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It's just that in your case, as I said, there is a mini-bug when, with 50% protection, a zombie on an expert deals 10 damage to the player, but if the player has 20 or less left, the script does not have time to make the calculation, which is why the player receives the full 20 damage and eventually falls. In the case of the previously described script from another author, such a mini-bug is not observed. I don't understand how he did it, because when viewing the script internally, there are the same "variables" for receiving damage as you have... So I'm sharing the information - maybe this will help you with modding!
Thank you for your attention, author!
1. Percentage-based damage resist (auto): main damage - 50%
Normal tank: 25 = 25 * 0.5 = 12.5 (13 damage)
Expert tank:100= 100 & 0.5= 50
2. Flat damage (manual)= Zombietype damage by difficulty
Normal Tank= 10
Expert Tank= 30
Normally it should be possible, but the methods will be much simpler with the "percentage-based damage resist", as it scales the damage resist automatically based on the main damage (it works automatically on any difficulty levels), while the "flat damage" may require to manually set the damage based on each difficulty level.
My job is only to note this feature, but to do something with it is up to you. But I like your modification!
Tks bro for the quick fix
If I see any bugs need fixing I'll tell ya
It 3 a.m in my country :v
On the other hand, the new melee frenzy mode indeed removes the laggy when hold the attack button but some hits didn't do any damage and also the melee range is reversed back to default(70) despite I set it to 150 on my other range melee script
It seem that the lag is gone but the attack speed is too high, can I edit it somehow?
@The Slayer , hello I just wanted to inform you that I updated a new feature, "Melee Frenzy Mode". This controls the mode used for "Melee Attack Speed". The default that made you laggy last time was the default mode. You can try to set it to 1 for the "alternative mode". This "alternative mode" shouldn't cause lag (at least I didn't lag when testing this before uploading). You can try it.
@The Slayer , then probably for now the only way would be either tapping on each melee attack, or holding attack button only if zombies are in melee range. Probably I'll change the scripts for melee attack speed again when I find more effective ways or solutions to remove the lag when holding attack button.
The laggy only happen when I hold the attack button while running
Strange....I read a cmt below and there is one person who had the same problem like me
Well, I'm still using your mod
Just gonna ignore the problem 👌
As for the missing sound effects, that didn't happen to me somehow. I used some lightsaber melee mods too that have lightsaber swing sound, & the sound was played when I held attack button for fast melee attack. I'm not sure about other melee skin mods with sound effects though.
Also I noticed that sometimes the sound effects when I hold the attack button is missing for some reasons, like the melee swing sound for instance
In general... The tank violates the "damage resistance" clause when using melee weapons. And this happens when the zombie gorilla deals damage in the region of 30-50 units of health to the survivor, and sometimes even knocks him out at full health.
Can this be fixed, or is there no hope?
My friends and I really liked the modification! This is a second and third wind at the same time for berserk gaming in the post-apocalypse. This is taking into account that we managed to try out all the innovations of your script, and even in the end set only resistance - we were very, VERY pleased with this mechanic!
Thanks for your efforts, author!