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Eccentric Tech - Spacer Furniture
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Mod, 1.4, 1.5, 1.6
File Size
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2.647 MB
19 Dec, 2023 @ 4:58pm
21 Jul @ 6:29am
15 Change Notes ( view )

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Eccentric Tech - Spacer Furniture

In 2 collections by Aelanna
Eccentric Tech
13 items
The Eccentric's Angels [1.4]
148 items
Description
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!

Mod Contents

Eccentric Tech - Spacer Furniture adds the following new buildables:

  • Smart Beds - Adjustable beds in the style of The Eccentric, these offer improved rest effectiveness.
  • End Tables - In both regular and illuminated variants, also in the style of The Eccentric
  • Smart Chairs - A stylish, futuristic chair that offers similar comfort to an armchair.
  • Smart Tables - Built with a flat-panel display and holographic projectors, smart tables can both be eaten at as well as used for entertainment. Colonists that use a smart table for entertainment can gain small amounts of random skill experience based on their skill passions.
  • Adjustable Shelf - A small shelf that can be configured to limit the number of item stacks kept on it.
  • Refrigerators - A small shelf for holding meals and food, items kept in a refrigerator will not rot. Comes in both a standalone and stuffable seamless wall variant.
  • Supply Conduits - Pipelines for transporting items between supply shelves and specialized devices. An underground variant that is invisible and inflammable but slower to build is also available.
  • Supply Shelf - A small shelf that can deliver materials to connected devices via supply conduits. Can be configured to limit the number of item stacks kept on it.
  • Repair Shelf - A small shelf that can repair weapons and apparel stored on it using materials from connected supply networks. See "Item Repair" below for more details!
  • Repair Cabinet - A large cabinet that will repair the weapons and apparel of colonists sleeping in adjacent beds. A single cabinet can repair the gear of all colonists in all adjacent beds, but only one at a time. See "Item Repair" below for more details!
  • Autofabricator - A compact automated fabricator that can produce components using materials from connected supply networks. Comes in both basic and advanced models that can craft basic or advanced components, respectively. Slower than a human crafter of even middling skill, but is completely automatic and can work around the clock.
  • Autorefinery - A compact automated refinery that can produce chemfuel using wood, corn, potatoes, or rice from connected supply networks.
  • Autoloader - A floor emplacement that can automatically refill refuelable or rearmable devices such as generators, fuel tanks, turrets, or mortars from connected supply networks.
  • Ceiling Lamp - A stylish, ceiling-mounted lamp. Its height can be adjusted for best presentation.
  • Chandelier - A fancy, ceiling-mounted light source that adds beauty to its room. Its height can be adjusted for best presentation.

1 new craftable item:

  • Nano Repair Fuel - Used to repair weapons and apparel that cannot normally be crafted, nano repair fuel can only be produced by reprogramming nanites from luciferium or mech serums.

4 new research projects:

  • Eccentric Furniture - (Requires Complex Furniture, Electricity) Build furniture in the style of The Eccentric.
  • Supply Networks - (Requires Eccentric Furniture, Hi-Tech Research Bench, Multi-Analyzer) Build transportation pipes that can connect specialized supply shelves to devices.
  • Automated Repair - (Requires Supply Networks, Hi-Tech Research Bench, Multi-Analyzer) Build shelves and cabinets that can automatically repair equipment and apparel.
  • Automated Fabrication - (Requires Supply Networks, Hi-Tech Research Bench, Multi-Analyzer, Fabrication) Build compact automated fabricators that can slowly but steadily produce simple parts and components.

Item Repair

Repair shelves and repair cabinets can repair weapons and apparel stored on them or equipped by nearby sleeping pawns, respectively. For craftable gear, this does not use a generic resource but the primary stuff material used to craft the item in the first place.

For non-craftable weapons and apparel, nano repair fuel can be used instead. Nano repair fuel consists of a small amount of specialized repair nanites that bond to and restore the molecular structure of the item, even if its original materials or methods of construction are unknown. However, nano repair fuel can only be produced by reprogramming nanites from luciferium or mech serum.

Mod Compatibility

Eccentric Tech - Spacer Furniture requires Harmony to function but otherwise has no other mod dependencies.

Mods that modify the vanilla component and advanced component recipes to use optional ingredients will cause their respective autofabricators to stop functioning.

Links

Eccentric Tech is a companion mod series to The Eccentric's Angels, a RimWorld-inspired webcomic on Reddit! Please check out the entire Eccentric Tech Collection on Steam Workshop!

Want to put personal tables and chairs in a bedroom but hate it when other colonists sneak in to have a snack while you're sleeping? Check out Get Out Of My Chair!
261 Comments
Whisper 23 Aug @ 3:01pm 
Do you think you could make the repair wardrobe act more like a dresser in the way it links to a bed? I'd rather not have it directly touching the bed as it doesn't fit my look. Let me know if its impossible.
Xeonzs 19 Aug @ 3:26am 
The only reason I'm subbed to this mod is for the chandelier and ceiling lamp, they're just so pretty lol
BloodBlight 18 Aug @ 4:35pm 
Think I have run into a bug: https://imgur.com/a/rybrJVu I am on Linux, so could be an issue with that. This is new since 1.6, and it worked for a few days, then started doing this. Sometimes it will see that it needs a material, but will not show any pending repairs. LMK If you want logs or anything.
Venseer 17 Aug @ 8:49pm 
The autoloaders, I'm still having to manual reload AGS-30s (combat extended turet), I confirmed it worked with Molten Turrets from another mod, is it incompatible with those?
The Unbidden One 17 Aug @ 7:37pm 
Thanks for the explanation would never have thought you could build it directly under the turret
Aelanna  [author] 17 Aug @ 7:03pm 
@The Unbidden One - You need to place the autoloader directly underneath whatever device you want automatically refueled/reloaded. Alternatively, think of it as building the turret on top of it.
The Unbidden One 17 Aug @ 6:22pm 
This may have been answered before, but can someone explain the autoloaders to me, do they need to be connected to the device that needs to be reloaded for example a turret or do you just need one attached to the supply network somehow but placement is irrelevant?
Aelanna  [author] 14 Aug @ 6:10am 
@劣仁假 - There are some specific issues in the vanilla pathfinding logic where certain jobs can't find items that are inside of walls. I have it on my to-do list to take a look at whether it can be easily fixed but it may end up being outside of the scope of this mod as item finding is very sensitive code. For now, it may be best to not keep herbal medicine inside wall refrigerators.
劣仁假 14 Aug @ 12:22am 
Medicine is stored in the refrigerator, but when the character needs surgery, the medicine cannot be detected,Is this a bug?
DJ_Anuz 10 Aug @ 12:13pm 
Not sure if it's mod incompatibility related, but I just noticed today that my repair cabinets are no longer linking to beds... Anyone else experiencing this? Seems to be happening when I remove mods that I've added since the last time I knew it was working.