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I finally got around to the planet mod, because after a certain update of the game the planet became simply impassable - carbon dioxide disappeared from the atmosphere, without which it is impossible to grow plants.
Now a new mechanic has been added - carbon dioxide is available only during storms that increase the temperature. Daytime storms will also allow you to take nitrogen oxide from the atmosphere.
I added a lighter starter kit with additional water and oxygen, as well as an air conditioner with dirty water heated to the physical limit, which can be used as a heat exchanger. In a normal game, this allows you to warm up a 3x3 base during the day and maintain the temperature for several more days.
I don't know how much all these edits will help with your problem, but in any case, everything is more stable now, and a light starter kit should help warm up the base at the initial stage.
Recently I can't maintain the temperature on cold planets with this mod. Previously, steel and composite solved the problem. Now even in a vacuum there is a loss of heat. But in a vacuum, the body should give off heat, but not at the speed of a machine gun.
Most likely, the mod needs to be edited, repaired.
Thank you for taking the time at all!
Engineers, does this mod work on a satellite?
As for the liquid, I tried to remove it and can remove it halfway, but this will remove the fog at night, which I liked, but apparently there is no way without it, so in the near future I will adjust the settings so that the liquid does not form.
And don't worry about taking your time. Personal health and life always comes first before satisfying randos on the internet. :-)
I know I promised to fix everything, but it was a tough week and I got sick towards the end, so I can't think about fixing it yet. There will be a correction in the coming days, I won’t abandon the project, I’ll just recover a little.
Hard to keep up with it. I would just wait terrain changes, then wait for the usual bug fix round before attempting fixing it.