Project Zomboid

Project Zomboid

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Plumbing
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19 Dec, 2023 @ 4:03pm
29 Apr, 2024 @ 11:30am
31 Change Notes ( view )

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Plumbing

Description
What's new

April 28 - You can now repair or disassemble the pump. Sinks can now store more water.
April 04 - Bugfix, check release notes for more info.
March 29 - Use pipe wrench (instead of propane torch) to build or remove pipes.
March 21, 2024 - You can now pump water FROM rain collectors.
March 13, 2024 - You can now connect whole buildings by connecting pipe to edge of the building.


Plumbing Mod

This mod lets you build a network of pipes to obtain water or fuel for various needs. You can transport water from rivers, lakes, wells, rain collectors and deliver it directly to barrels, connect whole houses to restore water after shutdown and also to irrigate farms. You can also transport fuel from gas stations to metal barrels.

I spend hundreds of hours with this mod just for my pleasure. And if you like my work, you can [ko-fi.com]

It is OK to add this mod in the middle of the game. It works for single and multiplayer games.

How does this work

Pumps
Every network must have at least one pump. Pumps are the only means of moving the water of fuel. In particular, this means, that the liquid will not move from barrels to anywhere else without a pump

Building a pump
To build a pump, you need to access the "Plumbing" menu from the main context menu. The menu will be accessible once you have read Metalworking Magazine vol 2.

Pumps must be build next to water or fuel sources. The only water sources pump can work with are: a water tile (lake or river), a well or a rain collector barrel. Fuel sources are gas pumps.

Once you have built the pump, select "Attach water source" or "Attach fuel source". Water tiles (lakes, rivers) will provide with tainted water, wells with fresh water.

Now you can click "Pump info" to see details about the pump.

Powering the pump
In order to function, the pump needs electricity. You can use a power generator, but Immersive Solar Arrays mod will also work. Global power before blackout will not work. A running pump will consume 0.09L/h of fuel. When you open "Generator info" the pump will be listed as "Other". Click "Turn on" to start the pump.

Pump efficiency
The pump you built, will have a starting efficiency depending on you metalworking skill. You will get 10% of efficiency for every skill level. Pump efficiency will very slowly decrease over time, lowering the volume of liquid pumped. 100% efficiency is 12L/10 mins. Pumps below 20% will be additionally susceptible to emergency stops or in rare cases will start fire. Never build pumps close to your base! A 100% healthy pump needs several months to wear out completely. Repair the pump to regain the efficiency.

Water filtering
By default, a pump provides with tainted water. If you want the pump to deliver drinkable water, you can click "Add Charcoal Filter" if you have charcoal in your inventory. Water filter will be slowly used over time. Use pump info to see the current status of the filter. Water is filtered as long the status of the filter is above 0%. When pumping fuel, filters do not play any role.

Collectors
Collectors are objects that have the ability of storing liquids. This mod has an explicit list of in-game vanilla object that are recognized as water collectors. This list includes small and big rain collector barrels, sinks, baths, toilets and washing machines. To collect fuel, build a Fuel Tank. To fill the collector a pipe must reach to it.

Connecting Buildings
If the pipe reaches edge of the building, then all water collectors on every level of that building will be filled. The water will fill collectors one by one until full, not paralelly. Self-built houses cannot be connected. Each building must be connected individually, because building are ends of the network and will not relay water further. "Plumb" option is not necessary at all. If you pump tainted water, it will also be tainted in the sinks.

Pipes
Pipes are the only means of transportation liquid from pumps to collectors. Pipes must be placed in a consecutive manner forming a pipeline. No other objects will relay liquid. In particular, this means, that if there is a barrel between the pipes, if will receive the water, but it will not relay it any further. Similarly a connected building is the end of the network and can't relay water to other structures.

Building pipes
To build a pipe, use the "Plumbing" menu again.

The pipes you place will adjust visually automatically. The first pipe will be a cross, but the next one you place next to it will fix both pipes. You can build a simple network, or network with multiple forks, you can even make a loop but then you computer may explode.

Pipes can be built on multiple floors. Check the screenshot gallery how to achieve this. Just place the pipes in the shown order.

If you build a pipe close to a collector object, the pipe should snap to it correctly. If that does not happen it means that the object is not recognized as a collector.

To remove a pipe click "Remove Pipe", you will get you pipe item back.

Water movement
If the pump is on, and the pipes are connected to it, liquid will start flowing. Every in-game 10 minutes, liquid will be transported to the end(s) of the network.

If you networks forks, the liquid amount will be split. The split may be unequal in certain situations. For example if there are 13 units of water to be split across 2 pipes, one will receive 6 units, and the other will get 7 units. If there are too many consecutive splits, some pipes will not receive liquid at all, that happens when
there is only 1 unit of liquid that needs to be split.

You network can split liquid, but also join streams from multiple pipelines. Note, that the pipe however has a maximum throughput that is equal to the amount of five 100% efficient pumps. Joining streams strategy is effective if you want to transport large amount of liquid from multiple pumps using one shared pipeline.

If you mix gasoline and water in one network, the network will not work.

Valves
Every pipeline intersection has valves that can be changed. Valves are present on each ending or a pipe, so a T-shape pipe intersection has 3 valves, and the cross shape pipe has 4 valves. Valves are named by their placement, so there can be north, east, west and south valve.

Each of these valves can operate in two modes
  • Two-way valve - will allow liquid to flow in both directions
  • One-way valve (receiver) - will allow liquid to flow in one direction, it will allow liquid only to come in this pipe, and not come out to pipe connected to this end.
Valve settings will have impact on how liquid is split or merged on intersections.

To access valve information use context menu on the intersection and click "Valve info". This information is updated not immediately, but every 10 in-game minutes.

Similarly, to change valve settings, use context menu on the intersection and click "Change valves".

Farms irrigation
Farms built one square next to straight pipes will be watered automatically. Some portion of transported water will be used but only if the plant needs it. It works on vanilla farms,
but also with other mods using standard farming system such as Mo Crops or Farmable Trees.

Troubleshooting
  1. If there are problems, launch the game in a debug mode. In context menu, there will be more options you can use for debugging such as a map of your network.
  2. Incompatibility with Hydrocraft, fix: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3152142389

Workshop ID: 3118159023
Mod ID: Plumbing
Popular Discussions View All (23)
5
2
9 Jul @ 10:40am
PINNED: B42 Version Plan
Slayer
49
25 Mar @ 3:46am
New features / roadmap
Slayer
41
5 Mar @ 3:50am
BUG REPORTS
RagingLoony
1,236 Comments
Arthritic Meow 7 Jul @ 9:54pm 
Has to have an open top of course.
Arthritic Meow 7 Jul @ 9:53pm 
Metal barrels, right click context menu should say make charcoal if I recall correctly.
☠SATANICAT ☠ nekopara 7 Jul @ 5:05am 
how to create a carbon filter?
Arthritic Meow 26 Jun @ 1:42pm 
@gwennec It might not work on tents, if so just plumb a pipe under the sink and that should fix your issue. it does have to be connected to the whole pipe network as well but It is a good work around if the building connect does not work.
Gwennec 26 Jun @ 12:19am 
Not sure if I'm doing something wrong here. I've connected my pipe system to the mess tent in the Louisville army camp and I can see there is water flowing in the valves but the sink isn't filling up/usable.

Does it work with the tents or does it need to be a wooden/brick building?
bkgarner00 24 Jun @ 11:19pm 
much appreciated Slayer and take your time b42 is incredible unstable anyways can't imagine trying to fit mods to it is the easiest.
Meyar 23 Jun @ 5:11am 
Awesome! Glad to hear it c:
Slayer  [author] 23 Jun @ 2:44am 
Works on b42 version will begin shortly.
bkgarner00 20 Jun @ 11:31pm 
someone let me know if this every gets updated to b42 im cleaning out mods atm.
Swisher2Sweet_ 19 Jun @ 3:12pm 
This will be great for build 42 for the animal troughs I wish we could put burry them and it still work!