Github[github.com] as an issue.
Share the link in a comment below if it is urgent.



Copyright 2023 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn.

Workshop ID: 3098029974
Mod ID: ZombieZones
Popular Discussions View All (1)
1
13 Jan, 2024 @ 2:21pm
Font scaling.
PenetrationStation
105 Comments
Patriote 15 hours ago 
Thats unfortunate, many server hosters are looking for a way to disable zombie respawns in a certain zone. I suppose that's not possible. Well, thanks for the quick reply nonetheless!
Chuckleberry Finn  [author] 16 hours ago 
This is designed to make zombies behave differently across different zones.
Patriote 16 hours ago 
I have the same question actually
TaKoNoTaCo 29 Jun @ 4:05pm 
Can this be use to like prevent any zombies from spawning in a targeted area?
Chuckleberry Finn  [author] 4 May @ 1:39pm 
Making a world wide zone will cause issues, but realistically you may experience fps drops due to how zombies have to be manipulated. Hopefully in B42 and going forward this won't be an issue.
MINImoni 4 May @ 3:24am 
Helloo. Is there a recommendation on how should I set up my zones? I usually do 3 smaller zones above 1 default zone that cover the whole map as the base setting of my server. I notice a lot of fps drop while using this setting, the issue will disappear when I remove the zones. Is my way of making the world wide zone affects the server performance? Thank you for any insight!
Chuckleberry Finn  [author] 5 Dec, 2024 @ 5:31am 
To clarify, my system works the same way as that sandbox option. (I could double-check / change it) But this means when the Zone is in off hours, the zombies should simply slow down from their current setting.
-Mr. K- 4 Dec, 2024 @ 5:13pm 
I have that sandbox setting ticked to whatever makes the zombie bahvior the same at all times, I saw that come up in the comments earlier so I thought I would try that first lol.
Chuckleberry Finn  [author] 4 Dec, 2024 @ 5:06pm 
I think I remembered why you're seeing what you're seeing. The day-night activity follows the vanilla inactive at day/night setting. Which just makes the zombies slightly slower during the off times.
-Mr. K- 4 Dec, 2024 @ 4:29pm 
And that zone's night equivalent:

["2"] = {
["name"] = "RW Prison Tier 3 Night",
["coordinates"] = {
["x1"] = 7500,
["y1"] = 11701,
["x2"] = 7797,
["y2"] = 11996,
},
["speed"] = {
["sprinter"] = 1,
["fastShambler"] = 9,
["shambler"] = 0,
},
["canCrawlUnderVehicle"] = "true",
["dayNightActivity"] = {
["start"] = 23,
["stop"] = 6,