Total War: WARHAMMER III

Total War: WARHAMMER III

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Daemons of Tzeentch
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File Size
Posted
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84.230 MB
21 Dec, 2023 @ 8:58pm
22 Feb, 2024 @ 6:13pm
3 Change Notes ( view )

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Daemons of Tzeentch

Description
I like Daemons. They're the spice that makes the monogod factions more than just different flavors of chaos warriors. Unfortunately, there's not a whole lot of Daemons for each god. So, this is (hopefully) the first in a series of mods that aims to fill out the Daemonic portion of each god's roster while still sticking to their theme and faction identity.

Units

Aberrations of Tzeentch
Aberrations are a fairly cheap armor piercing war beast, great for flanking behind enemy armored targets. Their low leadership means that they'll crumble fairly quickly in a straight up fight, but they can do great if something else holds the line.
Benefits from buffs in the spawn/forsaken/screamer group and to daemonic melee war beasts.

Windrunners of Tzeentch
Windrunners are a mid-tier light monstrous cavlary unit, good at getting behind enemy lines and chasing down routing units. Their "Ride the WInds" ability increases their speed and mass when the Winds of Magic are high, allowing them to slip in and out of combat more easily. Their lack of armor piercing and low health doesn't help them in prolonged engagements, so they'll do their best if they can take full advantage of cycle charging with their barrier.
Benefits from buffs to chaos knights and daemonic melee cavalry.

Orange Horrors of Tzeentch
Orange Horrors are the melee counterpart to Pink Horrors, boasting better melee stats and a higher model count. Their ranged attack, while low on ammo and range, packs an explosive punch, letting them soften up enemy infantry before engaging in melee.
Benefits from buffs to blue horrors and daemonic infantry.

Changebringers of Tzeentch
Exalted Pink Horrors on disks. They serve as a sort of hybrid flying cavalry, having a good ranged attack while still holding up in melee combat. Once their barrier is down, they'll melt to a couple ranged volleys, so make sure they're always on the move.
Benefits from buffs to horrors and daemonic flying ranged units.
Based on the 5th Edition Daemons of Chaos army list (at least, according to this wiki article[whfb.lexicanum.com])

Flaming Chariots of Tzeentch
If we can put Exalted Flamers on chariots, why not regular flamers? Their increased model count means they'll do better against infantry and in melee, but they lack the single entity melting power of the Burning Chariot.
Benefits from buffs to burning chariots and daemonic flying ranged units.

Eidolon
The big, slow, ranged centerpiece for Tzeentch. The Eidolon has two firing modes, allowing it to do well against large armored targets as well as hordes of unarmored infantry. The "Whirlwind of Magic" ability increases power recharge and reserves per second as more spells are cast, letting you cast to your heart's content (if you can wait long enough). Its large size makes it vulnerable to ranged fire, and its pitiful melee attack means it's almost helpless against flying enemies.
Benefits from buffs to soul grinders and daemonic flying ranged units.

FAQ
Is this lore friendly?
Not really, all of the lore is made up by myself, but I try to keep everything somewhat on theme.
Is this compatible with (X)?
Unless it's an overhaul, probably since it's just a unit mod.
Can I make a submod for this?
As long as you credit the original mod, go ahead! I'm not planning on making any submods for overhauls like SFO, but you are more than welcome to.

Thanks to The Modding Den Discord[discord.gg] for their help.
Additional thanks to Blind Leading the Colorblind for their modding tutorials.
h3ro for his Asset Editor tool.
Screenshots from Driblex™
55 Comments
Decky 21 Jul @ 11:21pm 
Dear Creator:
I'll will update the mod to play with it. Do I have your permission to publish this or in your name?
You will then be named as the creator.
Leonardo 21 Jul @ 3:19pm 
Works but there's a chance you'd get a crash when AI faction recruit these new units because of old table entires. There's an updated version uploaded that should run more stable.
legenda 8 Jun @ 9:55am 
mode work or dead?
nrfb 7 Jan @ 10:42pm 
Does it require an update?
Solaire 29 Dec, 2024 @ 12:12am 
Hope to see this make a return
Ran 27 Oct, 2024 @ 8:35am 
Great mod, also update? :p
Gleen Cross 24 Jun, 2024 @ 1:18am 
It would be cool if the orange horrors were the higher tier version of pink horrors ... so when they die, they split to pink, when the pink dies the split to blue. This kind of crazy shenanigans mix well with Tzeentch in pov. Take a look at this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791196621&searchtext=blue+horror maybe the suggestion can sound interesting to you
You know me 7 Jun, 2024 @ 5:53pm 
update pls :)
0rionO7 7 Jun, 2024 @ 5:21am 
awesome mod. can we have an update?
ago339 5 Jun, 2024 @ 10:52am 
hoping for an update but no rush :)