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So once you ALREADY started a weapon swing, it allows for very quick correction up to a certain angle (all of this assuming you don't have target lock on). Increasing the player slider will allow for a larger angle of rotation if you quick-correct.
But the window is a couple of hundred milliseconds at best
I'm not sure what you're trying to do btw.. if you just want your character to rotate in the direction of your mouse, there is now a gameplay option in the vanilla game that you can turn on, which is why it's disabled in this.
The only thing left is the rotation control of characters mid-attack. For that one if you wish to be able to side-step attacks easily like in the past, then lower the NPC slider. That's all