RimWorld

RimWorld

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Mashed's Ashlands
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Mod, 1.4, 1.5
File Size
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87.362 MB
9 Dec, 2023 @ 11:24am
24 Apr @ 2:53pm
66 Change Notes ( view )

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Mashed's Ashlands

Description
[discord.gg]
[github.com]



A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt. There is a wealth of new content added, and several features from some of my other MorrowRim mods have been incorporated. The mod itself is entirely focused on the ashland biomes, with all content included being tied to them in some way.

For those with no knowledge of the original mod, this adds several biomes based on the region of Vvardenfell from The Elder Scrolls III: Morrowind, including animals, plants, weather, and assorted extras directly from The Elder Scrolls III: Morrowind.



The biggest change in this mod, when compared to the original, is the addition of volcanos. Volcanos are a new type of world object that is created on impassable mountain tiles during world generation. Volcanos form the centre of ashland regions, and are the source of ash storms, as well as other volcanic conditions.

Each volcano is randomly assigned a category during world generation, which affects the maximum radius of any volcanic conditions it causes. This category can change over time, meaning your once safe settlement may not be safe forever. There are four types of volcano, each with their own associated biomes, and conditions.




Ash storms of course return, and have received a fairly major rework. Ash resistance is no longer a binary thing, and is now a fully-fledged stat. The higher a pawns ash resistance stat is, they less ash buildup they will receive. For plants the ash resistance stat dictates how much damage they randomly take during an ash storm. Many ashland native pawns and plants no longer have complete ash resistance.




The fertile terrain of these biomes, has allowed for the formation of rather strange ecosystems. Large insects, odd-looking reptiles, and of course enormous mushroom trees are all common sights in the ashlands. Of course some ashland biomes are far more hospitable than others.




These biomes are home to many strange and wonderful animals for you to tame. However the ashlands are a harsh mistress, and the animals that live here have had to adapt to the conditions. Predators are a common sight, and although some would rather dig around in the ash, they're still willing to hunt for flesh. Of course some of the herbivores are not entirely peaceful themselves.




While regular plants may theoretically flourish in the nutrient rich ground found in the ashlands, they won't fare so well against ash storms. Because of this you'll need to learn how to grow ashland-native plants, of which there are quite a few.








Ashland biomes are not as heavily impacted by pollution, thanks to the fertile volcanic soil. This has allowed native fauna and flora to adapt to pollution, and in some cases even flourish. Polluted soil in these biomes will have its fertility reduced by 50%, and as such plant density is not as heavily reduced.












Q: CE?
A: I don't patch for CE.

Q: Can I add this mid-save?
A: You probably shouldn't.

Q: Can I remove this mid-save?
A: You really shouldn't.

The Extended FAQ has been moved here[github.com]




  • Mostly inspired by the Elder Scrolls series by Bethesda Studios, with a heavy focus on Morrowind
  • Somewhat inspired by the Fallout series, also by Bethesda Studios
  • Slightly inspired by the Monster Hunter series by Capcom
  • Seed bag texture used for SeedsPlease Lite support by CitizenKanye
  • Several preview images use ReGrowth mods by Helixien
  • Most of the nix steed art done by pphhyy
  • Thanks to Aludis and Star~Verse for providing feedback
  • And to Ranger Rick for being neat

Please don't re-upload any part of this mod, or this mod in entirety, without my consent.
Popular Discussions View All (2)
35
13 Dec, 2024 @ 5:18pm
PINNED: Bug reports
SirMashedPotato
335 Comments
SirMashedPotato  [author] 7 hours ago 
@WalrusMan, currently the lava from this mod does use some of the new 1.6 features, however I have opted to swap to the odyssey lava if that is enabled, because it just looks so much nicer.
WalrusMan 11 Jul @ 10:31am 
Really looking forward to the 1.6 update with Odyseey. Curious if you'll integrate the new lava stuff in any way?

Regardless this is one of the most interesting and cohesive mods I've seen for this game. I don't generally like crossover content but Morrowind stuff is easy enough to imagine existing within the RW setting.
SirMashedPotato  [author] 5 Jul @ 7:23pm 
A bit of news on the 1.6 update for this mod. I have a version ready that currently works with unstable. However I do not know how many issues Odyssey is going to cause, plus I will need to implement some Odyssey specific features such as fish, so it will not be released on Steam until some time after Odyssey has released.
GOD_OF_NOOB 30 Jun @ 4:37am 
I hope this mod will have more animal
royallyTipsy 18 Jun @ 11:06pm 
I see I should tempted my expectations then XD Well, I am happy to know it will be updated eventually. Be well.
SirMashedPotato  [author] 18 Jun @ 11:03pm 
@royallyTipsy, oh I haven't even started yet, been too busy updating other mods and finishing another mod. Chances are this mod won't get updated until some time after Odyssey releases, as I want to see how that works, and possibly do a larger content update based on that.
royallyTipsy 18 Jun @ 9:03pm 
It's funny to think how I first came to this comment section because I noticed lava not being warm, but soon lava will finally be yet another feature of the base game. Finally vanilla, huh?

I imagine you are hard at work making cliff racers a truly _winged_ menace right now. Just how much will you have to edit to become compatible with new update anyway? I do hope it's going well.
SirMashedPotato  [author] 9 Jun @ 5:49pm 
@Cultanis, thanks :zaggrin:
Cultanis 8 Jun @ 10:46pm 
Love this mod. I got the itch to put together a Loveletter from the Fifth Era/c0da collection recently. Glad to have this on 1.5!
SirMashedPotato  [author] 3 Jun @ 1:56pm 
Answered on discord, but for anyone else, you'd change line 130 to false in this file 1.5/Defs/ThingDefs_Races/Races_Guar.xml