RimWorld

RimWorld

GrimWorld 40,000 - Framework
95 Comments
FRENKI 7 hours ago 
please update to 1.6
Brutallica 20 hours ago 
NVM my last comment it was a tyranid mechancus something something from Ogliss.
oscarmdsh69 11 Jul @ 1:31pm 
1.6 update coming?
Brutallica 10 Jul @ 4:23pm 
Okay... Tried to make an uber uber uber melee Primarch (like stacking EVERYTHING and the kitchen sink) Now i have so much damage reduction and invul this and that... and yet i get TOTALLY steamrolled. And its always the spine or blast by Termagaunts that kills me, not the hormagaunts. Is this as intended?
gunns22 23 Jun @ 7:23am 
Okay, so I'll keep the Warhammer mods uninstalled for now. I look forward to the 1.6 sequel to the GrimWorld 40K framework.
Clashgore  [author] 23 Jun @ 2:18am 
Its old framework, we will not use it after we update GW to 1.6
gunns22 22 Jun @ 10:38am 
LOG! https://gist.github.com/HugsLibRecordKeeper/db77b37fa80325c64001052611ecc1d2

So, I was running RimWorld with increasing amounts of mods to find the source of a much larger onslaught of errors, and I found this. The only mods installed in this Log are Harmony, Prepatcher, Core RimWorld, all four Vanilla DLCs, Dubs Mint Menus, Chimera Creation, Improved Void Touched, Gestatable Apocriton, Big and Small Framework, Broken Plank Framework, the GrimWorld 40K Framework (this mod), HugsLib, the Vanilla Expanded Framework, and Vanilla Psycasts Expanded (in that order). Something about a garage door being missing? I think it has something to do with the vehicle-involving mods that this framework depends on.
AniolCJ 17 Jun @ 5:40am 
why is not grimworld vehicle?
Fodder 14 Jun @ 10:06pm 
Are there plans to translate Grimworld to 1.6?
Henrykue 5 Jun @ 9:02pm 
as medicine is used, there is no option to choose and use
defenseccm5 3 Jun @ 9:43am 
So like, (this aint your fault) but the GW code seems to be killing itself. (atleast half of my red code issues and the only yellow code issues. Something about GW_ (something) bio weapon blah blah. Other stuff too, no crashes though, long load times... )
Abomination  [author] 19 May @ 2:45pm 
@BiggyCheese10 all were moved to their respective faction mods, meaning that the "vehicles mod" became redundant. If you still are subscribed to it, make sure to disable it. We'll be updating the pages & adding the vehicles & descriptions once we finish some reworks & free up artists.
BiggyCheese10 14 May @ 3:15pm 
what happened to the vehicles?
Human the Husk 16 Apr @ 7:00pm 
Please add more mechanicus content
Clashgore  [author] 14 Mar @ 1:55am 
What is quited meh?
Flexus 13 Mar @ 12:46pm 
quite meh... If you look for nice visual and good optimisation try Phonics Warhammer 40k
Clashgore  [author] 6 Mar @ 8:01am 
Please use discord to report bugs
Halicade 6 Mar @ 6:15am 
Hello! I'm not going through what specific mod causes which issue but here is a list of errors from loading only your mods and harmony, no DLC. Hugs log below
https://gist.github.com/HugsLibRecordKeeper/f243fc6fc48ac003f11dd78830bb4184
Clashgore  [author] 24 Feb @ 4:17am 
Its already was reported that is DD problem not ours
Monique_L33T 24 Feb @ 2:36am 
Hey, there seems to be some sort of compatibility issue with Dragons Descent. Chamber.ChamberPostFix is causing float menus to not appear on tamed dragons. Tried to post it on discord, but something game me auto timeout. https://gist.github.com/HugsLibRecordKeeper/3f71089bead6c048a4482307ae00d63d
(>:(254RedEdgeDragon998):<) 12 Feb @ 4:56am 
is your name Clashgore#8408 in discord or a diff name? i sent the same link on discord
Clashgore  [author] 12 Feb @ 3:39am 
discord?
(>:(254RedEdgeDragon998):<) 11 Feb @ 6:15pm 
is this the log you guys neede to know which mod is conflicting?
(>:(254RedEdgeDragon998):<) 11 Feb @ 6:14pm 
@Clashgore where can i sent my log cause im having trouble from my mod list from this one and the MIM one unfortunately he banned me i dont think he saw the link of my log but maybe you can help me of my conflicting 40k mods here ill sent the link from hugslib log
Clashgore  [author] 3 Feb @ 4:37am 
Join to our discord and then pm me then we can talk about it
c0de 2 Feb @ 7:04pm 
can i pay you to make Devastator armor / weapons for marines? lol... dood these 40k mods are AWESOME, i need more!
Clashgore  [author] 26 Jan @ 12:59am 
Its old mod, we dont plan to make any patches for it but you can use cherry picker to select which duplicated things you want
BURNTBurrito 25 Jan @ 6:57pm 
Any compatibility issues with the Astra Militarum/Adeptus Mechanicus Mods? Is there a patch that overlaps the resources to be more streamlined. I've enjoyed those mods in the past and was hoping they won't conflict with yours
Clashgore  [author] 15 Jan @ 10:48am 
Yes
SilverLordofWar 14 Jan @ 3:13pm 
Big fan of this mod series. Any chance you'll do a mechanicus based addition? If so, do you think you could add turning prisoners into servitors for labor or as a variant to anamoly's ghouls with ranged option.
c0de 2 Jan @ 1:24pm 
PS. omg also we could use the bio genetic augmentations! that would be awesome, like all the implants and genes!
c0de 2 Jan @ 1:19pm 
omg clashgore you are my hero! please tell me you are working on adding dreadnoughts somehow and please more custodes armor! venatari jump packs maybe? i want an army of the 10,000.... badly
skeleton 13 Nov, 2024 @ 1:29am 
I want Adeptus Mechanicus :))
Clashgore  [author] 9 Nov, 2024 @ 6:08am 
I dont have that problem i just checked
HUNTOKILL 4 Nov, 2024 @ 2:05pm 
not sure if this is the correct mod in the series that manages faction traders that spawn (ie imperial traders), maybe someone can point me in the right direction. none the the traders spawn with the little "?" question mark on a pawn to interact with. is there another mod that is needed to support trading?
OverKill 3 Nov, 2024 @ 5:20am 
So there was a little problem on a new map, nothing major that cant be fixed with devmod. Supporter monument partially spawned on top of exoskeleton strider that gives the mechlink quest.
Admiralty 24 Oct, 2024 @ 9:37pm 
Any plans to add Tau, Necron, Eldar, or Orks to the mod family?
Zollern 16 Oct, 2024 @ 5:36am 
I think it may not be compatible with 'Nice Hands Retexture' properly.
Clashgore  [author] 5 Oct, 2024 @ 10:36am 
You shouldnt sub to that mod and grimworld, you should select one or another
[Ns7_1] 5 Oct, 2024 @ 8:48am 
What should I do if I have such a bug (if it is not clear, then these are translation problems.)
I have a mod for Warhammer 40,000 - Imperium Weaponry and there is also a mod with grim world 40k and Combat Extended breaks ammo. For example, GW adds .75 but so does the W40k, but the cw takes one ammo from mods and one mod cannot create ammo
BRSaura 3 Oct, 2024 @ 11:33am 
Is it normal the shields from Grimworld can't be dyed? the popup window is blank when trying to color it (color mask)
BRAWNYEEL 3 Sep, 2024 @ 7:01am 
i have a problem. i can't equip my pawns with weapons
Clashgore  [author] 30 Aug, 2024 @ 11:25pm 
Post it on our discord
EvoTU 30 Aug, 2024 @ 7:02pm 
Around 50 days or so into my current (heavily modded but generally curated for performance) run I'm getting sudden spikes of this under Harmony Patches via Dub's Performance Analyzer:

GW_Frame.HarmonyPatches:ResetMessageCountPostfix

I'm having a hard time pinning down what this could be related to. These are few but spiky (~140ms) calls that immediately drop my TPS by 200+ for a second or two.

It's my first time with the set of Grimhammer mods, what's the easiest way to help you guys figure out what this could be related to and how to fix it?
George Joestar III 3 Aug, 2024 @ 10:06am 
Maybe could mention the temporary conflict with dead man switch in the Description?
Clashgore  [author] 16 Jul, 2024 @ 2:52am 
They need to make patch for our mod i think
Clashgore  [author] 16 Jul, 2024 @ 2:51am 
Yes it is compatible with Phonicmas mods
xkp92110(orick) 16 Jul, 2024 @ 12:59am 
idk GrimWorld 40,000 - Framework and Core Imperialis conflict with dead man switch.
mechanitor can't right click any friendly mechanoid.

if i add GrimWorld 40,000 - Framework and dead man without Core Imperialis.
Right click any mechanoid and get error log.

https://gist.github.com/HugsLibRecordKeeper/e6fd529cca550d8f366166306b45f11e
i report same error for dead man switch.
sorry,my english is poor.
普鲁克斯 10 Jul, 2024 @ 5:01am 
I am getting the same issue