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This happens even when the only active mods are harmony and this one, and the active dlcs are royalty, ideology, biotech and odyssey.
Exception in JobDriver tick for pawn (pawnname) driver=JobDriver_UseSmartTable (toilIndex=1)
System.NullReferenceException: Object reference not set to an instance of an object.
[Ref B77B49F1]
https://gist.github.com/JJJust-me/f7e8f802195c60660b2e7760b179703a
Can you tell me what I should look for to solve this problem? I'm not an English speaker, so I'm sorry if my English was bad.
* It must have hit points
* It must not be stackable
* It must return either IsWeapon=true or IsApparel=true
* It must not be edible or considered Stuff
So long as those are true then it should work, though if it cannot determine what the "primary material" for an item is, it may require you to use Nano Repair Fuel.
https://gist.github.com/HugsLibRecordKeeper/3ca710954b0b6c05b01aa2a04a4010f8
Note: I'm not great at reading logs, so sorry if i made a mistake
this was supossed to be the link to the mod, sorry
It changes the basic component recipe to be 8 steel, 5 copper and 2 tin. I am providing it to my supply network however the autofabricator is constantly idle.
https://gist.github.com/HugsLibRecordKeeper/fa64552d2bf34b5211ccde9eebe60d8a
this is basically the problem in the logs:
Called for SingleIngredient on an IngredientCount that is not IsSingleIngredient: (8x ingredients)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
I'm not sure if this issue is related to VFE - Empires either, but that one is loaded before this, if that matters.