Hearts of Iron IV

Hearts of Iron IV

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Generals and Admirals
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28.471 MB
18 Dec, 2023 @ 8:31pm
16 Jun @ 11:29am
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Generals and Admirals

Description
Generals and Admirals is an update and replacement for the old Generals and Traits mod. Army and Navy leaders and traits have been overhauled to improve gameplay, historical accuracy, and advancement. Existing leaders have been updated, and new characters included thanks to great portraits from the Steam community, listed below.

Field Marshals and generals are now set more correctly at the 1936 start. The starting level corresponds with their rank, and most starting traits are limited to personality traits. Thus, old guard generals and field marshals will be level 3 and 4, but limited in their ability to acquire new traits or level up quickly. Future star generals like Guderian, Monty, or Patton will start at 1 to 3, and will more rapidly accumulate earned traits due to their lower levels. Many of the best field marshal traits require earned traits, and so it helps to have your future sky marshals advance at the army level before putting them in command of army groups.

The second part of the mod is the traits themselves. Infantry, mobile, and armor leader traits require only a 25% participation, allowing a broader scope of these abilities. All traits in general have lower thresholds, which combined with the average lower starting levels means that the generals can earn a greater base of abilities through combat. This is meant to offset the problem of level 5 generals who can't earn Panzer Leader or Mountaineer even after five years of hard fighting. The traits have been tweaked since the first Generals and Traits mod, and are now more balanced.

The mod also adds admirals into the mix with a similar system. Since they start with mostly personality traits, make sure to match up the right man for the job if you want to specialize in submarines, carriers, battleships, or convoy defense.

Since the character files were edited, there are also some light changes to military advisors. No changes are made to focus trees, so this mod can be more compatible, but some of the advisor abilities have been altered, while some generals have been added as advisors at the start.

Nations currently included:

Australia
Austria
Canada
China and Warlords
Czechoslovakia
Britain
France
Germany
Hungary
Italy
Japan and Manchukuo
Netherlands
Poland
PRC
Romania
South Africa
Soviet Union
Sweden
Turkey
U.S.A.
Yugoslavia

There may be more in the future but I don't have all the DLCs.

Huge thanks to the following creators, whose artwork is featured. Please check out their work.

South Africa Reworked - Sarge
More Admirals for Japan - DAT Noob
Kaiserreich - Kaiserreich dev team
Black Ice - Black Ice Dev Team
RT56 - Dev Team
Total War Mod - Total War team
Expanded Hungary - Vitéz
Add USA Generals AI REWORK - IAMTHETABLE
Add German Generals AI REWORK - IAMTHETABLE
Add Soviet Generals AI REWORK - IAMTHETABLE
Additional Portraits - Karlefeldt
Chinese faction character supplement pack - XY
French Generals Overhaul: Redux - ZenFlakes56 and Alrendaxe

Compatibility: This mod is not compatible with overhaul mods such as Expert AI or Road to 56 due to conflicting character files. This mod will conflict with any mod that also changes character files or the traits file.

If you are using my USA Rework mod also, that mod needs to have precedence over this mod in order to work. The load order in the HOI4 launcher doesn't always work, so if there is still a conflict, you can rename or delete the common\characters\USA.txt file in this mod to let the TRM file work.
101 Comments
TONY SOPRANO 4 Jun @ 3:34pm 
update pls
Coach Bud Kilmer  [author] 3 Jun @ 7:45am 
GeneralMacek, any mod that changes the character files will conflict with this one. E.g. French Generals, Historical portraits. You can try to change the load order in your browser but one mod will simply overwrite the other. Linear XP Gain should be OK as that's just a LUA file, although this mod was made with the original XP gain in mind, so the Linear XP will likely see generals rapidly grabbing traits. There is, unfortunately, no way around the character file conflicts without making dozens of patches for every possible combination. Best bet is to try a load order based on your own priorities and see what works.
GeneralMacek 2 Jun @ 10:27am 
I am also using Historical portraits. Is that an issue too?
GeneralMacek 2 Jun @ 10:26am 
I might have an issue the generals are not showing up.

I use Linear XP Gain for Generals and French Generals rework, Wolfenstein Characters, some TNO generals and unique generals in my modpack for Germany.

Do I need to take all of them out for this mod to work?
Coach Bud Kilmer  [author] 2 Jun @ 7:55am 
Big update for CHI and PRC. Added more generals and admirals for FRA. (1940 and Free French). Many thanks to talented artists who are credited above.

@Vincent: Thank you. I would think this should work OK if loaded after EAI, since most of their character changes are AI weight. But never can tell; it's a big overhaul mod.

@Imperator: Bittrich working fine on my end, in fact, I think he's the only one who doesn't come with Himmler inner circle. This sounds like a conflict.
Imperator of Rome 31 May @ 10:09am 
What happened to the SS Officer trait? It's missing, and so is Wilhelm Bittrich.
Mr.Manga 30 May @ 8:46pm 
There's portraits for Guan Linzheng & Huang Wei in the mod's files, but they don't appear in-game. I was wondering if they were planned on being added in the future, or if this is a similar case to that folder of unused chinese generals.
Vincent 30 May @ 6:33pm 
Absolutely amazing mod. Just really wish it worked with Expert AI, though I understand why these things are rarely the case.
Coach Bud Kilmer  [author] 1 Apr @ 2:48pm 
Both mods utilize the same files. You'd have to build a hybrid from scratch, and also check each portrait because it would be a mixture of B&W photos and color painted art. Unfortunately, not a possibility. Also, did a bunch of testing to see how a RT56 patch would go. It would be a big job with lots of error checking. Not saying never, but definitely not soon.
Beaver Mafia 31 Mar @ 7:27pm 
Can you make this mod compatible with Historical Portraits?