Barotrauma

Barotrauma

125 ratings
Rastoc
   
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File Size
Posted
Updated
2.592 MB
6 Dec, 2023 @ 12:16am
12 Jan, 2024 @ 9:06am
7 Change Notes ( view )

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Rastoc

In 1 collection by Ahpi
Adjacent to Vanilla
7 items
Description
The most vital components are protected from all sides except below, providing them a considerable cushion for when you eventually get knocked down to the sea floor. Additionally, it is designed to be gunned by just one person, with the top and bottom guns being controlled with just periscope, while the third gun is automatic by default.

Lore
Written by Slushie, edited by Tai
For the few minds alike who neither agree with the dogma of the Coalition nor the ruthlessness of the Separatist effort, it is designed for those who wish to make space for themselves in the Jovian underseas with confidence that they will survive aggression from disgruntled fauna and the larger parties at play that which they do not align themselves.
Despite only requiring one person to pilot and operate turrets, it will be difficult to also maintain the integrity of the vessel's systems and hull alone. A small crew is enough to bring the Rastoc to whichever voyages these veiled waters bring.

Details
  • Tier 2; 18,008mk
  • 1 Double coilgun, 1 Coilgun, 1 Pulse laser
  • 1 Discharge coil
  • 1 Depth charge launcher
  • Read below for more stats and features
Crate capacity
8
Maximum horizontal velocity
Comparable to Dugong
Maximum drop velocity
19km/h
Ballasts tanks
3
Maximum reactor output
5000kw
Reactor fuel consumption rate
0.2 (Vanilla standard)
Maximum battery capacity
5000kw
Maximum battery output
3000kw

The gun setup
The top and bottom guns are controlled with one periscope. They switch when you bring your cursor directly up or down from the submarine. The front gun is auto-operate by default.


Stealth options
The 'Silent running' option makes the engine thrust at a fraction of its power. This will cause it to create less noise. There's also a simple switch to turn the oxygen generator off; another loud source of noise.

Customizability
I want to make it clear that just like all of my other submarines, I do not lock any of the components of my submarines. Even for the circuits on this submarine, they're out in the open for your viewing and tinkering pleasure. Examples of changes you could make to this sub are;
  • Wire the front gun to the periscope, allow manual control
  • Adjusting the engine thrust modifier in the circuit box located in the engine room
  • Whatever the hell you want.

I hope you enjoy this vessel. I enjoyed creating it.
Popular Discussions View All (1)
0
19 May, 2024 @ 3:57am
Небольшой обзор, который не влез в комментарий
dirty moves
27 Comments
Ahpi  [author] 29 Apr @ 4:19pm 
@nightlytea1 Sure, I would love that! I think the main things I'd like to focus on is how this submarine performs as a solo captain (with or without bots) versus a small party of three. I would also appreciate an honest critique one where you think it could be improved if anywhere.

P.S. The sub is based on a beaver :)
nightlytea1 29 Apr @ 11:44am 
I'm interested in trying to make some submarine reviews and am really excited for this one. Is that OK with you and if so is there anything you'd like me to point out?
Ahpi  [author] 20 Mar, 2024 @ 5:25am 
@AzureFish Go for it big man. I appreciate you appreciating the ship.
AzureFish 20 Mar, 2024 @ 3:10am 
@Ahpi
Hi Ahpi .
Your boat design is great ! :steamhappy:
In order to play various MODs, I made many changes internally.
Can this modified ship be uploaded to the workshop?
I will indicate the source.
Фанзиль 28 Feb, 2024 @ 12:28am 
скока ящиков влезет то?
qemos 15 Feb, 2024 @ 8:09am 
Щитĸи гοpят oxyeннo :captainclown:
Ahpi  [author] 6 Feb, 2024 @ 9:06am 
@Crusader_44 First things first, the way periscopes work in BT is that they ouput an angle depending on where your cursor is (POSITION_OUT), and this is what dictates the rotation of the gun.

The circuit creates a set of boundaries for both guns. Each boundary is composed of 2 MEM, 2 GRT and 1 AND. You can understand this as the top and bottom halves of the circuit if you look inside the circuit box. Both boundaries dictate the STATE of one relay though. Then the not just make sure the other relay is always in an opposite state.

One set of boundaries checks for if the POSITION_OUT is between two numbers. E.g.
Let 'X' rep. POSITION_OUT
Top boundary, MEM#1 = 240, MEM#2 = 300
Bottom boundary. MEM#3 = 60, MEM#4 = 120

TOP BOUNDARY: If 240<X<300, Output 1
BOTTOM BOUNDARY: if 60<X<120, Output 0

IMPORTANT NOTE: The AND components need to have blank false outputs. This is because if your POSITION_OUT does not meet the requirements of a boundary, it just won't bother switching the gun.
Crusader_44 5 Feb, 2024 @ 4:58pm 
How does the wiring for swapping between the 2 guns work? I want to use something similar for my drone and I cant really figure it out.
Ahpi  [author] 12 Jan, 2024 @ 9:09am 
@Zan Thanks for telling me, I updated the sub and tested the waypoints. Bots should be able to pull from the cabinet beside reactor now.
Zan 12 Jan, 2024 @ 6:43am 
Trying this sub with a small crew in multiplayer as well and it's a nice little boat but I think bots can't figure out where the fuel rods are. When a bot is assigned to keeping the reactor onn they won't change the rods when they run out :/