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["2"] = {
["name"] = "RW Prison Tier 3 Night",
["coordinates"] = {
["x1"] = 7500,
["y1"] = 11701,
["x2"] = 7797,
["y2"] = 11996,
},
["speed"] = {
["sprinter"] = 1,
["fastShambler"] = 9,
["shambler"] = 0,
},
["canCrawlUnderVehicle"] = "true",
["dayNightActivity"] = {
["start"] = 23,
["stop"] = 6,
["1"] = {
["name"] = "RW Prison Tier 3 Day",
["coordinates"] = {
["x1"] = 7498,
["y1"] = 11699,
["x2"] = 7797,
["y2"] = 11996,
},
["speed"] = {
["sprinter"] = 1,
["fastShambler"] = 19,
["shambler"] = 0,
},
["canCrawlUnderVehicle"] = "true",
["dayNightActivity"] = {
["start"] = 6,
["stop"] = 23,
Peak 780 fps drop to Peak 670 fps after adding the mod. No zoning.
Will there be no support for the CDDA Zomboids mod?
I have clips If you want to see it (you can tag me on PZ discord, same nickname)
Could this be related to my sandbox settings ActiveOnly = 3 (day only)?
1. Enabling the required mod?
2. In debug/admin mode?
So I did set 3 zones
- one 100% sprinter
- two 100% shamblers
(I have slow shamblers on server)
I teleported to sprinter zone, and zombies were sprinting.
I teleported to shabler zone, and zombies were shambling.
I teleported outside zones, and zombes were slow as usual.
I was like, OK, it fixed itself.
Next day I was doing some ingame support for players and doing usual stuff, and someone said "hey zombies start to twitch again", so I teleported to closest city and zombies were ok, so I assumed player have lags. Few hour after, more reports of twitching zeds and I could also confirm it. I checked only zeds outside of the zones before I panic-shutdown server to remove the mod.
For example I'd like to make Sprinters more common during the day, to balance out the nighttime.
It would be great.
`Callframe at: getServerSpawnRegions
function: getSpawnRegionsAux -- file: SpawnRegions.lua line # 76 | Vanilla
function: getSpawnRegions -- file: SpawnRegions.lua line # 92 | Vanilla
`
It shows the information I plugged into the file IG until I spawn zombies in the location (zombies already within the location do not change to values set via notepad). Once those zombies are spawned the API UI shows coords as -1 and all zombie movement reverted back to 0.
Just wondering if you're going to revisit the potential of making this mod compatible with MP? I would like to use it on one of our servers but unfortunately I don't think it's meant for MP at this moment. The document is opening on my client side (PC) and server side is not saving the information after the import.