RimWorld

RimWorld

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Vanilla Psycast Expanded - Biotech Integration
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Mod, 1.4, 1.5, 1.6
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Päivitetty
1.569 MB
10.12.2023 klo 13.08
23.7. klo 18.27
10 muutosilmoitusta ( näytä )
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Vanilla Psycast Expanded - Biotech Integration

Kuvaus
VPE - Psycaster Genes

Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?

Bid farewell to the days of easy psycast path unlocks. Get ready for the thrill of gene manipulation as extract psycast genes from various xenotypes and implant them into your colonists to unlock specific paths. Alternatively, recruit the xenotype you desire for an easier route.

This mod introduces psycast genes, granting each xenotype possesses its own natural psycast endogenes. This unlocks a realm of possibilities as you navigate through the diverse xenotypes in your colony, adding a new layer of xenotype uniqueness.

Note:
  • Toggleable option: Where can I find toggle options?
    Options -> Mod options -> Vanilla Expanded Framework -> Toggleable patches


    1. Archotechist, Wildspeaker, Hemosage, and Puppeteer are required gene [Default: Yes]
    2. Limit each xenotype to only have one psycast gene [Default: False]
      If Toggle is ON, then you're limited to just one psycast gene per colonist. Which makes psycasts unique for each xenotype playthrough and cranks up the challenge.
    3. Are you sure about granting hussar to use psycasts [Default: True]

    🔍 Natural Xenotype's Psycast Genes Infographics



















    Compatibility
    Vanilla Races Expanded - Highmate
    Vanilla Races Expanded - Hussar
    Vanilla Races Expanded - Saurid
    Vanilla Races Expanded - Sanguophage
    Vanilla Races Expanded - Archon
    Vanilla Races Expanded - Fungoid
    Vanilla Races Expanded - Phytokin
    Vanilla Psycasts Expanded - Hemosage
    Vanilla Psycasts Expanded - Puppeteer

    Other Mod Suggestions
  • More Psycaster Genes
    Add more psycast genes from MakaiTech - Psycast, Lost Psycasts - LightSeeker, VPE - Ranger, Edge of Descension - Stuncaster 2.0, Combat Psycasts, Wildheart Psycast.
  • VPE - Biotech Integration for Alpha Animals and More!
    Add more psycast genes from Biotech Expansion - Mammalia, Biotech Expansion - Mythic, Biotech xenotype expanded - Rotfish, Goblin Xenotype, Illithid Xenotype, Nephilim Xenotype, Orc Xenotype, Rim-Shek - Biotech, Rimsenal Xenotype Pack - Askbarn, Roo's Minotaur Xenotype, Roo's Faun Xenotype, Roo's Satyr Xenotype, Vanilla Races Expanded - Lycanthrope, WVC - Xenotypes and Genes, Alpha Genes, ReSplice: Charmweavers, Goji's Fantasy Race: Merren.
  • Psycaster Genes Spawner
    Randomly spawn the psycast genes in the world and pawns that spawn with psycaster genes get a psylink.

    Known Future Roadmap in VPE
    - Animat path
    - Insectorator path
    - Gauwalker path

    Misc
    Mod Author: DANZEN

    Vanilla Psycast Expanded is created by Oskar Potocki
    Rimworld is owned by Tynan Sylvester.

    [ko-fi.com]
Suositut keskustelut Näytä kaikki (2)
15
14.5. klo 4.19
TÄRKEÄ: Balancing/Suggestion/Feedback
Danzen
6
9.12.2024 klo 13.05
TÄRKEÄ: Bug Reports
Danzen
159 kommenttia
Seromas 30.8. klo 17.52 
@Paolini I just published a small mod that sloves this issue and allows you set a custom chance for psycast genes to spawn on baseliners, check it out https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3559207907
Seromas 30.8. klo 17.47 
@Danzen You can update the description now that the mod supports VRE Insector and Lycanthrope
Paolini 27.8. klo 15.12 
This mod prevents enemy psycasters from spawning in with actual psycasts, they only have psylink levels
Glothia 20.8. klo 0.31 
@Sanakara Changing the two "VFE.PatchOperationToggableSequence" to "VFECore.PatchOperationToggableSequence" in 1.5/Patches/ToggleableConfigs.xml fixed the XML issues. The author used the 1.6 name in the 1.5 files.
Vulkandrache 17.8. klo 9.12 
Open the mod files and remove the additions you do not want.
Flurbel 17.8. klo 8.50 
Is there an option to not give xenotypes psycast genes?
Oda Nobuna 5.8. klo 18.43 
Hello, just to know, with this mod it’s normal that human colon can’t learn any power? on one of my parties I have a horse that can learn no way..
Naturtok 3.8. klo 2.55 
Does this mod still prevent enemy psycasters from spawning in raids/using psycasts? It's been a hot minute since I've played
Sanakara 31.7. klo 17.19 
It seem like the mod got silently updated and at least for me rimsort is not asking anymore for this dependency directly. In general, as far as I can see, everything works like intended. Nevertheless still get a dozen of red errors by this mod.

Obviously some XML entries need to be fixed/updated and I would really like to see this, cause this mod is more or less the only one, that is throwing so many errors around for me (CE 1.5). Even if maybe those errors could be ignored, it would help to lift the clutter and to identify maybe more serious errors.
Anyway... Right now it feels to me that this could be my last run with Biotech Integration. While I appreciate it found its way to 1.6, it lacks more and more to take into account new content, like other xenotypes like insectoids and starjack or new genes and so on and is limiting in this way the playabliity in general.

log file:
https://gist.github.com/HugsLibRecordKeeper/1c3f11dbc5c843263d2378452c59e6ce
toetruckthetrain 30.7. klo 17.30 
some patches for mods like melee psycasts, combat psycasts, and runesmith would be cool