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Water World For Mod Jam+
   
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6 Dec, 2023 @ 12:01pm
11 Jun, 2024 @ 1:32pm
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Water World For Mod Jam+

In 1 collection by AKA Illogical
MOD JAM+ - The Official Mod Jam Collection
174 items
Description
Water World Rework for use with the Mod Jam+ Collection.

Special Thanks to Tedster for the mission rewrite code, and troubleshooting all the issues this mission caused.

Please note: This mod is intended for use with the entire Mod Jam+ Collection. By using this mod without all the enemy mods, I don't offer support for what does or does not spawn.
21 Comments
LeyShade 14 Dec, 2023 @ 11:59am 
For that we wouldn't be able to thank you enough ❤️
AKA Illogical  [author] 14 Dec, 2023 @ 10:45am 
Oh certainly - Il see about getting a standalone version released, to make it easier for those who don't want to build in modbuddy to just config edit schedules.
LeyShade 14 Dec, 2023 @ 10:09am 
We're sure that RustyDios has a mod that edits waterworld schedules to include various others. Stukov and ourselves also have custom schedules related to our streams/packs. All of these remove the original schedules by config, which is unreliable at best.

Thought is: with this tool, using edits to it's config individuals can replace the schedules this imports with the schedules they individually use.

Thank you so much for fixing yet more of Firaxis broken nonsense 👍
AKA Illogical  [author] 14 Dec, 2023 @ 5:47am 
It can. Its a fairly generic replacement script to match MissionName, sType, and MissionFamiy in XcomReplacementmissions.ini. You are welcome to implement it as you would like, but if multiple mods are attempting to replace the same missions, it may try to add a duplicate key and not read it in.
LeyShade 14 Dec, 2023 @ 1:10am 
Thank you for clarification.

Is the code able to remove both LWOTC and WOTC schedules?

Ask because if it can, it could be used as an essential tool and then loaded with the schedule configs from various pack authors by players/authors to suit individual needs.

Fantastic work either way, as always.
AKA Illogical  [author] 13 Dec, 2023 @ 5:05pm 
the schedules themselves are in an ini. the code is to force remove the old schedules in lwotc and then apply my new ones.
LeyShade 13 Dec, 2023 @ 2:52pm 
Question: are the schedules being edited by code or by configuration?

(Can't download right now to ascertain for self).
AKA Illogical  [author] 12 Dec, 2023 @ 4:33am 
@marshmallow justice - no clue, as dance of avatars and chosen is not in the MJ+ collection, so not something I use or provide compatibility with.
@william - not sure what happens if you don't have the required mods, either WW will break, or those specific enemies will not generate and be missing. Since this is replacing schedules, and WW has fixed enemy encounters, there is not fallback if using diversity pods, or pruning encounter list.
marshmallow justice 11 Dec, 2023 @ 8:03pm 
How does it impact with the mod "[WOTC] A Dance of Avatars and Chosens"? It is a mod that adds the 3 chosen to the final section of waterworld against the Avatars.

Prior to this mod coming out, I used to use that to make waterworld harder for Mod Jam. But I assume since this is rewriting schedules and all sorts of stuff for LWOTC/MJ, best case it becomes non-functional, worst case it borks both mod sections?
William 11 Dec, 2023 @ 3:30pm 
i dont have the frost legion mod, but i have all the other enemy mods. should that be fine?