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I finally got around to the planet mod, because after a certain update of the game the planet became simply impassable - carbon dioxide disappeared from the atmosphere, without which it is impossible to grow plants.
Now a new mechanic has been added - carbon dioxide is available only during storms that increase the temperature. Daytime storms will also allow you to take nitrogen oxide from the atmosphere.
I added a lighter starter kit with additional water and oxygen, as well as an air conditioner with dirty water heated to the physical limit, which can be used as a heat exchanger. In a normal game, this allows you to warm up a 3x3 base during the day and maintain the temperature for several more days.
I don't know how much all these edits will help with your problem, but in any case, everything is more stable now, and a light starter kit should help warm up the base at the initial stage.
Recently I can't maintain the temperature on cold planets with this mod. Previously, steel and composite solved the problem. Now even in a vacuum there is a loss of heat. But in a vacuum, the body should give off heat, but not at the speed of a machine gun.
Most likely, the mod needs to be edited, repaired.
Thank you for taking the time at all!
Engineers, does this mod work on a satellite?
As for the liquid, I tried to remove it and can remove it halfway, but this will remove the fog at night, which I liked, but apparently there is no way without it, so in the near future I will adjust the settings so that the liquid does not form.
And don't worry about taking your time. Personal health and life always comes first before satisfying randos on the internet. :-)
I know I promised to fix everything, but it was a tough week and I got sick towards the end, so I can't think about fixing it yet. There will be a correction in the coming days, I won’t abandon the project, I’ll just recover a little.
Hard to keep up with it. I would just wait terrain changes, then wait for the usual bug fix round before attempting fixing it.
Of course I won't abandon the mod and I'm a bit overloaded with work now, but I'll try to take a look and fix everything in the next 2-3 days, which I'll write about separately here in the comments.
With going back to the locked pre-change branch, I could continue using it but an update would be really awesome. :-)
The main menu will throw an error as the author already stated, just start and it will work fine
Now there are no errors, including duplicate errors.
But unfortunately the translation has not yet been fixed and the first time (if you start again), errors are displayed. This is still from the previous update, until they get around to looking for why this is happening, but they do not affect anything.
Thanks again for your help!
Now I don't have to look for a solution to this problem))
I’ll fix it today and try to track down and fix the second error.
I think the start conditions is working fine, so no rush on this
The only thing is that for some reason all the translation lines disappeared, although there weren’t many of them, but for now without them, now, alas, I don’t have time to understand what the problem is. The main thing was to fix the starting kit, because without a custom starting kit you can’t get through the planet.
I also noticed that Steam did not save the description of the mod in English, for which I am very ashamed, I updated the description of the mod -.-
As for a slightly different starting set, depending on the complexity of the game, this is all possible. But, alas, I haven’t played with other difficulty levels other than average, so everything needs to be checked (at least before the stage of semi-automatic water extraction, through a small excess of hydrogen released when plants rot) to be sure that the starter set will be adequate to the difficulty level.
Now starting with 100 charcoal and 12L of water + 6 water bottle, and both ice for fuel. Just make it a slow start, until you get all 4 printers up. But there isn't a time pressure anymore :(
For now I’m working, then I’ll see what has changed there, maybe small changes. But it will be in about 6 hours, not earlier.
In any case, I won’t throw the mod.
And I read the comments, which were very pleasant))) Perhaps I will create other planets, maybe not complicated, but with a beautiful view. Swom I’m not sure about hot planets, they have their pros and cons: the pros are easy melting of metals, the cons are very rapid loss of oxygen. I want to check if the sun is physical, it will be possible to bring the planet very close to it, if it is physical and will occupy most of the sky, but it will be some kind of hellish planet 😁
At least we are able to make steel right awayXD
fashion https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3114769044 )
I would mess with the start of the game like, start one game, save, make some copy of it so you don't lose them, e edit the world.xml to add more water, I did that first time adding a arc welder, but that is not needed. I just went over another world, found the item I want, and copy its data to the world.xml, just need to keep a close eye in the reference ID and parent inventory