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Growth: Lower level buildings having one less unit or a swap to weaker fodder units than current, depending on building cost/commonality, some level 1s even going to 0. Higher tiers kept strong, perhaps even buffed slightly, maybe with gradual xp/rank ups too. Has the vanilla scrappy "fast expand" feel of early game, but graduates the player into a challenging endgame with mature borders.
Lite: Lower unit quantity and quality at all tiers. High tier cities still have a full diverse army, but less elite. For players who want the mod's dynamic flavor feel, but still want weaker siege defense for steamrolling or back-and-forth blitz churn.
Strong: Preserve unit quantity and quality at all tiers. Possibly buff/refine in certain cases. For richly packed and defended settlements at all stages of the game.
Understood. Thank you for detailed clarification. Truly a solid mod all around. Thank you very much for this!
A major difference between this mod and Iron's version is we get "larger" garrisons with this mod correct?
Thank you for creating this version btw :)
As I'm already in the mindreading flow, I'd assume that's why the author might not be too keen to answer
This mod is save compatible, but takes one turn to see the changes whether you toggle it on or off before you start the game.