Stellaris

Stellaris

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Extradimensional Portraits
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211.734 KB
8 Dec, 2023 @ 9:12am
6 May @ 6:12pm
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Extradimensional Portraits

Description
Added the four variants of the new Astral Planes extradimensional portraits. Call it unbidden, extradimensional, psionic entities, formless, whatever (gotta capture those searches). There are two versions of every portrait, a wispy version with the background effects, and one without those effects. You should be able to change from portrait to portrait just like you can with any other once you get the proper genetic engineering techs.

I've also added the extradimensional trait to species creation.

The AI WILL NOT use these portraits so no need to worry.
If you're looking for an unbidden shipset mod to pair with this try out Pilgrim's Unbidden Shipset: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545935786&searchtext=unbidden

If you encounter any bugs let me know and I'll correct them asap. If you want to use the mod for your own projects feel free!

Known Bugs:
- Fungoid City set is now named "Extradimensional City," this is just a cosmetic issue though. Fungoid shipset is still "Fungoid," only the city has for some reason renamed itself. If you know of a fix for this let me know below.
73 Comments
Schmeeda  [author] 2 Jul @ 6:38am 
Of course man, glad you enjoy the mod
霜糖大油条 2 Jul @ 6:37am 
@Schmeeda That's understandable. Many modders are waiting for paradox to fix the game and want to avoid issues with the incoming DLC. I've looked at the file, but since I'm not familiar with portrait modding, I think I will just wait for the update, as I only have a few days to play stellaris before I become very busy, thank you for the advice though.
Schmeeda  [author] 2 Jul @ 6:10am 
That's totally doable, I've been planning to make a combined portrait but I just haven't had the time to really get on and do it. 4.0 got me off of Stellaris and I haven't reinstalled it since. But if you're really set on it you can combine the portraits manually in the files.

TLDR: I'll add that eventually but can't say when, depends on when Stellaris draws me back in (probably around the time the new shroud DLC drops)
霜糖大油条 2 Jul @ 6:03am 
Is there anyway I can randomized the portraits so they have different colors instead of just one?
Schmeeda  [author] 14 Jun @ 11:17am 
I'll definitely look into that thanks! That would make sense since my Extradimensionals are Biological portraits technically. Might have to make them machines maybe lol. Weird change pdx.
jjcarroll12 13 Jun @ 9:33am 
This might help-- I saw another mod that unlocked all traits to be usable on all portraits. However, using the Lithoid trait didn't convert pop upkeep to minerals. The author said that food upkeep was hardcoded to portraits.
Schmeeda  [author] 13 Jun @ 7:54am 
Hmm, I'll take a look as soon as I can then.
jjcarroll12 12 Jun @ 11:33pm 
Cool mod! As of 4.0 & Biogenesis, I'm also having the issue where the pops require food upkeep. This is the only mod I have installed so it shouldn't be a conflict.
Schmeeda  [author] 1 Jun @ 10:12am 
No worries!
Average Swede 31 May @ 2:49pm 
I was just doing some more testing and discovered it has nothing to do with this mod as it does the same thing with vanilla portraits and pop traits, sorry for bugging you