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So once you ALREADY started a weapon swing, it allows for very quick correction up to a certain angle (all of this assuming you don't have target lock on). Increasing the player slider will allow for a larger angle of rotation if you quick-correct.
But the window is a couple of hundred milliseconds at best
I'm not sure what you're trying to do btw.. if you just want your character to rotate in the direction of your mouse, there is now a gameplay option in the vanilla game that you can turn on, which is why it's disabled in this.
The only thing left is the rotation control of characters mid-attack. For that one if you wish to be able to side-step attacks easily like in the past, then lower the NPC slider. That's all
However.. with recent updates, I did notice some of the issues might partially be back, though not nearly as bad as it used to be when I made this mod, so I don't think it warrants any fix mods just yet, it's probably happening due to their recent changes in AI while impementing the settlement system. If the situation gets worse.. and not better in the upcoming patches, then that might be something to consider.
I don't know if this is due do a mod I have that I'm aware of. Sieghilde, what mods are you using that you think causes it?
This will do what this mod does and restore the "snap-rotation" in the direction of the camera.
Depending on how much they fixed the "aimbot" AI, this mod might retire if there's nothing left for it to do...
Alternatively I might do an update and disable the other functionalities but leave the tiny UI that can adjust those tracking speeds, we'll see... However they broke some of my other mods despite them being made fully compatible with updates... (UI replacement doesn't like UI mods...) so we'll see how much time I'll have.
Anyway just thought I'd give you a heads-up of what's coming and show you the picture where you will be able to change that (gameplay settings) - Again, the picture is from the public beta client, that setting is not yet ingame on the live version.
Again, it is not an issue, it's fully intentional :) Prior to chapter 3 both players and NPCs had instant snap-rotation in the direction they wanted to attack... so you could attack in a direction, look behind you with the mouse and instantly attack in that direction, it is literally one of the features of the mod to restore this functionality, because now your character will attack the way its facing and not the way your camera is pointing.
Hopefully that explains it.
This mod was intended to fix bugs / issues that made combat... difficult.. The 3 issues listed in the description. Not being able to attack in the direction you're looking with a mouse, NPCs moonwalking (which later Funcom also fixed) and NPCs rotating way too fast mid-hit making you unable to dodge them or get behind them.
It would simply not fit this mod to start changing weapon animations within... especially since the majority of the people using this mod most likely wouldn't want that forced upon them.
So to be clear, this mod will NEVER contain spear animations :) I could make another mod for that, but atm I have no plans to do so, sorry.
- it's either not added to your mod list (not enough to just subscribe, you actually have to add it to your modlist)...
- you're not logged in as admin (MakeMeAdmin console command or Make me admin button in server settings panel)
- you're not typing the proper command in the actual console (NOT the chat)
It's one of these :) so try to figure out which one is it.