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It's just that in your case, as I said, there is a mini-bug when, with 50% protection, a zombie on an expert deals 10 damage to the player, but if the player has 20 or less left, the script does not have time to make the calculation, which is why the player receives the full 20 damage and eventually falls. In the case of the previously described script from another author, such a mini-bug is not observed. I don't understand how he did it, because when viewing the script internally, there are the same "variables" for receiving damage as you have... So I'm sharing the information - maybe this will help you with modding!
Thank you for your attention, author!
1. Percentage-based damage resist (auto): main damage - 50%
Normal tank: 25 = 25 * 0.5 = 12.5 (13 damage)
Expert tank:100= 100 & 0.5= 50
2. Flat damage (manual)= Zombietype damage by difficulty
Normal Tank= 10
Expert Tank= 30
Normally it should be possible, but the methods will be much simpler with the "percentage-based damage resist", as it scales the damage resist automatically based on the main damage (it works automatically on any difficulty levels), while the "flat damage" may require to manually set the damage based on each difficulty level.
My job is only to note this feature, but to do something with it is up to you. But I like your modification!