Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Serious Sam BFE: Redux
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Content: Maps
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Posted
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176.276 MB
12 Dec, 2023 @ 12:54am
2 Nov, 2024 @ 10:10am
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Serious Sam BFE: Redux

Description
Disclaimer: Please comment in English and report bugs in the dedicated thread, thank you!

Version 2.4
(check the changelog for post release patches)

Introduction
Serious Sam BFE: Redux was born as a personal way to express the potential of the original BFE without changing key elements and the nature of the campaign itself. Added secrets, easter eggs and coop-only content also gave me a way to introduce some personal moments and ideas into the mix.

Main features
  1. Reptiloids as well as Sniper and Laser in progression;
  2. Slightly earlier weapons, enemies, and a Jetpack introduction before the boss;
  3. Difficulty balance, reworked ammo economy and some revisited sections;
  4. Clean starts: matching weapon/ammo are confined in the same levels' secrets;
  5. Coop: +2 new wacky/powerful secrets, +200 extra enemies per level and regular supply drops;
  6. QoL: new EST times, removed slowdowns, added searchlights, fixed floating items etc.



Random stats and info
  • Redux has over 1500 new enemies in total (+2600 coop exclusive enemies), with only level #8 and #12 having less than the original campaign counterparts;
  • Combining all levels EST, Redux is 2 hours and a half shorter than the original campaign but it's really not: most BFE EST were way too generous in the first place;
  • Entering a level from the previous one will cut down all the ammo over 50% of max capacity (20% for Devastator, Sniper and Cannon) to allow clean start balance and give all pickups more importance (special thanks to Neiser for the script!);
  • While still being relatively easy, all bosses have specific resistance and at times increased health;
  • Fusion BFE has 3 levels that won't spawn all enemies, but in Redux it's easier to do so and actually possible to get 100% kills.



F.A.Q.
  1. Why not Firecrackers and Bombers? After testing, they felt too "modded" and they didn't make a difference in 90% of the battle, making them just more noisy;
  2. Is Serious Sam 4: Redux next? I started working on SS4 before abandoning it for SS3; I could start again but I'm worried about the amount of work and similitaries with my friend's MattStarChief child: Serious Sam 4: Reworked.



Useful videos
Take a look at the complete secrets guide and steak_jacobs complete run of the mod!
All Secrets:https://youtu.be/r7dRw02SDt4
steak_jacobs run: https://www.youtube.com/playlist?list=PLCkJwPBctJN3t0GZ2LDfQLVh99a-tkF2u



Special thanks
...to MattStarChief and steak_jacobs for their friendship, testing and constant Serious Sam related back and forth discussion; shoutouts to Neiser and Sulphuric_Glue for coding tips and support, as well as the entire Sam modding community for assets, ideas, editing tutorials and general awesomeness.



Features that I'm unable to fix - any help?
  • The Alcor Spaceship can sometimes stop moving and taking damage
  • Some pick-ups may appear floating despite being carefully placed
  • Make The Gathering of the Gods secret island cutscene skippable
  • Fix the Sandwhale chasing the player too often in secret areas
Popular Discussions View All (2)
85
22 hours ago
Bug reports
SeriousAmaro
17
30 Apr @ 5:04am
Suggestions
SeriousAmaro
115 Comments
SeriousAmaro  [author] 2 Jun @ 3:16am 
Yes, it should be a Cooperative Secret for the level, if I remember correctly
Oh, so that's where it went in Guardian of Time
SeriousAmaro  [author] 2 Jun @ 12:51am 
Just once in the Coop version of the last level if I'm not misremembering. The Super Armor has a model that's somewhat different from the rest of the armor pieces and tone this game was going for so I didn't put in the "canon" single player version, but for Coop I removed a lot of my restraints
Sixteen60 1 Jun @ 1:46pm 
Does the Super Armor appear more often than just in the final boss fight?
SeriousAmaro  [author] 24 Apr @ 3:16am 
It makes total sense actually, Next replay I'll keep an eye on them. I still have a list of small issues to adjust and smaller ideas, so eventually a small update will come to Redux
I mean, I might have exadurated a little bit about the reptiloids, but in stark constant to vanilla BFE where they're just absent and Jewel of the Nile where you find most of them on Born Again level, that's exactly how it felt, lol
SeriousAmaro  [author] 23 Apr @ 11:51pm 
Mmh I wouldn't say there's an over abundance of them, but it has been a while since my last LP so what do I know lol they might get more attention as they're the only out of place element from the original BFE, they tend to shine more, especially to justify the full inclusion of Sniper and Laser.. anyway, thanks a lot! SS4 Redux is currently underwork
Aside from some visual bugs and overly-abundance of reptiloids, this is a pretty good way to re-experience BFE (especially Jewel of the Nile). Absolutely looking forward to Legend of the Beast and SS4 redux.
SeriousAmaro  [author] 6 Apr @ 12:43am 
Thanks for the kind words! I will consider it after SS4 Redux, but modding HD is quite different from what I'm used to and I would to learn a lot first
ThagoSpikes 5 Apr @ 5:10pm 
we need you to redux legend of the beast. after completing both redux and dlc redux. you proven that you can do amazing work with already existed campaign. :gatordoll: