Kenshi
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Project Kathun - Clone Wars Era Conversion
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342.387 MB
14 Dec, 2023 @ 1:35pm
21 Jan, 2024 @ 11:32am
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Project Kathun - Clone Wars Era Conversion

In 1 collection by thejavieljefe
Project Kathun - Clone Wars Era Conversion
32 items
Description
Currently working on reducing the soft requirements

Important to read the mod requirements at the bottom

In an alternate Star Wars universe, Chancellor Palpatine actively recruits fallen Jedi who've abandoned their order, aiding separatist armies and expanding their dominion over Kathun.

The conflict between Jedi and Sith has led many to depart from their respective orders, with their presence now spanning across the entire planet. Not every departing Jedi aligns with Palpatine, some are tied to Revan or other influences.

This mod merges the Knights of the Old Republic era with the Clone Wars era, battle droids and clone troopers fight against each other in a planetary war, scattering numerous Jedi and Sith across Kathun. Within this altered universe, Star Wars is confined to a single planet rather than a vast galaxy.

Project Kathun - Clone Wars Era Conversion

This mod aims to overhaul the total rework made by Kitya, the creator of Project Kathun. In my opinion, the best and most ambitious Kenshi mod.

Thanks to the marvelous work done in Project Kathun, I've been able to make modifications and undertake a complete overhaul of the game world to resemble the Clone Wars era. However, it's very important to note that this mod is a blend of the Old Republic and the Clone Wars. What does this mean?

It means you'll encounter a TON of Force users; both Jedi and Sith have similar numbers in their ranks, there are no more Jedi than Sith. Both armies are composed by Republic Clone Troopers and Trade Federation Battle Droids.

I also wanted to highlight that it is not balanced, and intentionally so. A single experienced Jedi will be capable of taking down an entire battalion of Battle Droids (as in Star Wars lore). This doesn’t mean they are invincible; for instance, a well-trained squad of Clone Troopers can defeat Jedi in combat, and of course, having Force users in your squad will make you much more powerful. Raiding Jedi or Sith hideouts now demands a substantially potent force-users squad.


This mod is a work in progress and there's still a lot of content to be added. However, it's perfectly playable in its current state, and you'll find plenty of new content.

Better text format available on Nexus :) https://www.nexusmods.com/kenshi/mods/1302

New features:

- C.I.S. Separatists and Galactic Republic Factions.
- Revan Faction with Revanites and Revan battle droids.
- New Jedi and Padawan Races (higher limb health points and self-healing).
- New Clone Trooper Race.
- New Clone Trooper Legions (212th, 104th, 187th, and Clone Medics).
- New Battle Droids (Commander and Captain).
- Recruitable Bounty Hunters.
- Recruitable Mercenaries.
- Recruitable Jedi and Sith (you'll need >85 relations with each Faction).
- Jedi and Sith dialogues have been reworked and will change depending on your relations with each faction.
- Tons of new wandering squads (Mandalorians, Jedi, Sith, Clone Troopers, Battle Droids, Revanites, Mercenaries, HK Droids, Renegade Jedi, Deathwatch Mandalorians, Adventurers, etc.).
- Unique characters and bosses have been reworked (some of them are Force-users).
- The Five Invincibles are Jedi.
- Rework of inhabitants in most towns.
- New characters (some of them are recruitable).
- Darth Maul, Savage Opress, Obi-Wan, Anakin, Asajj Ventress, Ahsoka, Mace Windu, Aayla Secura, and “Darth Sion” will spawn in different biomes with their respective squads.
- Unique and recruitable Bounty Hunter squads (Falcon Hunters and Solar Hounds).
- Lords and Ladies have been reworked and are now Force-users.
- New Jedi Robes have been added including the previously unused grey Jedi robes.
- Battle Droids and Clone Troopers are recruitable if you have a Base (you'll need >70 relations with each Faction).
- Boba Fett is now Jango Fett.
- Added Grand Admiral Thrawn.
- Over 20 new Game Starts indicated with [CW].
- And many, many more!

Planned to add:

- Fix and add many more dialogues.
- More raids to your outpost (also faction raids).
- Jedi and Sith Temples.
- Update loading screens.
- Cannibals rework.
- New Armor Icons.
- More lightsabers.
- And more!

Ideas: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3114057406/4134934526940801347/

IMPORTANT READ!!
This is a big overhaul so you'll need several extra mods to ensure everything works properly. I've divided them into "hard requirements" and "soft requirements".

To put it briefly, this collection is what you need:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3126373998

I strongly recommend spending a few minutes installing all of them as the mod won't function to its full potential without them.

Hard Requirements:

(Steam required mods)

Soft Requirements:

Nexus

Palpatine: https://www.nexusmods.com/kenshi/mods/1265
Darth Vader: https://www.nexusmods.com/kenshi/mods/659

Steam

Clone Wars collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3126373998

Don't worry too much about the load order, just load “Project Kathun 2.0” at the bottom of your mod list.

In case you want to be sure, this mod order should work: https://imgur.com/a/fmzglE8 (place any Star Wars mod you have above 'Project Kathun 2.0').

For music and new sounds (lightsabers, blasters) you need: https://www.nexusmods.com/kenshi/mods/847

I highly recommend using a ReShade (It doesn't have to be the one I suggest): https://www.nexusmods.com/kenshi/mods/217


This wouldn't be possible without the amazing work of Kitya, Luporafael, Eternamore, Mopsisgone, Skull One (Shrout), Rad, Benthedaddy, Shogun_Sorrow, InvincibleIronCodpiece, RustledJimm, Azazellz, Woullak, Seelenschwarz, Shirohô, RO RO RO RO RO RO, Vice and Shidan. Special thanks to them for making this happen.
Popular Discussions View All (8)
53
6 Apr @ 12:08am
Bug Report
thejavieljefe
19
20 Sep, 2024 @ 6:01am
Mod Ideas
thejavieljefe
12
21 Apr @ 3:18am
Tips / Help
thejavieljefe
487 Comments
Boomboom22342315 6 Jul @ 12:01pm 
Are the droids supposed to control all major cities?
Messina13 - TWITCH 25 Jun @ 12:54am 
Hello! the creator of Kathun reworked said that Clone wars need to be updated to the last update from Kathun reworked to work correctly, did there is any chance to see that update comming up one day or it's a dead mod? ^^
Messina13 - TWITCH 24 Jun @ 5:38am 
Hello! i was crashing around the imperial base from projet kathun and after some try it seem that if i only enable Projet Kathun+ Kathun Reworked + Your mod list for clone war, i crash when i'm around the imperial base.
Messina13 - TWITCH 22 Jun @ 9:20am 
Hello! has anyone encounter an issue where they crash when they come near the imperial base where the Holly nation normally is?
Paladin Dawnheart 20 Jun @ 5:41am 
Anyone know what mod under Kathun Projects collections adds the roving bands of Mandalorian bounty hunters? They just kill everyone they come across for no reason. Would like to remove them if they aren't part of a conversion mod.
k0mbine 14 Jun @ 6:50pm 
Thanks for putting this together, I guess, but what's with all the unnecessary hair/skin mods that you tacked onto the mod list? You added a mod that makes every character have high muscle definition by default... I thought the novelty of Kenshi was being able to see the physical progression of our characters. Wtf is the point of those kinds of mods for a Clone Wars conversion?
meis. 24 May @ 4:46am 
+REVENG3
REVENG3 24 May @ 1:12am 
I cant play as the sith knight start it insta crashes, and for some reason in my mod list, it says there is still mods incompatable or missing from kathun 2.0 i have installed every other mod required including RE kenshi
JamesBieBoe 12 May @ 6:55am 
is this mod still being worked on?
Kenshi 7 May @ 11:07am 
You need ALL mods from the mod-list not just those listed on the sidebar