RimWorld

RimWorld

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GrimWorld 40,000 - Framework
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Mod, 1.4, 1.5
File Size
Posted
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10.849 MB
22 Dec, 2023 @ 12:58am
28 Apr @ 12:21pm
28 Change Notes ( view )

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GrimWorld 40,000 - Framework

In 2 collections by Clashgore
GrimWorld 40,000
11 items
Wahammer 40,000 Mod pack
100 items
Description
“ENOUGH FIRE IN THE RIGHT PLACE CAN SOLVE ANY PROBLEM.”





This is the framework for the GrimWorld 40,000 mod series. It adds core functionalities leveraged by other mods in the series. It is comprised of necessary code and has little to no visual additions.

This mod is made by fans for fans. Follow our mod list for more Warhammer 40,000 content.

Any content added will can be subjected to changes in the future as we look in to ways to improve our mod and contents. We will provide alternative means to reach previous content if any big changes happen. Mainly we want to state that this mod series is still being built up and future additions will be released when finished, these also may be expanded upon in the future.




  • Coloring tool - A special apparel tool that allows switching between multiple masks and the application of up to 3 colors per item, in a custom interface.
  • Custom research blueprint - A custom made research blueprint utilized as a requirement for researches without the use of the Royalty DLC as a requirement for the mod series.

  • Shields and weapons tag system - A custom tag system that allows your pawns to equip shields without additional mods. These shields stay hidden until the pawn is drafted.

  • Unwavering conversion - A custom tool that allows you to enable objects to convert the most unwavering pawns by "stripping the unwavering loyalty" trait.

  • Apparel set power (provided by BlackMarket420) - A special code which grants a pawn a hediff when they're wearing a specific set or combination of clothes.

  • Jump ability - A special code which grants a pawn with specific apparel to jump and deal damage on landing.

  • Melee weapons burst fire - A special code which grants a melee weapon ability to shot volley of bullets.

  • Weapons stance switch - Thanks to Blackmarket420 we can have weapons which have range and melee stance

  • Parry system - Thanks to Sandwish we can have shields which can parry, reflect melee/range attacks and negate damage in melee



Q: Do we have a Discord server?
A: Yes, here is invitation link https://discord.gg/uNCr4Gynm3

Q: Will you keep updating this mod?
A: Yes, but this is a framework only.

Q: I'm having Linux incompatibilities or my Linux version is not working properly with the framework.
A: Linux users may need to use ProtonDB. This is due to an issue in the painting tool.

Q: Is this mod Combat Extended compatible?
A: Yes.

Q: Are new mods planned for the GrimWorld series? What are the next updates for this mod?
A: Yes, you can take a look at our publicly released roadmap. More information can be found in our discord, together with spoilers!

Q: I prefer Github or I want a Github repository, can I have it?
A: Yes, you can get all of our mods through our project's Github page[github.com].

Q: Where can I find more content on the Workshop? Is there a collection for me to see everything GrimWorld 40,000?
A: Yes, click here.



Clashgore: Mod "founder", balancing stuff, descriptions and manager

Maxim: Coding and C#

Alite: Coding

Epicguru: Coding and C#

BlackMarket420 and Taranchuk: For making and providing the "Apparel set power" tool

(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.gg]

[www.patreon.com]

In case of errors or other problems, please write in the comments, join our discord server or write for me on discord "Clashgore#8408"
Popular Discussions View All (1)
1
19 May @ 2:31am
Compatibility issues
Schrödinger's cat
95 Comments
FRENKI 2 hours ago 
please update to 1.6
Brutallica 16 hours ago 
NVM my last comment it was a tyranid mechancus something something from Ogliss.
oscarmdsh69 22 hours ago 
1.6 update coming?
Brutallica 10 Jul @ 4:23pm 
Okay... Tried to make an uber uber uber melee Primarch (like stacking EVERYTHING and the kitchen sink) Now i have so much damage reduction and invul this and that... and yet i get TOTALLY steamrolled. And its always the spine or blast by Termagaunts that kills me, not the hormagaunts. Is this as intended?
gunns22 23 Jun @ 7:23am 
Okay, so I'll keep the Warhammer mods uninstalled for now. I look forward to the 1.6 sequel to the GrimWorld 40K framework.
Clashgore  [author] 23 Jun @ 2:18am 
Its old framework, we will not use it after we update GW to 1.6
gunns22 22 Jun @ 10:38am 
LOG! https://gist.github.com/HugsLibRecordKeeper/db77b37fa80325c64001052611ecc1d2

So, I was running RimWorld with increasing amounts of mods to find the source of a much larger onslaught of errors, and I found this. The only mods installed in this Log are Harmony, Prepatcher, Core RimWorld, all four Vanilla DLCs, Dubs Mint Menus, Chimera Creation, Improved Void Touched, Gestatable Apocriton, Big and Small Framework, Broken Plank Framework, the GrimWorld 40K Framework (this mod), HugsLib, the Vanilla Expanded Framework, and Vanilla Psycasts Expanded (in that order). Something about a garage door being missing? I think it has something to do with the vehicle-involving mods that this framework depends on.
AniolCJ 17 Jun @ 5:40am 
why is not grimworld vehicle?
Fodder 14 Jun @ 10:06pm 
Are there plans to translate Grimworld to 1.6?
Henrykue 5 Jun @ 9:02pm 
as medicine is used, there is no option to choose and use