Total War: WARHAMMER III

Total War: WARHAMMER III

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Armourygeddon - Unit Upgrades & Resources
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File Size
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16.618 MB
15 Dec, 2023 @ 12:34pm
24 Jun @ 11:58am
45 Change Notes ( view )

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Armourygeddon - Unit Upgrades & Resources

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A unique unit upgrade and resource mod for your collection.

Ingame screenshots shows a few examples of the many new resources and upgrades, as well as some guidelines.

By subscribing to this, you need to subscribe to the mod listed in the requirements or the game will crash.

This mod was made with a somewhat realistic purpose in mind in regards of the upgrades and the resources needed to produce them. Upkeep comes with elite units and high tier gear. A unit can only ever receive 1 upgrade, choose wisely for your army composition.

This mod is included in my Resourceful Purpose - Compilation and by subscribing to the compilation mod, you no longer need to subscribe to this mod.

What The Mod Does
!!!PLEASE READ!!!

In order to get the unit upgrades, please see instructions in the first few pics.
Each unit upgrade needs certain resources (marked with yellow text) in order to be acquired, either via production or trade.
The only way I could show these resources, was by putting them into the description text of each upgrade, so make sure you read those, to see which resources you need.
I made some flavour text to keep it from being boring and if its something you have never seen, its probably a custom resource.
The resources can be found in main and minor settlements, ports, resource buildings and even landmarks.
Not all resources serve a purpose, some are just for flavour and income.
Each resource including vanilla have had their values adjusted to compensate for a potential rampant economy.
Once you have the required resources and gold, your unit upgrades will light up.

Factions & Inspiration Themes
  • Bretonnia - Normans/WH Lore.
  • Empire - WH Lore.
  • Kislev - Slavic/WH Lore.
  • Lizardmen - Meso-American/WH Lore.
  • Cathay - Chinese/WH Lore.
  • Dwarfs - WH Lore.
  • Wood Elves - WH Lore.
  • High Elves - WH Lore.
  • Ogre Kingdoms - FOOD/WH Lore.
  • Tomb Kings - Ancient Egypt.
  • Vampire Coast - Pirates.
  • Vampire Counts - Vampires/WH Lore.
  • Skaven - WH Lore Yes-Yes (Upgrades currently shows as augments, hoping to find a fix, Clan moulder might not work due to vanilla augmentation).
  • Norsca - Norse/WH Lore.
  • Beastmen - WH Lore.
  • Greenskins - WH Lore.
  • Dark Elves - WH Lore.
  • Chaos Dwarfs - Mesopotamian/Mongol/WH Lore.
  • Daemon Prince - Monogods Mix.
  • Warriors of Chaos - WH Lore.
  • Khorne - Blood/WH Lore.
  • Nurgle - Disease/WH Lore.
  • Slaanesh - Vainglory/WH Lore.
  • Tzeentch - Mystic/WH Lore.

List of Integrated Custom Mods

Upgrades for Special Factions & Units
  • Malakai - Adventure Regiments.
  • Elspeth - Amethyst Regiments.
  • Wulfhart - Reward Regiments.
  • Tamurkhan - Chieftain Regiments.
  • Imrik - Unique Dragons.
  • Nakai - Old Ones Favour.
  • The Changeling - Work in progress.
  • Dwarfs - Grudge Settler Regiments.
  • DLC Regiments & ROR's.

Custom Landmarks & Their Locations
  • Mootland landmarks - "Gipfel Greenleaf Plantation" & "The Three Smoke Rings".
  • Karag Dromar - "Mountains of Blackwater" - Gromril ore.
  • Vauls Anvil (Ulthuan) - "Volcano of Vaul" - Ithilmar ore.
  • Uzkulak - "Mountains of Goromadny" - Blackshard ore.
  • The Volary - "Stonesky Foothills" - Blackshard ore.
  • Flayed Rock - "Flayed Rock" - Blackshard ore.
  • Karak Azorn - "Mountains of Mourn" - Copper ore.
  • Li Temple - "Mount Li" - Copper ore.
  • Ka-Sabar - "City of Bronze" - Copper ore.
  • Hexoatl - "Mountains of Isthmus" - Copper ore.
  • Ghrond - "Spite Reach Mountains" - Copper ore.
  • Karak Izor - "Copper Mountain" - Copper ore.

Considerations
  • Gratitude to BAGHolder for allowing me to use his HUD modifications to fix the scrap mechanic.

  • Gratitude to nullmana for allowing me to use his script as a base, for the AI to receive these upgrades.

  • Will the AI also receive these upgrades? Yes, every 5 turns a script checks if the AI got the required resources and if it does, upgrades will be forced upon them. Trade is very useful in order to meet the requirements.

  • Will you make a submod for faction X and Y? I plan to do bigger faction mods like OvN, SCM and so on, once I have the time.

  • Will you make a submod for unit mod X and Y? Maybe, but there are thousands. Should anyone wish to make such a submod, you may do so. Leave me a link in the comment section and I will put it in the description.

  • Who can get these custom ore variants? The factions listed below.

  • Gromril - Dwarfs.
  • Ithilmar - High Elves.
  • Blackshard - Chaos Dwarfs.
  • Copper - Dwarfs, Chaos Dwarfs & Skaven.

Honourable Mentions
  • Grudge Settler, Champion of Hashut & Revered Prophet of Omens - Godzilla2021
    Gratitude for donating the ToD, Chorfs & OoD DLC's.

  • Changer of Ways - [FuFo] Mortucus
    Gratitude for donating the SoC DLC.

  • Everchosen of Chaos - Zach
    Gratitude for donating the WoC DLC.

  • Rampager of the Herds - 1st Viscount Silvermarch
    Gratitude for donating the SaF DLC.

These tremendously generous donaters, has made me able to dabble much more into modding and expand upon those I have made.

Submods

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
Popular Discussions View All (1)
4
22 Feb @ 6:39am
List of Supported Mods
RagnaroK
507 Comments
Flassche 13 Jul @ 4:56am 
I think this changes the Nordland Mariners, giving them ranged option, but making them t-pose?
RagnaroK  [author] 10 Jul @ 8:19am 
@Xfrost - You also need the resources highlighted with yellow text in the description of the upgrade. It is this way to grant resources a purpose besides income and to add immersion.

@Blissblessed - Yes, provided the AI have access to the required resources, they certainly will upgrade. :_sword_:
ZX 10 Jul @ 5:53am 
@blissblessed yes they do
Blissblessed 10 Jul @ 5:09am 
Do AI use upgrade on their troops actively?
Xfrost 6 Jul @ 8:55am 
Reds out the purchase of unit upgrades yet I have the money
Hide on Rina 3 Jul @ 9:11pm 
@RagnaroK Heyo, yeah i forgot to include the other 2 mods, after enabling them, I was able to play them now, thanks for the reminder!
RagnaroK  [author] 3 Jul @ 10:30am 
@Hide on Rina - Do you have the required mods listed on the right? It will not run without it because I had to make custom resource buildings for many of the evil tide factions to get them proper upgrades like the order tide. :lunar2019piginablanket:
Hide on Rina 1 Jul @ 7:05am 
When I run this specific mod, it just crashes the whole game without even going to the menu, any ideas?
MainTerranGallian 29 Jun @ 3:24pm 
Just the Category is weird still receives the buffs normally.
RagnaroK  [author] 29 Jun @ 5:48am 
@MainTerranGallian - Just the category or are their animations etc weird? I have encountered bugs with this particular units before, could probably dig into it again.

@Louie04k - Dont know mentioned mod, but thank you for sharing the feedback. :steamthumbsup: