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Growth: Lower level buildings having one less unit or a swap to weaker fodder units than current, depending on building cost/commonality, some level 1s even going to 0. Higher tiers kept strong, perhaps even buffed slightly, maybe with gradual xp/rank ups too. Has the vanilla scrappy "fast expand" feel of early game, but graduates the player into a challenging endgame with mature borders.
Lite: Lower unit quantity and quality at all tiers. High tier cities still have a full diverse army, but less elite. For players who want the mod's dynamic flavor feel, but still want weaker siege defense for steamrolling or back-and-forth blitz churn.
Strong: Preserve unit quantity and quality at all tiers. Possibly buff/refine in certain cases. For richly packed and defended settlements at all stages of the game.