RimWorld

RimWorld

35 ratings
Craftable 40K Cybernetics (Patch)
   
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Mod, 1.4, 1.5
File Size
Posted
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258.966 KB
15 Dec, 2023 @ 11:41am
20 Apr, 2024 @ 9:21am
3 Change Notes ( view )

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Craftable 40K Cybernetics (Patch)

Description
The omnissiad needs you to bring the truth of his words to the RIM , so no more will you be obliged to wait for a trader to bring you the great gifts given by the adeptus mechanicus ( and other less savory characters)

YOU can now research and craft all the new cybernetics and live on your dream of becoming a darkmechanicum cult ,or, chose to bring the light of the emperor to the savages and XENOS who inhabits the surface of rimworld.

The cybernetic mod adds implants and new bionic parts named Cybernetics , the benefits of those body parts are vastly superior to their mediocre bionics counterparts ( but still a bit weaker than archotech ones )

You can use free labor force such as "Slaves/heretics/prisoners with jobs" to make them acquire the needed components while you focus on researching.

This patch will make your playthroughs more challenging but if you are looking for the classic 40K industrial feeling of the adeptus mechanicus this patch is for you.

Thanks for subscribing and rating this mod that the Omnissiah definetly approved.

Future Plan :
- Adding a servitor chip to supress those heretics prisoners and slaves

Thanks to Phonicmas for his 40K mods and his guidance making a patch for it !


It is my attempt to learn how to mod rimworld so feel free to browse into the files and if you are a modder you might have a heart attack seeing a beginner modder code.
Popular Discussions View All (1)
8
13 Jan @ 8:24pm
Bug reports
Dubois Emporium
23 Comments
Dubois Emporium  [author] 12 Jan @ 8:30am 
@Therion_TheRuiner, it might be that. I have been looking through my patch and I'm starting to think it could be the cybernetics mod itself, since I am only adding recipes/crafting to the main mod rather than changing core coding such as which limbs it replaces / how it works etc...
Therion_TheRuiner 12 Jan @ 5:15am 
@TediousCrow - i'm not sure about it but i had similar problem while instaling cyber mantle and some other implants which might be active/inactive, yet after i installed internal reservoir implant, everything was fine and implants didn't dissappeared, however i think it's a base mod issue
Dubois Emporium  [author] 1 Jan @ 4:58pm 
@TediousCrow , It's been a while since I worked on this mod , without an error log it will be difficult for me to understand what caused the error. If you have one I will gladly take a look at it in order to see if it is my mod or another one that you might have that creates this error.
I'll create a new discussion for posting this bug report if you have one.
Tedious Crow 1 Jan @ 3:39pm 
I'm running into an error where the mechadendrites (and dendrite blade) will disapear a short time after being installed on a pawn.
Jack 22 Sep, 2024 @ 2:47pm 
For the Omnissiah. Thank you, brother.
AtlasTheReaper 23 Apr, 2024 @ 5:53pm 
Next Step, Making your own mods brother, if ya ever need help, Endless pool of ideas right here. Good luck.
Dubois Emporium  [author] 23 Apr, 2024 @ 3:31pm 
@AtlasTheReaper thanks mate for the feedback I salute your salute o7
AtlasTheReaper 22 Apr, 2024 @ 6:55pm 
o7
AtlasTheReaper 22 Apr, 2024 @ 6:55pm 
The mod has a togglable patch through Vanilla Expanded, God Speed, you've done gods work and I salute you for making this mod.
Shiroe 20 Apr, 2024 @ 10:21am 
Thank you!