MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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YetAnotherRevampedWeapon
   
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File Size
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63.090 MB
14 Dec, 2023 @ 2:13pm
14 Jun @ 7:10am
77 Change Notes ( view )

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YetAnotherRevampedWeapon

In 1 collection by LittleTex2112
Yet Another Revamped Weapon Bundle
3 items
Description
[MOD RESOURCES]
Specific weapon stats can be found on this: https://docs.google.com/spreadsheets/d/e/2PACX-1vRsflPrNQAlWNPGuvLvtDphcOdZq8zswIa0R1ixautjIF_UEqQiaobhtNY83Xt3PiqWKCYnC5a-KYYp/pubhtml

• Even if using Steam for your MW5 mods, going to YARW's Nexus page is recommended as it'll have more info.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/931

• More info can be found on this steam guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3129402391

- Please refer to this before commenting if you have any issues with YARW: https://www.nexusmods.com/mechwarrior5mercenaries/articles/114

[MOD NOTES: PLEASE READ BEFORE INSTALLING!]
• Yet Another Revamped Weapon (YARW) is a STANDLONE weapons & gameplay overhaul mod. It is NOT COMPATIBLE with Yet Another Weapon (YAW) OR ANY of YAW's expansion, extension or derivative mods! This is because YARW is a replacement all in one mod built off of YAW's source files.
• Mods that REQUIRE Yet Another Weapon (YAW), Yet Another Weapon Clan (YAWC), Yet Another Obscure Weapon (YAOW), YAW/YAWC-Addons or any other YAW-Based weapon mod will be 100% compatible with YARW being used instead. Please DO NOT have YAW or YAW-Derived mods installed as IT WILL break things if you do! Any current play-through will work fine if swapping YAW/YAW-derivative mods for YARW. More information about compatibility can be found further down this page.

• This mod is comprised of 3 separate things to download. "YetAnotherRevampedWeapon"- Core part of the mod, "YetAnotherRevampedWeaponClan"- A clan weapon expansion and "YARW_Essentials"- A patch file that prevents other mods from overwriting some of YARW's content that is REQUIRED for it to work properly. ALL 3 of these mods are activated separately and are treated as 3 different mods to the in-game mod menu.

• There is a Spreadsheet that contains all of the modified weapons and equipment stats as well as a more in-depth changelog that shows fixes/features of new upcoming releases. Additionally, the intro page of the Spreadsheet contains a how to guide on using the F10 Debug menu in case any weapons become invalid and you'd like to recuperate your losses.

• Please look through YARW's Mod Options settings tab. Most settings display a default and recommended settings, but some are very much up to player preference. Mod Options is REQUIRED.
Nexus link to Mod Options: https://www.nexusmods.com/mechwarrior5mercenaries/mods/537
81 Comments
TheGreatOxKing 5 Jul @ 7:44am 
Can confirm Improved PPCs are indeed busted. They can " dryfire" but just cycle during battle and don't actually shoot a projectile.
Buzzkill 5 Jul @ 7:42am 
Got the same issue with the Enhancer ER PPC where it gets progressively more heat as you switch modes.
Avlaen 19 Jun @ 9:50pm 
Improved PPCs dont seem to work for me, everything else works fine.

Minor visual issue with the rapid fire ACs the default ammo kinda appears behind the mech/gun? other ammo types dont seem to have t his clipping issue.

Mod is great though.
Shindaai 14 Jun @ 4:31pm 
One of the new weapons from the most recent update, the Enhanced ER PPC has a bug that causes the heat generation to increase every time you switch modes, stacking to the point that a single shot can generate several hundred heat at once. Found it in campaign and tested it in IA. I also decided to test the Improved PPC in IA and it doesn't fire a projectile at all. Idk if these are because of a mod conflict or what, but the only other mods I have are your other mods, along with Xeno AI and Battle Grid Orders
Heartbreak-One 18 May @ 8:09am 
I have all required mods installed, and no conflicting mods and yet the game still says "BROKEN MOD LIST" whenever I'm in the main screen in the Leopard.
Church A.I 14 May @ 11:15pm 
I. Didn't have YAW before, I used it on a previous Install on a different machine on a different platform, I had this issue for months, and just wanted to let people know if they had wierd heat issues, as that setting is sorta stuck in a bunch of other stuff
LittleTex2112  [author] 14 May @ 10:08pm 
@Chrurch A.I.
Please stop spamming messages all over the place and spreading misleading information. If you can communicate on Nexus, just stick to Nexus.

Anyone downloading YARW for the first time: Your previous YAW settings will be imported into YARW's applicable setting options. Otherwise it will set everything to their default values on first bootup.
Church A.I 14 May @ 5:40pm 
Just a warning for newcomers, I was being haunted by autocannons having wierdly high heat
until I checked mod options and found Projectile heat set to 2.5x
SpardaSon21 18 Apr @ 4:18am 
How can I get back the AMS variants from Yet Another Special Variant you've overwritten and disabled?
Echelon 21 Mar @ 8:26am 
Ah... I should have read a little better. It was Yet Another Obscure Weapon. I totally missed the part with it being incompatible with YARW. Everything is good to go now!