RimWorld

RimWorld

Craftable 40K Cybernetics (Patch)
23 Comments
Dubois Emporium  [author] 12 Jan @ 8:30am 
@Therion_TheRuiner, it might be that. I have been looking through my patch and I'm starting to think it could be the cybernetics mod itself, since I am only adding recipes/crafting to the main mod rather than changing core coding such as which limbs it replaces / how it works etc...
Therion_TheRuiner 12 Jan @ 5:15am 
@TediousCrow - i'm not sure about it but i had similar problem while instaling cyber mantle and some other implants which might be active/inactive, yet after i installed internal reservoir implant, everything was fine and implants didn't dissappeared, however i think it's a base mod issue
Dubois Emporium  [author] 1 Jan @ 4:58pm 
@TediousCrow , It's been a while since I worked on this mod , without an error log it will be difficult for me to understand what caused the error. If you have one I will gladly take a look at it in order to see if it is my mod or another one that you might have that creates this error.
I'll create a new discussion for posting this bug report if you have one.
Tedious Crow 1 Jan @ 3:39pm 
I'm running into an error where the mechadendrites (and dendrite blade) will disapear a short time after being installed on a pawn.
Jack 22 Sep, 2024 @ 2:47pm 
For the Omnissiah. Thank you, brother.
AtlasTheReaper 23 Apr, 2024 @ 5:53pm 
Next Step, Making your own mods brother, if ya ever need help, Endless pool of ideas right here. Good luck.
Dubois Emporium  [author] 23 Apr, 2024 @ 3:31pm 
@AtlasTheReaper thanks mate for the feedback I salute your salute o7
AtlasTheReaper 22 Apr, 2024 @ 6:55pm 
o7
AtlasTheReaper 22 Apr, 2024 @ 6:55pm 
The mod has a togglable patch through Vanilla Expanded, God Speed, you've done gods work and I salute you for making this mod.
Shiroe 20 Apr, 2024 @ 10:21am 
Thank you!
Dubois Emporium  [author] 20 Apr, 2024 @ 9:21am 
@Shiroe Done mate
Dubois Emporium  [author] 20 Apr, 2024 @ 8:58am 
@Shiroe I was literally working on it when you wrote that comment lol I am currently adjusting some of the recipes in order to make them less tedious to craft so except an update later today !
Shiroe 20 Apr, 2024 @ 8:15am 
Any update for 1.5?
Dubois Emporium  [author] 19 Dec, 2023 @ 3:35pm 
Well I'm glad people actually enjoys it ! Well I am still fairly new to modding but I could try to find a method to link some of the cyber organs from the royalty DLC to power some of the cybernetics , could be a nice challenge thanks for the idea !
HighKingRoku 19 Dec, 2023 @ 1:34pm 
THANK GOD!!!! Now I can build the other 3 Internal Reservoirs, wish it could use the Nuclear Generator in my body too to power it.
AtlasTheReaper 16 Dec, 2023 @ 10:18am 
I gotchu brother! Just make mods and you'll got my support lol.
Dubois Emporium  [author] 16 Dec, 2023 @ 10:16am 
Thanks mate !
AtlasTheReaper 16 Dec, 2023 @ 10:15am 
Dubios.F I will be in waiting then, rooting for ya during your Rimworld modding Adventures, good luck brother!
Dubois Emporium  [author] 16 Dec, 2023 @ 10:10am 
@AtlasTheReaper , indeed I saw it and been using it for a while but I wanted to create if from scratch in order to add it into this mod rather than depending on 2 different mods , give me time I am still a new modder but it is still in the works !
AtlasTheReaper 16 Dec, 2023 @ 9:53am 
@Dubois.F There is a sick Servitor Chip mod out there, but if you can top it I might just use this instead.
Dubois Emporium  [author] 16 Dec, 2023 @ 7:58am 
@SpaceDorf thanks mate ! It is much appreciated , and yeah traders have a small chance of having those cybernetics in their hold which is pretty frustrating at time when you want your whole group decked out mechanicum style. I still have to do a few adjustments to it today to make it even better !
SpaceDorf 16 Dec, 2023 @ 7:30am 
Also thank you, I was wondering why no Merchant brought me any Cybernetics .. It's really hard without the mod being installed .. I only noticed while trying to add yours.
SpaceDorf 16 Dec, 2023 @ 7:29am 
Yes the Mechanicum should be able to build their own Tentacles.
Now to make Knights and Titans in the Vehicle Framework :)