Total War: WARHAMMER III

Total War: WARHAMMER III

Daemons of Tzeentch
55 Comments
Decky 21 Jul @ 11:21pm 
Dear Creator:
I'll will update the mod to play with it. Do I have your permission to publish this or in your name?
You will then be named as the creator.
Leonardo 21 Jul @ 3:19pm 
Works but there's a chance you'd get a crash when AI faction recruit these new units because of old table entires. There's an updated version uploaded that should run more stable.
legenda 8 Jun @ 9:55am 
mode work or dead?
nrfb 7 Jan @ 10:42pm 
Does it require an update?
Solaire 29 Dec, 2024 @ 12:12am 
Hope to see this make a return
Ran 27 Oct, 2024 @ 8:35am 
Great mod, also update? :p
Gleen Cross 24 Jun, 2024 @ 1:18am 
It would be cool if the orange horrors were the higher tier version of pink horrors ... so when they die, they split to pink, when the pink dies the split to blue. This kind of crazy shenanigans mix well with Tzeentch in pov. Take a look at this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791196621&searchtext=blue+horror maybe the suggestion can sound interesting to you
You know me 7 Jun, 2024 @ 5:53pm 
update pls :)
0rionO7 7 Jun, 2024 @ 5:21am 
awesome mod. can we have an update?
ago339 5 Jun, 2024 @ 10:52am 
hoping for an update but no rush :)
Mordecai 4 Jun, 2024 @ 8:32pm 
Please update, don't let the mod die
James 4 Jun, 2024 @ 2:08pm 
I would love an update please! This is the cornerstone of all my Tzeentch playthroughs :)
RetributioN天才 31 May, 2024 @ 2:50am 
update pls!
Kami 10 May, 2024 @ 4:01pm 
I wouldnt necessarily guarantee that, a lot of people have mentioned crashes specifically in campaign with unupdated unit mods when factions recruit them. Personally Im not risking it given the number of people Ive seen mention this, after all sometimes the AI wont recruit a unit for 30+ turns and im not wasting that much time.
Noro 9 May, 2024 @ 1:07pm 
[FRZ] MooNy ,it works fine in skirmish so i think its safe
[FRZ] MooNy 8 May, 2024 @ 2:15pm 
hello, i wanna start a new tzeentch campaign and would love to give this mod a try, it looks great. could you update the mod please ?
Brutus 18 Mar, 2024 @ 5:25pm 
Are these units only available to tzeentch daemon factions or can WOC and Daemons of Chaos Recruit them also?
A Terrible Accident 22 Feb, 2024 @ 6:41pm 
great models and a great mod!
Ramen Fornow  [author] 22 Feb, 2024 @ 6:18pm 
Update time!
Changes:
-Changebringers of Tzeentch have been renamed to Fatebringers of Tzeentch due to the new Changebringers unit being added
-Orange Horrors have been reworked from a frontline tanky-ish unit into a skirmisher with decent melee capability, and their projectile is does less explosive damage and more projectile damage
-Flaming chariots have been removed, as they're pretty much just worse versions of Changebringers now. However, they will be getting their own submod in case anyone wants them for some reason
-Fatebringers and the Eidolon have their unit categories fixed: fatebringers are now flying missile cavalry, while Eidolons are flying artillery monsters.
Nothing was needed to be fixed for the new update aside from small table updates, so my other mods should be good to go, but if any issues arise/if you have any feedback, please feel free to leave a comment.
Ramen Fornow  [author] 21 Feb, 2024 @ 8:29am 
So I guess I got a shout out on the patch notes lol
In terms of upcoming changes with the new patch, I'll probably remove the flaming chariots due to overlap with changebringers (or at least move them to a sub-mod), and I have plans to rework orange horrors in to more of a skirmishing type unit
I'm not sure when I'll be able to do this, I've kinda been out of WH3 modding (and WH3 in general) for a bit due to college/life stuff but I'll try to do it when I can
Again, thank you all so much for checking this mod out, and I hope you all enjoy 4.2! :^D
Bone daddy. Ainz Ooal Gown 16 Jan, 2024 @ 7:12am 
Can they be for Belakor?
Lizard 7 Jan, 2024 @ 9:50am 
A suggestion for the orange horrors, I think you should lean into them being a heavy hitting berserker unit, maybe you can add the dwarf slayers' deathblow ability on them to represent them exploding on death or something? That would be a thematic way of differentiating them from the forsaken or tzaangors.
As for an anti-large unit, I feel like with some stat adjustments the changebringers can take that role, if their mortal counterpart the doom knights are anti-infantry, changebringers can be the opposite, like how base game bloodcrushers and skullcrushers mirror each other.
Bone daddy. Ainz Ooal Gown 7 Jan, 2024 @ 7:50am 
For Belakor?
KingsQuester 30 Dec, 2023 @ 3:21pm 
Thank you for that Eidolon i looked for something like that for a Long time and its Beautiful. :D
Ramen Fornow  [author] 29 Dec, 2023 @ 9:46am 
@Inceleber Thanks for the feedback! I originally wanted to make the Orange horrors a sort of skirmish/ambush infantry like chameleon skinks/stalkers but I couldn't figure out how to get the animations to work. I will consider it though.
On the early anti-large, I originally thought that Tzeentch's shooting + blue fire would be enough to deal with large targets before getting halberd warriors, but some other tools would definitely help. Frankly, daemons as a whole kind of lack anti-large, which might be an intended weakness but probably one that isn't really fun for the player. I'm not sure what tzeentch's anti-large would be like, but I'll definitely think about it (maybe some cheap monstrous infantry).
Again, thank you for the feedback, I really appreciate it.
Incaleber 29 Dec, 2023 @ 1:33am 
Great mod. I am particularly fond of the Eidolon, the Changebringers and the Abberations, because they fill unique roles in the roster.

I know you stated that you will hold off on further development for now (and you probably should as CA is reworking Shadows of Change), but here is some input to consider if you touch this mod again:
- The Orange Horrors are kind of redundant right now, because the Early Game roster is already packed. I would not recruit them over Tzaangors or Forsaken.
- Tzeentch could use a skirmisher unit, harassment like that is right up their alley. Maybe change Orange Horrors to skirmishers? That would give them a unique role in the roster.
- Early anti-large options are very bad right now, both Marauders and Screamers are trash. Additional units in this department would be welcome.

Thanks for this mod. I will keep an eye out for your other projects on the daemon races.
bikramjitjohncena 24 Dec, 2023 @ 12:17pm 
nice but any slanesh without breast guard with preaty face demons in making? Thanks in advance
Kaneda 23 Dec, 2023 @ 8:23pm 
thank you
Ash, Housewares 23 Dec, 2023 @ 5:44pm 
The eidolon is awesome. Probably one of my favorite modded units ever. 10/10
xyzcrysis 23 Dec, 2023 @ 4:19pm 
Thats awesome to hear man!
DaPolishHammer 23 Dec, 2023 @ 2:09pm 
you are a saint ive been craving demon diversity since the begining
Chasslo 23 Dec, 2023 @ 12:14pm 
The units look incredible, cannot wait for the other monogods' versions!
Ultragrunt777 23 Dec, 2023 @ 7:37am 
Ooooh what about tzeentchin greenskins?
Deliel 23 Dec, 2023 @ 7:14am 
Mate, your units looks so cool ! love the ideas :D
Btw i'm into a mod too, and i think you may like it(never done before), your help would be really cool !
If you want, add me on discord to discuss about it :D : deliel_live
Bone daddy. Ainz Ooal Gown 23 Dec, 2023 @ 6:57am 
For WOC?
Pyrodysseus 22 Dec, 2023 @ 10:11pm 
very cool, a must-have for Tzeentch!
Ramen Fornow  [author] 22 Dec, 2023 @ 10:07pm 
@xyzcrysis I don’t have plans for more tzeentch units atm but I plan on making daemonic units for the other monogod factions.
@pseudomonarchiadaiymo currently no, I might change it later down the line but it’s not super high on my priority list atm (at least, not until I finish the other monogod unit packs).
@Rincewind322 not intentionally, it does give me an idea for a ROR (if I ever get around to making any)
Velber 22 Dec, 2023 @ 9:59pm 
question: can daniel recruit these too?
xyzcrysis 22 Dec, 2023 @ 7:32pm 
Thanks for the units man, they're really cool. Do you have plans to add to the other Chaos factions, or more Tzeentch units by any chance?
Rincewind322 22 Dec, 2023 @ 6:55pm 
Is the Eidolon Ramiel from NGE? Please for the love of Sigmar say yes
Velber 22 Dec, 2023 @ 6:35pm 
Me likey
SirFalger 22 Dec, 2023 @ 6:11pm 
the squigs model :steamhappy::steamthumbsup:
Ciaphas Cain 22 Dec, 2023 @ 4:11pm 
Righto!
Thanks for the quick reply, and for not telling me off for a silly question haha
☞ PrimarcH ☚ 22 Dec, 2023 @ 4:11pm 
Really Amazing Mod Ramen you have doing a great Job:BFG2fist: :triumph::heckyeah:
Ramen Fornow  [author] 22 Dec, 2023 @ 3:53pm 
@Mortarch of Blood it should be fine, the units aren’t implemented into the gifts of chaos system so the ravenblessed faction won’t be able to recruit them but other than that it should be good. I’m not 100% sure if the AI will recruit them, though.
Ciaphas Cain 22 Dec, 2023 @ 3:49pm 
I know you've already stated this question in your FAQ but do you think it would be fine in Immortal Empires Expanded and SCM LCCP's custom factions?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3113531421
Bussling fungus 22 Dec, 2023 @ 11:20am 
Ramen hey man if you want i can take some screenshots, on like max graphics for you
Ramen Fornow  [author] 22 Dec, 2023 @ 11:10am 
@Driblex That would be amazing! I’m not that great at screenshots, so having some actual good ones would be greatly appreciated.
Salomon Of Hungary 22 Dec, 2023 @ 11:05am 
Love this mod, Tzeentch is by far my favorite faction in the game (and setting), and these extra Daemon units are amazing.
Dragamm 22 Dec, 2023 @ 9:59am 
Would love to see this for the other gods aswell! Great mod!