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Eccentric Tech - Spacer Furniture
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.645 MB
19 Dec, 2023 @ 4:58pm
12 Jul @ 1:20pm
13 Change Notes ( view )

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Eccentric Tech - Spacer Furniture

In 2 collections by Aelanna
Eccentric Tech
13 items
The Eccentric's Angels [1.4]
148 items
Description
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!

Mod Contents

Eccentric Tech - Spacer Furniture adds the following new buildables:

  • Smart Beds - Adjustable beds in the style of The Eccentric, these offer improved rest effectiveness.
  • End Tables - In both regular and illuminated variants, also in the style of The Eccentric
  • Smart Chairs - A stylish, futuristic chair that offers similar comfort to an armchair.
  • Smart Tables - Built with a flat-panel display and holographic projectors, smart tables can both be eaten at as well as used for entertainment. Colonists that use a smart table for entertainment can gain small amounts of random skill experience based on their skill passions.
  • Adjustable Shelf - A small shelf that can be configured to limit the number of item stacks kept on it.
  • Refrigerators - A small shelf for holding meals and food, items kept in a refrigerator will not rot. Comes in both a standalone and stuffable seamless wall variant.
  • Supply Conduits - Pipelines for transporting items between supply shelves and specialized devices. An underground variant that is invisible and inflammable but slower to build is also available.
  • Supply Shelf - A small shelf that can deliver materials to connected devices via supply conduits. Can be configured to limit the number of item stacks kept on it.
  • Repair Shelf - A small shelf that can repair weapons and apparel stored on it using materials from connected supply networks. See "Item Repair" below for more details!
  • Repair Cabinet - A large cabinet that will repair the weapons and apparel of colonists sleeping in adjacent beds. A single cabinet can repair the gear of all colonists in all adjacent beds, but only one at a time. See "Item Repair" below for more details!
  • Autofabricator - A compact automated fabricator that can produce components using materials from connected supply networks. Comes in both basic and advanced models that can craft basic or advanced components, respectively. Slower than a human crafter of even middling skill, but is completely automatic and can work around the clock.
  • Ceiling Lamp - A stylish, ceiling-mounted lamp. Its height can be adjusted for best presentation.
  • Chandelier - A fancy, ceiling-mounted light source that adds beauty to its room. Its height can be adjusted for best presentation.

1 new craftable item:

  • Nano Repair Fuel - Used to repair weapons and apparel that cannot normally be crafted, nano repair fuel can only be produced by reprogramming nanites from luciferium or mech serums.

4 new research projects:

  • Eccentric Furniture - (Requires Complex Furniture, Electricity) Build furniture in the style of The Eccentric.
  • Supply Networks - (Requires Eccentric Furniture, Hi-Tech Research Bench, Multi-Analyzer) Build transportation pipes that can connect specialized supply shelves to devices.
  • Automated Repair - (Requires Supply Networks, Hi-Tech Research Bench, Multi-Analyzer) Build shelves and cabinets that can automatically repair equipment and apparel.
  • Automated Fabrication - (Requires Supply Networks, Hi-Tech Research Bench, Multi-Analyzer, Fabrication) Build compact automated fabricators that can slowly but steadily produce simple parts and components.

Item Repair

Repair shelves and repair cabinets can repair weapons and apparel stored on them or equipped by nearby sleeping pawns, respectively. For craftable gear, this does not use a generic resource but the primary stuff material used to craft the item in the first place.

For non-craftable weapons and apparel, nano repair fuel can be used instead. Nano repair fuel consists of a small amount of specialized repair nanites that bond to and restore the molecular structure of the item, even if its original materials or methods of construction are unknown. However, nano repair fuel can only be produced by reprogramming nanites from luciferium or mech serum.

Mod Compatibility

Eccentric Tech - Spacer Furniture requires Harmony to function but otherwise has no other mod dependencies.

Mods that modify the vanilla component and advanced component recipes to use optional ingredients will cause their respective autofabricators to stop functioning.

Links

Eccentric Tech is a companion mod series to The Eccentric's Angels, a RimWorld-inspired webcomic on Reddit! Please check out the entire Eccentric Tech Collection on Steam Workshop!

Want to put personal tables and chairs in a bedroom but hate it when other colonists sneak in to have a snack while you're sleeping? Check out Get Out Of My Chair!
192 Comments
Matt 12 Jul @ 1:36pm 
Works fine now on the new version without any issues, thanks for the quick fix!
Aelanna  [author] 12 Jul @ 1:21pm 
@Matt - Thanks for the report! I pushed v1.2.1, please let me know if that fixes your issue!
Matt 12 Jul @ 1:05pm 
Hello, I got a bug where this mod makes it impossible to launch the new Odyssey shuttle on the world map(works fine when launching it from the local map though). When trying to launch it, the shuttle stays in place, changes the chemfuel amount to 40 regardless of how much it had, and throws this out as an error in the debug log: https://pastebin.com/MbBGfsET

This happens even when the only active mods are harmony and this one, and the active dlcs are royalty, ideology, biotech and odyssey.
»SoD« Thekillergreece 12 Jul @ 7:44am 
Had the same issue with Remilia, fixed it by changing the sort order - manually - in RimSort.
Aelanna  [author] 11 Jul @ 10:39am 
@✠Remilia✠Ecarlate✠ - Good to know! I'll put it on my list to get some additional load rules in.
✠Remilia✠Ecarlate✠ 11 Jul @ 10:29am 
@Aelanna Yeah it works it's just rimsort derping and putting it at the top of my list.
Aelanna  [author] 11 Jul @ 10:20am 
@✠Remilia✠Ecarlate✠ - Try putting this mod after any VE mods and see if that clears it up. If not, a log would be helpful.
✠Remilia✠Ecarlate✠ 11 Jul @ 10:04am 
There seems to be a conflict with VE and Royalty with this new update.
MysticalCyan 5 May @ 8:19pm 
Question! Can supply grids autoload mortars?
JJ_underMoon 3 May @ 10:26pm 
This is of course one of the best mods, but I'm having one unfortunately. If pawn is trying to play entertainment on smart table and wants to complete it, an error log will be output.

Exception in JobDriver tick for pawn (pawnname) driver=JobDriver_UseSmartTable (toilIndex=1)
System.NullReferenceException: Object reference not set to an instance of an object.
[Ref B77B49F1]

https://gist.github.com/JJJust-me/f7e8f802195c60660b2e7760b179703a

Can you tell me what I should look for to solve this problem? I'm not an English speaker, so I'm sorry if my English was bad.