Barotrauma

Barotrauma

Rastoc
27 Comments
Ahpi  [author] 29 Apr @ 4:19pm 
@nightlytea1 Sure, I would love that! I think the main things I'd like to focus on is how this submarine performs as a solo captain (with or without bots) versus a small party of three. I would also appreciate an honest critique one where you think it could be improved if anywhere.

P.S. The sub is based on a beaver :)
nightlytea1 29 Apr @ 11:44am 
I'm interested in trying to make some submarine reviews and am really excited for this one. Is that OK with you and if so is there anything you'd like me to point out?
Ahpi  [author] 20 Mar, 2024 @ 5:25am 
@AzureFish Go for it big man. I appreciate you appreciating the ship.
AzureFish 20 Mar, 2024 @ 3:10am 
@Ahpi
Hi Ahpi .
Your boat design is great ! :steamhappy:
In order to play various MODs, I made many changes internally.
Can this modified ship be uploaded to the workshop?
I will indicate the source.
Фанзиль 28 Feb, 2024 @ 12:28am 
скока ящиков влезет то?
qemos 15 Feb, 2024 @ 8:09am 
Щитĸи гοpят oxyeннo :captainclown:
Ahpi  [author] 6 Feb, 2024 @ 9:06am 
@Crusader_44 First things first, the way periscopes work in BT is that they ouput an angle depending on where your cursor is (POSITION_OUT), and this is what dictates the rotation of the gun.

The circuit creates a set of boundaries for both guns. Each boundary is composed of 2 MEM, 2 GRT and 1 AND. You can understand this as the top and bottom halves of the circuit if you look inside the circuit box. Both boundaries dictate the STATE of one relay though. Then the not just make sure the other relay is always in an opposite state.

One set of boundaries checks for if the POSITION_OUT is between two numbers. E.g.
Let 'X' rep. POSITION_OUT
Top boundary, MEM#1 = 240, MEM#2 = 300
Bottom boundary. MEM#3 = 60, MEM#4 = 120

TOP BOUNDARY: If 240<X<300, Output 1
BOTTOM BOUNDARY: if 60<X<120, Output 0

IMPORTANT NOTE: The AND components need to have blank false outputs. This is because if your POSITION_OUT does not meet the requirements of a boundary, it just won't bother switching the gun.
Crusader_44 5 Feb, 2024 @ 4:58pm 
How does the wiring for swapping between the 2 guns work? I want to use something similar for my drone and I cant really figure it out.
Ahpi  [author] 12 Jan, 2024 @ 9:09am 
@Zan Thanks for telling me, I updated the sub and tested the waypoints. Bots should be able to pull from the cabinet beside reactor now.
Zan 12 Jan, 2024 @ 6:43am 
Trying this sub with a small crew in multiplayer as well and it's a nice little boat but I think bots can't figure out where the fuel rods are. When a bot is assigned to keeping the reactor onn they won't change the rods when they run out :/
Errors 3 Jan, 2024 @ 7:14am 
oooh, kinda looks like a locomotive.
Ahpi  [author] 31 Dec, 2023 @ 8:08am 
@Kaizer what happened for the relay not being able to pass enough power to the medical fabricator? Its power consumption is at the default of 500kw and with upgrades should only go up to 575kw while the relay has a max power of 1000kw. Did you not see the lever beside the fabricators or was there an oversight?
Ahpi  [author] 31 Dec, 2023 @ 7:57am 
@Kaiser Happy to hear you're using it on your campaign. I deliberately make some sub-optimal decisions with my wiring so wiring nerds have something to do.
Kaizer 31 Dec, 2023 @ 2:01am 
Trying out this sub in multiplayer. The wiring bothers me. There's a junction box next to the power plant that just daisy chains to another junction box with nothing connected to it, so its just a deliberate point of failure. The power to the medical fabricator unnecessarily runs through a relay, bottle necking it so that it can't actually craft anything. It's pretty, but I had to rewire some things (I put the shock coils on a motion detector and just wired the depth charge to that spot on the console instead)
Syadiya 12 Dec, 2023 @ 9:03pm 
This will be a great sub to pick apart
La Frosty 11 Dec, 2023 @ 9:19pm 
@Joe Rodent
So much thank you and thank you for this ship, awesome design.
Ahpi  [author] 11 Dec, 2023 @ 8:10am 
@La Frosty I'm didn't completely understand your explanation of what happened but I'll explain the circuit how I can. The way the navigation terminal-engine function works is the navigation terminal sends a signal from -100 to 100. So in the circuit, when you turn on the engine modifier, it is dividing that signal (-100 to 100) by whatever is stored in the memory component. By default, it is divided by 3, so you're getting a third of your maximum power. When you set it to 100, you got 1/100 of the max power. The point of the thrust modifier is for you to move slower so you create less noise. I only recommend inputting single digit numbers into the memory component.
La Frosty 11 Dec, 2023 @ 7:51am 
@Joe Rodent
Thank you for kind answer, but when I tried, even if I enter 100, it doesn't get much speed but stay around 30km/h. Any advice?
Ahpi  [author] 11 Dec, 2023 @ 7:10am 
@La Frosty There is a circuit box above the engine. To edit the modifier, you edit the number that is stored in the memory component.
La Frosty 11 Dec, 2023 @ 6:21am 
hello can you let me know how do I modify thrust modifier? I can't figure out which is for that
Steve_the 10 Dec, 2023 @ 2:37pm 
Okay now edit it giving birth
Doom3r 9 Dec, 2023 @ 9:19pm 
So cool!
Steve_the 8 Dec, 2023 @ 4:48pm 
Indeed
Ahpi  [author] 7 Dec, 2023 @ 10:41pm 
@Steve_the oh shit I didnt even know. Nice lol
Steve_the 7 Dec, 2023 @ 10:21pm 
Front page gang
Blue 7 Dec, 2023 @ 2:00pm 
Looks like Amarr titan.
RustedRegime 6 Dec, 2023 @ 9:25pm 
John submarine.